Dudley Q&A: Let's learn... like Gentlemen!

Careful with the timing on Short Swing. It’s very easy to get grabbed out of it, or duck back and come back in just in time to eat the reversal. Silly move.

Does anyone know on what characters do Dudley’s juggle work weel midscreen and on which characters they dont?I know for sure they work well on Guy, and that they don’t work for shit on Adon.I just Rolling Thunder against him.

Don’t you mean the second combo can be blocked both high and low? A mid-hit can also be blocked low right?

Yes. The overhead has to be blocked high and the cr.lk has to be blocked low. I usually use the cr.lp’s to give my brain a quick breather to realize if the combo is actually connecting or not. If it is, continue into st.hk xx mgu. If not, try to maintain pressure and mix up between more cr.lk’s, overheads, and f.mk to close a bit of distance with the chance to combo off it as well.

I have to break myself of bad shoto habits like always jumping in after a knockdown. Does Dudley even have a cross-up? I tend to jump-in after knocking Guile down which doesn’t make sense since the only possiblility I usually face is a wakeup flash-kick. I’d be better off just walking up so that I can force him to guess my throw, cr.lk, or overhead. (Though in practice I still end up eating wake-up flashkicks. I tend to bait them out but he’s smart enough to FADC out of it which I figure is fine since he wastes 2 stock to do so. He can only do that twice before he’s forced to do a real flashkick or start guessing.)

hello, i was wondering whats a good combo to do after a jump in.
i tend to do c.lp>c.lp>c.mp xx mgb or a target combo, however i feel its too predictable. are there any other things i can do after a jump that can add to my mix up? thanx

First of all you should almost never combo into cr.mp. Combo into s.hk instead because it’s easier and does more damage.

After a jump-in your options are low (cr.lk -> cr.lp -> s.hk), throw, overhead (f.hk -> s.hk/cr.lp), or frame trap. For frame traps your best tools are f.mk, cr.lp, s.hp, and s.hk xx lp mgb. f.mk is really good in frame traps because it moves you close to the opponent, is +3 on block/+5 on hit, and is just the right speed to catch option select throw techs.

On some characters j.lk crosses up but it’s hard.

You can safe jump flash kick but it’s really hard. Also, if you empty jump you’ll be able to block immediately on landing and punish the flash kick.

Yeah if he’s willing to FADC a flash kick there’s not much you can do to stop him. If you have three bars you can do a delayed EX Jet Upper FADC to beat his flash kick and then you can combo into ultra. Against shotos you can backdash on their wakeup to make their DP whiff and then punish but flash kick has too much horizontal range to do that.

yeah, thanx for pointing that out. i edited my post. i know it’s important to say that, but it should be obvious you can block a cr.lp low.

Yeah, I can’t tell you how sore my chin is from learning that the hard way…repeatedly. :slight_smile:

Ok, so I’ve been practising the cr.lk cr.lp cr.mp > lp.mgb combo for like 2 hours now and I have to say: I find it DAMN hard to pull this 1 off consistently. The timing of the lp is kinda hard already, but the biggest problem is the timing of the cr.mp. Is there some sort of trick to pull this one of more consistently? Or am I just a retard for having issues with this (kinda simple) combo?

Don’t bother with the cr.mp, do cr.lk -> cr.lp -> s.hk. s.hk is a frame faster so the link is easier and the damage output is way better since you can end with an EX MGB.

The combo thread should help you get started on other basic combos for Dudley.

is there a certain timing in linking dudley’s lp uppercut --> HP uppercut while u are at mid-screen? im having trouble linking it together.

Well the reason I was training this combo is cause I thought mp had more range than the st.hk? So when I’m a bit further away I could hit with cr.mp where st.hk would whiff? Is this incorrect?

You just have to make sure you’re close enough to the opponent so that HP uppercut connects. Really no timing at all…once you touch the ground after the first uppercut, you’re good to use the HP version.

It’s also important to note, the HP upper can whiff on some characters, for starters: Adon and Cody and Hakan (maybe more I didn’t search for a detailed list). This makes it harder or downright impossible in some situations, as far as i know these characters can only be hit twice if LP upper is a meaty anti-air. The timing is fairly easy though, as said above.

uh… a lot of the time s.hk won’t reach and c.mp does. it sucks that it only combos into mp mgb but thems the breaks. if your jump in was deep enough then definitely go for the s.hk link instead. also, cr.lk~cr.lp has a very weird timing and is going to throw dudley newcomers off a bit. it’s great to hit confirm with but it’s a strange link that’s a bit more delayed than the usual c.short into c.jab that most characters have so doing cr.jab>cr.jab is great to start with plus it’s a lot safer to use.

actually if you can get c.short,c.jab, c.strong into mgb then you can easily do c.short, s.rh xx ex mgb. Just omit the c.jab part and it’s about the same distance. So there is really no need to learn c.short, c.jab,c.strong xx mgb. Also, c.jabx2 isn’t as good because it doesn’t hit low.

note that cr.lk to s.hk is 1 frame. if u can do it consistently, then yea, just omit the cr.lp

I’ve noticed people saying that Dudley has a kara grab, I’ve been trying to do with with all of his command normals like Ken’s, but I don’t notice much range difference between any of them. Is his kara just not a very large one distance wise, or am I doing it wrong? I can pull of Ken’s kara pretty easily though.

I found a cool way to train with Dudley with consistency. Go to training mode, and put super and ultra on infinite. Do lp lp hk --> Ducking Upper, FADC lp lp --> Ducking Upper, FADC repeat. If you want to switch it up, finish the combo with lp lp hk --> Ducking Straight Ultra. Obviously it has no in game value, but I think it helps with Technical skill in the long run.

A few people have PM’d me about the Dudley guide being down. I actually exceeded bandwidth for my server by 600% (lol) so I’ve had to take it down, but it will be back next month.