FREE = Standing Roundhouse punishable.
Abel
- Wheel Kick: SAFE if spaced. FREE if not spaced.
- Change of Direction: FREE if blocked at any point. 3rd part can be interrupted with Ultra or EX Jet Upper.
*Note: Non-EX Jet Uppers DO NOT INTERRUPT CHANGE OF DIRECTION. - Sweep: Rolling Thunder
- Breathless (U2): Rolling Thunder/Corkscrew Cross (cannot be grabbed). EX MGB if whiffed.
Adon
- Rising Jaguar: FREE
- Jaguar Kick: SAFE
- Jaguar Tooth: SAFE
- (Super) Thousand Jaguars: FREE (must stand block)
Boxer
- Headbutt: FREE
- Dash Low Smash: FREE! (awesome) *Note: Safe if EX version is used.
- Dash Overhead: HP or EX Jet Upper. cr.lp but timing is tight. Same rule applies to EX version.
- (Ultra I) Violent Buffalo: FREE. *Note: Interruptible before last hit with U1/U2, Super, and EX Jet Upper
Blanka
- Rolling Attack (midscreen): HP/EX MGB or Rolling Thunder
- Vertical Roll (midscreen): HP MGB or Rolling Thunder
- Rainbow Ball (mid screen): FREE on block. FADC is probably best option.
- Amazon River Run: FREE if not spaced. LP MGB or Rolling Thunder if spaced (lol).
- (Ultra I): FREE (have to walk up and time normal when Blanka lands).
*Note: Ultra I is electricity therefore can be Cross Countered AFTER the low ground slam. There’s no reason not to use this option on block since it saves you from taking massive chip damage. This is pretty awesome.
C.Viper
*Note: Nearly all of C.Vipers specials and normals are safe on block since they are cancelable. Therefore, this section concentrates on counters rather than punishers.
- Burning Kick: Can be Cross Countered (yay). Instant Burning Kicks can whiff if Dudley does cr.mk at the right time. Also, Cross Counter tends to miss the counterhit for some reason. For example, her EX-Seismo xx Burning Kick string can be Cross Countered, but only EX Cross Counter lands the hit. Needs more testing.
Ibuiki
- ex dp: level 2 focus attack (absorbs kunai if thrown out)
- low sweep: anything
Dhalsim
- Standing HK: Reversal EX MGB
Cody
- Ruffian Kick (non EX): Stand HK xx EX MGB
- Criminal Upper: st.lp, st.lp, hp jet upper
Juri
- Pinwheel: st.lp, st.lp, hp jet upper
Ryu
- Sweep: Duck xx Upper
- Shoryuken: free
- Hadouken (not blocked): Duck Straight/High, Rolling Thunder
Akuma
- Sweep: Duck xx Upper
Ken
- Sweep: Duck xx Upper
E.Honda
- All Headbutts including EX: Rolling Thunder
- HP Headbutt: MP MGB
- LK and MK Buttsmash: cr.FP on way down guaranteed, if second hit is blocked on way down super
- HK and EX Buttsmash: either cr.FP or walk up F+MK>s.HK>HP DP for best punish (since after EX MGB you should MK Duck Upper, but sometimes it whiffs, and MP MGB is guaranteed but less damage, all midscreen, in corner cr. HK)
- Super: st.MP>MP MGB, Super (not all hits connect resulting in 310 damage)
- Ultra: Walk forward F+MK>st.HK>HP DP or EX MGB>MK Duck Upper (first option is more guaranteed), Rolling Thunder, Corkscrew Cross
Name some that you guys know of and I’ll just compile it to the list.