Dudley Changes in Arcade Release(updated1stpost)

st.HP dive kicks for 160 dmg is fucking brutal. Putting pressure on him is a bit weird though because he can try Upkicks as a reversal, he can do EX command grab (although I don’t know if you can meaty that) and he can do EX Palm which has some invincibility (again it is probably possible to meaty). If he has no meter, he is free as fuck.

I’ve been trying out Rolling Thunder vs Yun, because you can dash ultra whiff palms on reaction from full screen (EX Ducking cannot though), so meter build is an issue. It also punishes his ‘escape’ upkicks. And with his 900 health, standard BnBs will kill him without tagging on Corkscrew for 100 dmg.

If you are good at being unpredictable with blocking mid blockstring, pressuring Yun becomes pretty easy. If he goes for reversal up kicks, his inability to FADC it means that he is simply gambling with half his health.

Does EX palm have invulnerability? I have not really noticed yet. But the palm is sooo slow, I would not worry about him using it as a reversal at all. It is more of a move that I worry about when he is pressuring me, since it seems very unsafe when I am pressuring him. I also believe, and I could be wrong, that you can throw his ex command grab.

I honestly don’t think Marn plays the character to his fullest potential. He goes off of reads and good execution, not a strong ground game.

I’m pretty sure Hsien has one of the best Yuns in the country right now and from what I can tell it’s a hard 5-5. Upkicks beats jump ins and meaty setups and Dudley can anti air Yun. It’s gonna come down to which player has better footsies in the end.

I haven’t had a lot of time with the game but I did give this a try. If the Yun is good they’ll do fake palms to mix you up.

You can Rolling Thunder the palms on reaction. They stay out for AGES. Wait for Yun to lean all the way forwards and it is GGs

I’m a decidely average street fighter player, but I can give you my impressions of the match having played most of the Yun players in our arcade over the last 3 days.

Yun match up is a really fun 5.5-4.5 in Dudley’s favour. Yun really shouldnt be getting in on you past st.HP.

He can’t do shit on his wake up. If he tries to do up kicks on wake up, you can bait it, and he cannot FADC. If he does wake up EX Command Grab I know you can neutral jump it and punish with anything you want because the recovery is horrible. I havent tried meaty throw yet, I will do either tomorrow or next week.

If you anti air correctly, then Yun has to rely on EX Lunge punch to get in on you because his footsies are piss poor so watch out for that as it is +1 on block.

If Yun gets you in the corner you really are fucked because he can do safe meaty dive kick pressure with backdash OS, mixed up with a Command grabs. As Arturo said, just blocking is not an option in SF4 anymore. Yang, Yun and Fei Long will FUCK YOU UP if you think you can just delayed crouch tech.

Basically Yun wants to do the same thing Dudley does, get in and catch you pressing buttons for big damage combos. But Yun has 900 health and without Genei Jin he doesn’t hurt you that much, whereas Dudley can do 60% damage off one counter hit combo with 2 EX bars on Yun. And other than Upkicks, Yun doesn’t have much that can stop you jumping in with j.HK. If you can scare him with st.HP and f.HP enough in the footsies battle you will most likely get opportunities to jump in on him and apply a lot of pressure which he has very few safe ways out of.

But damn that Command grab of his is good!

Taking out st.HK xx LK Duck Counter Hit really has fucked his pressure game up. f+MK doesn’t feel any faster at all. You get jabbed out of pressure all the time. It’s very difficult against characters you cannot hit with st.LP when crouching to have tight strings.

Before you could guarantee 450dmg for anyone who was mashing jab, now you have to gamble the kara-throw

Sadly, it sounds like you have to settle for dumber stuff off of counter-hit st. roundhouse, or just pray st.roundhouse > st.roundhouse lands on counter-hit. Good thing they made that move’s hit box better right?!?! T_T

ex ducking is pretty decent on wake up, but sometimes because they’re already crossing you up the ex duck input gets messed up and all you get is nothing and stand there and eat their combo. but when you get the timing down it’s pretty good vs jump ins after kds.

That’s not bad at all. Abel’s EX Roll is a pretty great escape move and suffers that same problems. This is just EX Roll lite.

i thought abel’s roll is qcf, ex duck is hcf, which is why it seemed harder to get the motion correction on wake up.

ch st.HK > st.HK doesn’t work if you do it after 2 cr.LPs though. You are WAY too far away

Wait what, you can’t combo jab off of counter hit empty duck anymore? How is that possible?

They didn’t change Fwd. MK, they changed Fwd. MP and it’s much better now.

F.Mk is changed, it starts up faster now.

St.Hk’s hitbox is improved?

No, that was sarcasm.

Whilst they made the +frames on hit the same, the recovery frames of st.HK have been greatly reduced. So there are not enough frames of hit stun of counter hit st.HK after the 1st active frame of it hitting for you to do the 20 frame LK Empty Duck anymore and recover in time to combo into jabs.

You can however do a point blank st.HK and if it is counter hit combo into a jab or another st.HK. The problem is that you needed the empty LK Duck because after 2 jabs the st.HK pushed you back too far to combo anything off it on counter hit without somehow getting closer.

It’s really very annoying. Makes putting pressure on Boxer very very difficult

I really really like the sound of a faster recovering st.RH. I am going to be pressing that button SO much more now. If only Dudley’s vulnerable box on it was pulled back a little.

It doesn’t matter too much given that you could make St.roundhouse safe on almost everyone if you just buffered a jab mgb after the hit confirm. Losing the counter-hit option on frame trap is a much bigger loss in my opinion than having a st.roundhouse that is 0 on block as opposed to -3.

I’m not really talking about on block, I’m talking about in footsies. I’ll be able to fish for whiffed pokes with increased regularity and safety.

If you have been punished for whiffing a st.HK trying to punish someone else’s whiffed normals, you must be playing Skynet or something. No human being has every punished me for that.

If you are whiffing st.HK in the middle of nowhere like you are building meter in 3S then you deserve everything you get.

You guys are really trying hard to make it sound as though this is not a good thing.

It really isnt a good thing