Dudley Changes in Arcade Release(updated1stpost)

Were you far away or is the pushback really that bad now?

Well, plinking it doesnt make it a 2 frame link. I wouldnt risk to miss the link for what, 10 damage? If you miss it, you can loose the round.

I dont think you are wrong, but imo i just prefer to play it safe than going for a bit more damage. I usually landed the link 95% of the time, but even if you miss it 1 time every 100 trys, its not worth it in my oppinion, not for less than what 15 damage. If it was a good amount of damage, then for sure ill be going for it everytime.

I was in a range where I thought the combo would not whiff. it wasn’t point blank but it wasnt at full range. either s rh got more pushback or lp dp lost some horizontal movement it seems. it could also be me looking for dofferences that aret really there. I only played a handful of games and it could entirely be in my head.

also I never said f rh s rh is not usable. i said I’d rather do c.lp to get a more reliable link. it also helps in setting up reset opportunities. and once you do that reset you can set up mind games to see if the op gets mashy after f rh c lp

The link is still 1 frame.

Its just that plinking gives you the same input on consecutive frames so you have a better chance to hit the link.

Thats because double tapping does not give you the same button on the next consecutive frame but on the 3rd.

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f.HK > st.HK is super easy when you actually practise confirming it properly. Just go in traiing mode, put the dummy on crouch and Random block. Only press st.HK when you see the overhead hit. The reason why it is bad to use cr.LP > st.HK is that you get in the habit of pressing the LP anyway, and that isn’t a true string.

I tend to not do all that many combos with any jet upper because even in Super, it seems to whiff on a lot of characters unless that spacing is just right. Was this something that felt certain to you? Or was it just something that looked off?

Fuck doing extra jabs vs Ibuki. Shit whiffs on that bitch all the time

Didn’t realize that he said it was against Ibuki. In that case then yeah, Nothing works correctly against her hitbox.

ok, tested it out in training mode, i think i was just out of range, that combo works on crouching ibuki, you just need to be alot closer.

Kikuijimonji, i got your comparisions, but the one about Rufus isn’t true.He is extremeley safe if the misses the one framer into galactic tornado, while Dudley after a blocked EX MGB is, well…

If you see the st.HP and the start of Galactic Tornado, do the EX Jet Upper or Ultra anyway, just in case.

playing durnk dudley is hard

Spent all day at the arcade yesterday. After playing online all week I played like shit for the first hour or so getting used to the lack of lag, but then went on to have a couple good streaks. Even managed to beat Mr. SNK’s Honda for possibly the first time since I’ve known him. Not much more to report other than a few things.

Honda is still a beast, but that nerf to his lp headbutt helps make jumping in on him slightly easier if he doesn’t have meter. Ultra 1 still punishes all headbutts on block. Kept looking to punish headbutts with ex ducking, but never got the option in a game.

F.MP really does change the Ryu match up. his cr. MK gets rocked by it. So much so that it felt like Ryu was actually having a hard time advancing on me because of it. It didn’t seem as game changing to me against Akuma or Ken since they don’t rely on their cr.MK in footsies nearly as much, but it definitely makes a difference. The newly gimped escape tatsu helps out a great deal against all shotos.

*Oh also forgot to mention that DeeJay feels like a really tough match up now. I was never particularly good at that match up in console Super anyway, but he just feels incredibly difficult to get in on now. I currently feel like aside from T Hawk and Gief, Deejay might be one of his worst match ups in AE.

Good, I hated the crouch forward crutch that Ryu had. I still thought that match-up was 5-5, but it was 5-5 for a really stupid reason. Should be 6-4 Dudley.

the f+mp being so good against ryu could also have more to do with ryus c.mk hitbox getting nerfed hard

test more against better c.mks that werent nerfed like dic c.mk, sak c.mk, ken/akuma, etc

It was definitely helping out against Saber’s Sakura when I got a chance to play him a while back. Haven’t played against many Akuma or Ken players, but its felt much better against both of them as well. Ryu’s nerf might be why it feels extra noticeable against him though. Were all the shotos nerfed that way?

been playing vs a decent yun for learning the match up. here are some notes:

[LIST]
[]s.fp trades/stuffs with half screen dive kicks. just press it when they start the dive kick and it’ll hurt them.
[
]you can kinda play footsies with yun.
[]his s.mp is ridiculously fast and have massive range. and it os’es into target combo, or worse os into shoulder xx genei.
[
]his bnb is a true block string up to the jabs (c.lk, c.lp, s.lp)
[]his command throw has a deceptively long range, so becareful. kinda sad for mak that yun’s command throw looks like it has more range.
[
]his dive kick has less hit stun than rufus’s, so it’s likely that dive kick, c.lk is not a true block string if the dive kick isn’t spaced just right.
[]yun has no wake up game. knock him down and go to work. His DP cannot be FADC’ed and can be safe jumped. good times.
[
]also extends to his AA game. he doesn’t have much except the dp so far, so you’re more free to jump in. he’s got early jump rh, which is a decent a2a normal, but that’s about it.
[]f.rh, c.lp, s.rh xx lp dp whiffs on yun.
[
]ex mgb, duck straight, lp mgb is easy on yun.
[/LIST]
overall i feel the match up is at least even so far.

theory fight
I was considering using u1 vs yun to punish palm whiff for meter, but seeing how the invisible projectile wall stays even when yun gets hit (thus getting a trade), I have a feeling u1 will trade at best (similar to trying to reversal ultra sim’s u1).

i really need to test how much inv ex duck has. I have yet to incorporate this move into my game outside of combos. i wonder if it can go under mid moves like yun’s f.fp or s.rh. If it does it’ll be really useful move.

Sounds like the Yun match-up is the same as it was in 3s except the little bastard doesn’t get to turn on god mode every 10 seconds. Can Yun still do dive kick whiff throw convincingly? Is meaty divekick still > than every option Dudley has that isn’t parry?

Also, can someone confirm, as in 100%, whether you can juggle from ex mgb > duck straight with ex duck straight? I know someone said they couldn’t do it, but duck straight > ex duck straight > jab mgb is too beast for me to give up hope yet.

I am pretty sure juggle state is over after duck straight, ex duck straight for other special moves

ultra should still juggle afaic