0, because EX Duck upper wouln’t work after cr.hk x3.
is EX ducking straight armor breaking as well? and if it is what is its frame advantage on block, hit, counter hit and armor break counter hit?
also does anyone know the frame data off of FADC or how to calculate it?
Recovery is the character’s dash speed in frames + 3.
Good luck calculating hitstun and blockstun though.
In dudley’s case, the frame advantage after a FADC is : the hitstun of the move -22 (19 frame dash+ 3 aditional frames because of the focus).
Counter hit and armor break counter hit are exactly the same thing.You gain the counter hit message when you break armor, because, well, you counter hit their attack before it is active.That’s it.
Edit: Kikuichimonji, we posted in the exact same minute, exactly one hour after the question was asked, lol.
AE Videos Incoming
AE Dudley videos are few and far between. There should be some in the AE Changes thread.
Testing Dudley
[media=youtube]1voLBqt1IVQ[/media]
He tries some old stuff and some new stuff. You can see jHK knockdown in air to air at 2:54, you can see rose toss is exactly the same a little later, 3:40 he spams f+MP and f+MK, at about 5 min he test out f+HK new range
[media=youtube]I2p7rnSzY5g[/media]
Crackfiend interview on Balrog and Dudley AE changes
[media=youtube]B1poGdiCTss[/media]
Thank you Australia (Oz)
[media=youtube]A06tN9cVurc[/media]
[media=youtube]sBbWZld-drQ[/media]
YouTube - SIMBIONTEchannel’s Channel
He has a lot of AE videos and a good many of them have Dudley in them. Enjoy.
yo, good job for postin those AE dudley vids, saw something i like, in the kimochi (using bison) video, you can punish EX pyscho crusher with reversal EX ducking upper, wow, think if you have meter to fadc the upper for big damage, bison will think twice to EX PC
wao switched to dudley or is he just curious? i hope he stays with dudley
Will try and get that in there. Trying to get as much information as possible for my fellow Dudley players.
Got a good 40 some games in today over at the place that has AE. I still am bad at using EX ducking, but I also played entirely against characters where it doesn’t seem useful outside of combos, so I did not actually test it much. Just a few things really caught my attention.
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F. MP is much better than I thought, and I already thought it was good in this game. Can get some really nice counterhit combos off of it, and it catches a lot of pretty low attacks.
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F. MK is also much better than I thought, and I similarly already loved it.
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Improved overhead hitbox is nice.
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I think Dudley stands up well against the twins. I don’t see either match up being very lopsided in either direction.
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Also I can’t believe anyone thinks that the new air to air RH knockdown is a nerf. Its sooooo good.
Its the little changes that make all the difference, just the buff to f. MP/f.MK help him so much. But they are subtle changes, so people who haven’t spent a long time with the character already will probably not notice much of a change.
Were you able to get your wakeup going after it? Meaty crLK or overhead after air to air RH is good idea or bad idea?
Because the reason why I think it might be bad is that with the air reset you could dash toward when landing and cross under in some cases, either way you could set up meaty crLK or overhead as they land if you were in range. With it doing techable knockdown, do you land in time to meaty overhead or at least crLK?
Stop right there.
The Jump HK had too much hitstun. Ducking or Dashing towards someone after SSF4’s Jump HK wont work.
Better to use a light or medium attack
It’s a buff
End
@ Mr. X:
If you want to go for a reset from air to air, there are other buttons for that option. You definitely have time to set up a meaty from the knockdown. It serves them up on a platter for you to go for a mix up. This change basically gives you the option to knockdown, or use another button to go for a reset. Straight up, Dudley has a new option that he previously did not, and it is quite good.
If you go air to air and hit them out the air with jHK, you can most certainly dash when you land get a crLK out to hit them landing.
Awesome, this is the info I wanted on the new jHK.
I wonder if f.LP MP target still does chip damage in AE.
…wat?
Sup?
… That does chip? Holy shit yes. I love trolling with chip wins. This just added another level of troll to my chip game lol.
Can someone explain why f.HK having a bigger hitbox helps at all? Is it just to benefit the f.HK > st.HK link?
It helps because you can smack crouchers from further away. It doesn’t do anything for comboing though since no one has said anything about the hitbox properties of the normals you can link from it being any different. I actually talked about this about a month ago, it’s a change that has very little benefit and could have honestly been omitted.