Dudley Changes in Arcade Release(updated1stpost)

Okay. So you’re saying it’s much easier to combo? k…

…Yeah because EX Duck Upper after a Duck Straight is - I dont have big vocabulary soz afk.

His stun and combo damage did increase in AE so… gn.

holy shit how much stun does s.hp do now? 300 on counter hit? If he goes to high tier i’m dropping him for makoto

You… have no dignity.

lol @ dudley being high tier with almost 80% of the cast being bad matchups lololol

Well all I gotta do now is land 3 s.Fierces and it’s done.
Balrog’s turnaround punch is overrated btw.

Has anyone confirmed that EX Ducking actually has any invincibility at all?

yes, vs Jump ins it fails since Jump ins hit middle.

seems pretty useless imo. Only helps in MUs like Guile. He cant use stand fierce or backfist vs ex duck

Dont all jump ins hit high, since you have to block them standing.

Not that simple.

Depending on spacing some characters can beat Gouken’s AA hp counter because their attacks hits him in the knees.

Exactly, jump attacks can go as deep as the waist of your character.
Upper body invincibility on duck empty/straight/upper probably mean from the shoulders and up or something like that.
So I’m guessing if you do have the invincibility on all of his duck inputs they’ll change if you duck empty or go with upper / straight since his hurtboxes are different.
For Straight from the Fist up
For Upper from his inside fist (the one he isnt uppercutting with) and up
For empty Duck, since he’s arched over, it’ll probably be his spine

Someone really has to test each move. I cant play AE, just street fighter 2010

Dhalsim always hits me out of cross counter with his jumping fierce or jumping medium kick,for example.

that doesnt make sense. those ae overheads.
also cross counter has start up

saying that F.MP is a frame trap now, wasnt it in SSF4 too?
If thats because the hitbox is changed in AE, does that mean that hitbox changing can also change blockstun too?

If thats the case does that mean also F.HK’s hitbox being buffed (or increased) will have its blockstun changed?
The developpers didnt mention frameadvantage changes for both moves tho.

cross counter, when it’s active, has a hitbox from his waist up, which if it’s hit, it triggers the move.What hits dudley below it, doesn’t matter if overhead or not, will hit him.

holy shit

If Dhalsim is hitting you out of your start up it will beat cross counter, however j.HP always hits you high because of it’s moving hit box.

Got someone on XBL to test Dudley’s EX Duck Upper vs Honda’s Jump Fierce.

I’ll post later with his results

I use Duck Upper vs floaty character’s neutral jumps
EX Duck Upper’s start up and invincibility will make things so much easier.

I’ll be able to catch Rogs, Hondas and Guys out the air with ease now.

thanks for sharing marn!

I like myself, antwan or wolfkrone having the better Dudleys in the midwest.

Krone probably having the best.