“CH stHK xx LK duck combos
st HK xx HK Duck Upper/Straight
stHK xx MK SSB
CH stHK xx EX SSB”
The only one I would of been using is CH St.HK xx LK Ducking because it’s classy. In all honesty I like St.HK’s changes, the less recovery makes whiff punishing with St.HK a breeze. It feels like a better footsie/baiting tool at mid range. However I definitely think SSB desperately needed a buff in AE, that and blunderbolt.
Lobby for the underused moves before you come down on standing roundhouse.
st.HK xx HK duck upper not working is actually pretty big because of the damn negative edge.I get it a lot of times, but don’t care when it happens because it doen’t affect my combos…yet…I’ll hate on it so much when I’ll press lk but Hk duck will come out due to negative edge, eat a srk fadc ultra for it and lose…
Also,by my calculations, if you cancel st.mk2 (also known as st.hk in AE) in it’s last active frame into EX MGB, EX MGB wouln’t combo.
If at least lk empty duck would’ve recovered at least 2 frames earlier, i would be fine with this change.
Also, CH st.hk is +5, Hard and Medium normals get +3 on CH.
Also number 2, CH st.hk ~ st.hk isn’t as reliable as CH st.hk xx lk duck ~ st.hk, because 86% of the time (number made up to point the fact that it will happen A LOT of the time) you will be too far to combo anything after CH st.hk, whereas the duck would’ve put you in range for anything.
Also number 3, see how many of Dudley’s moves have different framedata than their animations, aka animation shows they hit, but they aren’t active yet?I tell you, Dudley was too good during his beta phase, and they just made all of his moves slower, without bothering to change the animation.
How do we start a petition?
Okay I get you, yeah it sounds a bit bad especially for that reset. I’ll test everything tomorrow again, I’ll confirm what definitely works and doesn’t work and reply back.
As far as avoiding negative edge goes, you really just have to practise letting go and pressing the buttons at the right time. I’ve never personally had a problem with negative edge during my execution with Dudley.
As for non combo EX MGB, I think this is impossible, because the last active frame appears to be the anti air portion of the attack, which doesn’t hit grounded anyway. Plus I’ve never whiffed an EX MGB from a max range Standing Roundhouse in AE. Rest assured EX MGB combo should mean no escape.
Edit: Btw, is there any evidence disproving that the start up of at least EX MGB was changed to compensate? More testing will be conducted tomorrow.
I didn’t mean hitting with the last active frame, i meant canceling it.When you hit with a normal, you can cancel it during all of it’s active frames.Try with forward fierce.Do f.fierce, then quickly do focus attack and realease it isntantly.It’ll always hit.Now, try and wait for his actual animation to chance nad try, at diferent moments, canceling it with a focus attack and letting it go.You’ll notice that if you cancel it during it’s last active frames, level 1 focus attack wouln’t combo.That’s what i was referring to as cancelling the last frame of st.mk2 into EX MGB and not comboing.
And i am so salty on this subject because, i can very well understand a nerf, and i look at Guile when i think a character got nerfed.But to nerf a move they SPECIFICALLY said they improved, that’s just maddening.If this is “improving” in your book Capcom, i would rather want the shitty version.That’s what i don’t get.You tell Dudley players:“hey guys, we improved your st.hk” and everyone is like"omg awesome that move is gonna be godlike now" but you actually nerf it, and because of this,even make one of his special moves (SSB) not comboalbe anymore.What gives?Did they at least reduce the startup for SSB?I guess your tests will tell us everything we need to know.
If it can’t hit - it can’t cancel, you can only cancel the frame that you hit on which would be the first and second. The more we discuss this the more I think HP MGB and EX MGB’s start up was reduced, obviously not enough to be relevant, just enough to combo every time. I’ve not dropped an EX MGB yet and that would sure be undignified.
stHK hitstun was 22 frames (24 on CH)
-3 hitstun and it’s 19 now
HP and EX MGB are 18
stHK has 2 active frames, if you cancel into EX MGB on either it will still work.
Anything that has more than 19 frames of startup doesn’t work anymore. So cancelling into MK SSB won’t work, not sure when you can cancel into the duck follow ups but if HK Duck Upper doesn’t work, HK Duck Straight won’t. Not sure on MK Duck Straight since I have no idea when ducks can be cancelled into follow ups.
MK Duck is only one frame greater than LK Duck in terms of recovery. I know for a fact that St.HK xx LK Ducking Upper combos so if MK works I might as well just use that one for the corner push.
hold up little bitch don’t come at me like that… I’m new here but i’ve already been to more tournaments then your bum ass lil bitch learn to drive and travel OOS for tournaments like I do homo. Thirtyfour let’s hope we don’t meet in person cause i’ll give you a lesson in respect…
okay sry had to get that out lol that thirtyfour guy don’t want none of me. back to the discussion rather then target ppl that actually “TRY” to talk about the topic. Stay on topic bum ass thirtyfour.
-You can cancel during all the active frames of a move if it has hit, not just the one that hit.Think of Fei’s infinite, where he could loop st.hp xx HK chicken wing if he late cancelled the st.hp, but didn’t work if cancelled early.
-St.hk has 3 active frames.I just looked at it from the SSF4 hitbox videos.So theoritaclly, cancelling on the last active frame would result in HP/EX MGB not connecting, presuming they have the same startup.Also, I am pretty sure it gains +3 more frames of hitstun on CH rather than +2.
Ok I understand what you meant now but only cause I remembered an example from 3S
As I mentioned earlier that last frame should be the anti-air portion of St.HK -> It shouldn’t be able to hit grounded opponents anyway meaning you cannot cancel it unless your opponent was airborne.
And trust me, I’ve played AE for the last 5 days and have never dropped St.HK xx EX MGB.
Just tried it.You can.
Also, it doesn’t matter if that particular active frame can hit or not, if the move itself hit, you can cancel it.But nice to hear st.hk xx EX MGB can’t drop.
Nooo, I meant if you were to hit someone with FMK on block then right after you go for Another FMK then in doing so they could either mash DP or jab you out of it before going for the 2nd FMK on block since it isn’t a true block string. I was wondering what the new frames on block after untrue block strings were for AE.
also having the f.HK buff could mean everything for a dudley player. 3 jabs in a block string into overhead instead of the 2 jabs during a block string for more pressure ect. n yea I do play dudley I just get my frame data all mixed around from time to time.