sorry, Dudley n00b post.
what are some good basic uses for ducking? I can’t find a way to use it well.
sorry, Dudley n00b post.
what are some good basic uses for ducking? I can’t find a way to use it well.
go under a fireball, and getting closer
knockdown sa3 or something
then duck under, normal jump forward, BIG MIXUP 178 still uses that at times, with hk ducking and then jumping you get on the other side, etc. etc. you have to find a bit out for yourself
find uses for it, every move has one
to advance on your opponent. Ducking Rush has 3 distances provided depending on the kick button you press.
can go through all high projectiles. vs. scrub Akumas who love to throw Shakunetsu Hadouken (the red one) often, parry twice then do short or forward Ducking Rush to go through. reason i do that is 'cuz they just love to have you parry their fireball then rush in to sweep :lol:.
pressing a punch or another kick after doing the Ducking Rush will have Dudley perform either a Ducking Straight (punch button) which looks like his s. fierce or a Ducking Uppercut (kick button) which resembles his c. fierce. the 2 moves are ideal for combo finishers or as alternatives to empty Ducking Rushes.
regarding combo finishers, Ducking Uppercut is the easier one to use because of the angle it hits at. however, when i’m using Rocket Uppercut as my super, i prefer cancelling from Ducking Straight as opposed to Ducking Uppercut because sometimes Ducking Uppercut hits too high and will cause your opponent to be spit the other way after Rocket Uppercut’s 2nd uppercut.
here are some scenarios:
a) s. roundhouse x roundhouse Ducking Rush -> throw
b) s. roundhouse x forward Ducking Rush -> opponent tries to throw -> Dudley does Short Swing Blow :badboy:
c) c. strong x short Ducking Rush -> c. strong x forward Ducking Rush xx super
for this one, sometimes opponents who get wary of your tricks will try to poke you out of whatever. you can stuff 'em and if they get hit, just cancel the Ducking Rush into a super. it’s much easier to do this using s. roundhouse because of the hit stun, but some characters at a certain range will not get hit by s. roundhouse. so c. strong is a more guaranteed hit.
d) s. roundhouse x forward Ducking Rush -> opponent whiffs tech throw attempt -> s. roundhouse x EX MGB -> juggle city!
e) s. roundhouse x forward Ducking Rush -> walk forward a little bit -> short, short xx super!
the above aren’t super guaranteed things, and may or may not be effective for you personally, but they’re just things you can consider. so have some fun experimenting :lol:.
:rock:
i love to do c.lk xx short duck under, short swing blow when someone wakes up and has low life and you have like all your life PLUS meter to burn
another use for Ducking Rush: anti-air :lol:.
recommended Super Art in this case is Corkscrew Blow.
how do you do it? well, when your opponent jumps at you, forward/roundhouse Duck under and cancel into Corkscrew right as you’re beneath your opponent. the game will treat it as if you cancelled from behind your opponent and will automatically turn Dudley so that he’ll Corkscrew the other guy from behind. d’oh. didn’t sound that good, but that’s what it is :lol:.
:rock:
haha nice explaination… i always figured u would have to be making a qcb motion after ducking under… thx
and i watched some of ur match vids (casual i think), found them on illusions of oasis… good stuff, fun to watch :tup:
:lol:
thanks for being polite :wgrin:.
yeah, it’s an odd thing how you automatically turn the other way. it’s the same with the Shotos. if you jump over them and they were anticipating you to land in front and they Shoryuken you, they’ll automatically turn around and it’ll look like they did the Shoryuken command the other way.
:rock:
not automatically, I always do hcf, qcb+p to do the super? It always comes out =)
odd.
i’ve never done it that way and i get turned around automatically. i’ll test it out your way, and i dunno, maybe i was doing that all along? :lol:. i’m pretty sure i don’t do a qcb + P at any time though.
anyways, here’s another example of the game turning a character around automatically (it’s Ryu doing the combo, so sorry :lol:):
(near/at corner) c. fierce x EX Tatsumaki -> Shinkuu -> EX Joudan -> short Joudan
short Joudan in that case kicks the opponent away from the corner, but you do the motion as if you’re facing the corner right when your opponent is directly above your head. the move comes out right as your opponent is behind you and “magically” switches sides.
:rock: