Dual Strike PCB now with EX Strike PCB - http://www.arcadeforge.de

double post

You should change the link to google translation of the page :wink:

Still waiting on my god damn ISP >.<

Sometimes finding a deal on ebay is not the way to go.

you can grab a reasonably cheap ISP with USB interface from protostack.com :wink:

Got a great priced one, but the dude’s been hella slow in shipping it (was supposed to be here last week). I would’ve gladly paid the extra 10 bucks to ship it from digikey along with everything else I want to order…and would’ve been long started already. Hindsight is a bitch sometimes. Either way I can’t wait to dig into this and add some neato stuffs. Have some great addition ideas for the dual strike XD

give us a hint when you can start. You can get then the latest firmware release from Gummowned or me.

How about calling it super dual strike? lol

no bad idea. I had problem to distinguish between Dual Strike with and without external switch. :wink: Then Super Dual Strike could be the one without external switch to select the consoles.

okay, here’s the button mapping for the new version of dual strike.

The guy shipped the damn thing yesterday, I ordered on Feb. 22… god I hate ebay sometimes.

Even though that’s coming in I’ve another projects in the works I’m pretty excited about though, so I’ll probably finish that one up first. After it’s done I’ll hit you guys up and see if I can play a little catch up in the MCU game, I’m good with CPLD’s and FPGA’s…but not MCUs :(.

If you`re used FPGA (VHDL I suppose?) then MCU are like playing in a sandbox :wink:

Okay, IvePhisto has made a wunderful tutorial for making a dual mod with Dual Strike and a TE. Really great work

[GERMAN] Tutorial Link

[ENGLISH] Tutorial Link

http://pohl-michael.gmxhome.de/fighstickte_dualstrike_mod/images/thumb-part_dual_strike.jpg

http://pohl-michael.gmxhome.de/fighstickte_dualstrike_mod/images/thumb-fightstick_interior_finished.jpg

Have fun with this doc,

Bencao

Any idea if PS home button support will be figured out? Is it handled by pushing both butons now?

no, not yet, but there is a

Alternative Firmware

Firmware, starts default xbox360 and on Button Press the PS3

OUTDATED DO NOT USE

  1. Plug in the USB Cable and hold START , keep holding START (Guide on SMD Based Version)
    Expected Result : Bootloader HID is recognized

  2. Double Click on "update_Dual_Strike_4066_v1_2_1.bat"
    Expected Result : CMD Shell win opens and you see infos about updating firmware.

After updating firmware circuit resets automatically and new version is started.

Okay, now xbox360 is first :slight_smile:

Enjoy…

Got it, Home Button is fixed now. No 1st of April joke!!!

Nice! Will you be releasing the source code for the new version w/ Home support? Have an idea for a project of my own (not a stick) using an AVR for PS3 communications; would love to see how you got Home working (the UPCB code’s a mess, considering it’s PIC rather than AVR and it supports everything… it’s wonderfully functional, but hard to read). So source would be freakin’ awesome, if you’d be willing to provide it.

–UnderWing

Hey,

jep, we`re doing now the clean up of the code. Furthermore we try to improve the HID Descriptor. And we do perhaps some auto-detect. And yes, the re-engineering of UPCB was very time - consuming.

 [**Gummowned**](http://www.shoryuken.com/member.php?u=81324)                     puts much time in it. IvlPhisto from german HE forum extended then on this investigation the Home button. Great work and findings. We found out that users wants some kind of configuration possibilities. So we added this conf menu :)

Source will be published!!

This is fantastic news! Can’t wait to get back to playing with the DS smd’s code again.

Jap, indeed. The new source opens widely the doors for new features, improvements and ideas. So now the handling of different descriptors are implemented :slight_smile: adding new descritors should be possible with feasible amount of work like xbox1. With the new conf mode some pins can be configured that they`re free again. So there is place again for new protocoll interfaces like GameCube, Wii :slight_smile:

okay, here we go…

last bugs are solved.

Source + FW Update

How to Use

When shipped the default working mode is Dual Strike.
During plug-in press any play button or stick to switch to the non-default working mode.

Configuration Mode

Configuration mode is entered by pressing Select on plugging in.
It is left by pressing Start.

While in configuration mode pressing the following buttons will change the configuration:
LK default working mode: Dual Strike (default, precedence over MK)
MK default working mode: pass-through
LP Start+Select=Home: disabled (default, precedence over MP)
MP Start+Select=Home: enabled
Up Dual Strike stick mode: both (default, precedence over Left and Right)
Left Dual Strike stick mode: digital only
Right Dual Strike stick mode: analogue only

Inverted trigger support is not normally compiled in. But if it is the following configuration
possibilities are also available:
HK inverted trigger support: disabled (default, precedence over HP)
4P inverted trigger support: enabled

Firmware

Press and hold Start to switch to bootloader, then you can execute the file
"update_firmware.bat" to update the firmware (two command
prompt windows should open).

Firmware source code for AVR Studio and compiled .hex file are included.

Have fun