KANAE
Kanae is a combofiend, plain and simple. She is one of the most enjoyable characters to play and is one of the top tiers in Dual Blades. She has many combos and for expert players even her B&B does a fantastic 49% of damage! Combined with her speed, priority, and excellent special/super moves she is a force to be reckoned with!
KEY:
B button = BS
A button = SL
L button = K
R button = PW
SL+PW = Overhead
Beginner Combos:
J.BS, S.BS, FB+SL, DF+BS (7 hits 45% Damage)
-Your basic bread and butter. Solid damage.
J.BS, air DF+BS, BF+BS. (5 hits, 37% Damage)
-An alternate B&B. Less damage but easier to connect midscreen than the other combo.
S.SL (2 hits), FB+SL, DF+BS (6 Hits 19% Damage)
-Standard ground combo. Highly recommended because Magic (FB+SL) is a pretty safe move to cancel into if your opponent blocks due to the lack of block stun.
C.BS (2 hits), FB+SL, DF+BS (7 hits 28% Damage)
-More meatier version of the above combo. Good for damaging an opponent landing from an aerial special move or a close range attack.
Advanced Combos:
J.BS, S.BS, FB+SL, wait right before opponent descends S.BS OTG!, FB+SL, DF+BS (9 hits 49% Damage!)
-One of the most satisfying combos the game has to offer. Tons of damage. But let me go into detail on the physics of this combo.
When a move or throw puts an opponent into a juggle state there is a very small window before the opponent collapses where the sprite is standing. During this small period of time certain moves can “catch” the opponent right before the collapse and continue a ground combo string.
The reason why this is considered an advanced combo is not only due to the strict timing but it also requires you to remember the falling rates of each individual character in the game. Here’s a brief list to help you:
Normal Fall Speed: Duke, Brandon, Nagasapa, Jaman
Medium Fall Speed: Shin, Rungard, Kanae
Fast Fall Speed: Efe, Alperen
This isn’t the only character that can utilize this glitch in the engine but Kanae definitely makes the best use since her quick normals can take excellent advantage. In fact she makes such good use of this that she even has an infinite! (although it is insanely hard to do.)
J.BS, S.BS, FB+SL, wait right before opponent descends S.BS OTG!, FB+SL, DF+K (7 hits 47% damage)
-This is a cool combo which can set up a lot of resets and cornertraps. Not only that but last ditch extended recovery combos can be done as well.
Super Combos:
Note: I am not going to include all the possible links because most are common sense, but I will include the most damaging. Remember, the less hits usually means more overall damage.
Basic: J.BS, S.BS, Slash Dance, DF+BS (10 hits 55% Damage)
-Slash Dance is the best out of the low bar supers. Fast and easy to combo into and from.
Advanced: J.BS, S.BS, FB+SL, wait Slash Dance, FB+SL, DF+BS (11 hits 58% Damage)
-Doing the OTG for this super is much easier than with your normals because of the faster startup. Although it only does 3% more damage I think it is worth it considering that it takes little practice to master.
Basic: J.BS, S.BS, Samurai Slicer, J.BS, S.BS, DF+BS (25 hits 63% Damage)
-This combo can be extended to ridiculous levels which I will cover in my later post but this is the most basic way to maximize damage without getting too fancy. Insane damage, I love this super.
Advanced: J.BS, S.BS, Samurai Slicer wait until near end J.BS, FB+SL, S.BS, FB+SL, S.BS, FB+SL, DF+BS (25+ Variable hits, 64%+ Damage)
-Almost not worth it. In fact I rarely attempt it knowing that I might not finish it, the main reason why I mention it is because even if you mess up you still do tons of damage regardless. And if you complete it you get a supreme sense of satisfaction.
Keep in mind (…J.BS, FB+SL …) isn’t a cancel so it doesn’t count as using your cancel counter.
Basic: J.BS, S.BS, FB+SL, Dragon Tail (25 hits 55% Damage)
-Blah blah blah… Not a recommended super to use. Apart from the decent AA properties it has it doesn’t really do anything of worth and isn’t as versatile as Slash Dance.
Advanced: Nothing of use…
Basic: J.BS, S.BS, Sudden Death (12 hits 64% Damage)
-Immense damage for such a simple combo. Trust me extending this combo is a bad idea because it scales HORRIBLY. Please don’t do it.
J.BS, S.BS, FB+SL, Sudden Death hold up (4 hits 60% Damage)
-The Anti-Air version. Just a random tidbit of info. The AA version of Sudden Death cannot be parried because of the cinematic effect of the super which centers Kanae automatically. This doesn’t mean anything when already comboed though.
Well that does it for the main combo section. If this gets bumped I will continue to list Kanae’s:
-Strategies/Tactics and Mindgames
-Miscellaneous combos and Techniques
-In depth coverage of her normals/special/supers
-As well as her EX mode.
Toodles!