Drawing/Sketching fundementals thread

Random ghetto way I learned from a hommie of mine on how to draw a copy of the same picture over and over.

Spoiler

http://i.imgur.com/pUTWFSb.jpg

http://i.imgur.com/xE8oGZh.jpg

http://i.imgur.com/JxVV2Yk.jpg

If you got a flat screen, turn off all the lights in the room and turn on the screen. Lay yo OG pic down on the screen and just trace it as many times as you need.

That’s life drawing. AKA figure or life drawing, studies, or sketches. How it works is the model comes in, takes poses lasting anywhere from 30 seconds to upwards of 10 or 15 minutes or even a half hour or more depending on the class. All my examples were between five and eight minutes.

Everyone has a different process. Here’s mine which combines what several books, classes, and videos suggest.

Throughout the process always keep this in mind: “What is the subject doing?”

  1. Gesture

[details=Spoiler]Gesture
Capture and record the essence or spirit of the pose. The gesture can and should indicate at least one of the following: action, energy, force, mood, emotion, attitude, and motivation.

You can draw the gesture with a rudimentary stick figure that sets up the angles and curves the different body parts take. A few simple lines can be all it takes to denote the gesture.[/details]

  1. Form

[details=Spoiler]Form
Describe the form using basic geometric objects and shapes. Spheres, boxes, ovoids or eggs, cylinders, cones, and wedges are the basic building blocks. Draw the forms over the gesture to make it look solid. Start with the largest masses first and work down to the smaller forms.

Perspective, overlap, foreshortening, tilt, lean, thrust and twist, all come into play. You should be able to feel the direction, flow, rhythm, tension, and balance in how the forms are arranged. You can start modelling the forms, i.e. apply tone to describe light and shade, depth, and the roundness or planes that make up the form.[/details]

  1. Anatomy

[details=Spoiler]Anatomy
Draw the anatomical details and flesh out the forms. Add to or chisel down the forms into the anatomical body parts and final marks that make up your drawing. Knowledge of anatomy comes with study, observation, and practice, The visible, superficial forms are usually the focus, but learning the underlying structure, its mechanics and physics lends your drawing believability. Everything beneath the surface influences and helps determine what the outside looks like.

Map and wrap the details around the form. Turn that cylinder for the upper arm into the humerus, deltoid, triceps, biceps, brachialis, and brachioradialis. Knowing the origin, insertion points, and where the muscle contracts adds to the credibility of a drawing. The human body is a machine, with sets of pulleys, levers, joints, and hinges. That anatomy serves the form which serves the gesture and vice versa.[/details]

Other things to keep in mind throughout the process:
Look for squash and stretch. Look where parts are pulling from or to other parts. When anything bends, one side compresses and the other side elongates.
Measure out parts in relative proportion to the other parts. Use landmarks or visible or known locations on the figure to locate and measure out other parts; i.e. the elbow gives a rough placement of the navel, the wrists when slack at the sides of the body lines up with the crotch, etc. The height of a head is one very common scale to compare other parts.

Once you’ve got all the fundamentals down and you know what the rules are, then you can bend and break those rules to get the effect you want.

Here’s the guy I’ve been taking classes from: https://youtube.com/watch?v=FjIy1fYdXlw&list=UUqsUuq1flkAJ4Dgp4PgS8Bg

A good channel with a lot of the basics: https://youtube.com/user/ProkoTV/videos

If you can’t attend local life drawing classes, find a good spot to people watch and get sketching there. You can also just flip on the TV or watch something online and sketch from that. There’s also several sites that cycle through photos in timed intervals to use as poses like posemaniacs or pixelovely. You could follow people on Instagram and use their photos as sketch reference. The key is don’t just copy. Observe, analyze, and learn from those drawings. They don’t have to be pretty, but what you pick up from them you can apply to your finished or “real” drawings.

@TheKingOfParody Any chance you could PM me that list of books you had posted up earlier on in the thread? I picked up the Robert Beverly Hale book on your suggestion and it’s packed with solutions to a lot of fundamental drawing problems which makes me want to check out some of the other books you recommended.

Apparently, trying to be civil and participate leads to passive-aggressive manchildren. Carry on. :party:

Good wisdom shiningsoul, I’ll give those videos a watch. Trying to graduate from “drawing comics the Marvel (and Capcom) way,” which was very helpful but misses a lot of details.

Lol, I recall someone saying they would no longer post in my thread… It doesn’t surprise me that person came back when he/she realised no one gave a fuck if he/she left.

Taito, I didn’t find “drawing comics the marvel way” that helpful because Marvel artists today are on an entirely different level to the guys that drew back then (when it was released in 1986).
Does anyone know the name of the concept artist that worked on Marvel vs Capcom 2?

What happened here :wonder:

I can see some of the principles taught in the Marvel Way book in figure drawing-- like gestures, measuring figures by head size, breaking figures down to basic shapes like cylinders spheres etc. That’s still relevant although overall the book is dated.

Way too simple though. Honestly, Capcom Illustrations was what helped me think about art in 3D, and that was extremely helpful for me. Those old Super SF2/Alpha concept characters always stood on a 3D-accurate plane (while manga artists didn’t care about anatomy at all, and Jim Lee etc kept drawing women floating in the air in swimsuit issue poses). Why Udon art stinks, I don’t know, since they ripped off the same material.

MvC2’s concept artist was Bengus/CRMK/Gouda Cheese (whatever his name is now)

Udon art stinks because they struggle with basic anatomy. For me the Loomis books teach the fundamentals better than the “draw the marvel way” books.

Here’s an alternative to life drawing if you don’t haves classes nearby: https://www.youtube.com/watch?v=s1tC-HIV4Gk

That’s what I’ve been saying, the books I used were at least beneficial at the time (many years ago), but I want to steer away from them because I know there are better resources out there.

The only other resource you need is “Design and Invention, by Michael Hampton”. Make sure its THIS, not the one you can DL for free which has the exact same name but entirely different content.

When it comes to learning how to draw from life reading books and watching tutorials alone wont help, it’s not even necessary. You have to attend figure drawing classes frequently. I’d say for at least for 2 hours per day.

Hopefully I will finish this b4 classes next week. Since I plan on coloring it with Prismacolor I’m not holding my breath lol.

I can’t stress enough of how important it is to sketch out stick figures/ mannequins when drawing characters. Well, at least for me.

Bengus. Love his stuff.

Good work, all of the artists here. I think the key is most of you guys paid attention to the basics of drawing. Shading, form, tone, perspective… never forget the basics.

Just stumbled in here! If any of you are looking to improve I highly recommend checking out the live stream events hosted by Jeff Watts! He is the founder of Watts Atelier in Encinitas Southern California which has been around for a few decades now. I had the fortunate opportunity of studying there and was pleasantly surprised by how much one can grow and improve under proper instruction focused heavily on developing strong fundamentals in drawing. My experience there was easily more valuable than most art classes I had taken at an accredited four year institution!

Recently the school started a youtube channel which hosts live workshops every other Friday. Today at 7pm PST the focus will be on figure quick sketch. Every session is about 3hrs long w/ live chat Q&A. It’s amazing how much you can absorb merely by watching the process play out in front of you from start to finish, so pls check it out and don’t be afraid to log-in to ask questions! Sry for the late notice, even if you miss it you can still catch it along with all the old streams on their YT channel:

https://www.youtube.com/channel/UC7nqKTkW-PUmcTk_vp2yvtQ

oh and for books you can check out:

  • Andrew Loomis: Figure Drawing for All It’s Worth
  • Glenn Vilppu: Vilppu Drawing Manual
  • John Vanderpoel: The Human Figure
  • George Bridgman for anatomy

Every single top tier Marvel artist does this. Its just something you have to do if you’re concerned about the completed image turning out exactly how you want it to. That’s why gesture sketching is so important.

George Bridgman constructive anatomy - http://www.scott-eaton.com/outgoing/books/George-Bridgman-Constructive-Anatomy.pdf

and…

John Vanderpoel: The Human Figure - https://archive.org/details/humanfigure00vanduoft

I can’t find the George Bridgman for anatomy.

yeah, you’re cool.

Q:

A:

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https://scontent-a-lga.xx.fbcdn.net/hphotos-xfa1/v/l/t1.0-9/10616507_616820005098588_1292259599475389041_n.jpg?oh=acc56cdd6f4bc2c8774cdeefaa84a345&oe=54759726

My attempt a bloodrayne. I been drawing alot of females in hope of getting better at drawing them

If you don’t have problem with me giving you an advice, i will recommend you to try making studies of other pics, start with stuff that is easy and increase the difficulty gradually.

abkallday are your drawings copied directly from other images or are they all from memory?
Try to use the entire page when you draw. Also try to gain a sense of scale and proportion.