Dragon's Dogma (From the director of DMC3)

Yes.

Feels like I do no damage to anything ever.

As a fellow mystic knight, abuse Great Cannon moar! That thing pumps out so much damage with just two of them, managing to put out four is overkill. I would keep Eden’s Warden around as well, if you still have it. Mystic Knight is dependent on magic too, so, that really give a big boost to it. I haven’t found any other swords that give magic and str boost yet, so, I’ve stuck with it for like the last 20 levels now.

Supposedly there’s a wellspring north of Gran Soren. I planned on buying a bunch of empty flasks, which I did, and hike north to find. I didn’t go any farther north than Windbluff Tower to find that wellspring to fill my flasks. Do I need to go…Inception?

Just keep heading directly north from the tower, there also a rest camp around there as well. There also another spring near around the catacomb that I stumble onto today as well

SONUVABISH! I plan the trek again tonight. =/

So where in the relation of the figure burned into the ground north of Windbluff Tower is the wellspring and the rest camp?

I picked this up after coming to the painful realization that diablo 3 endgame sucks balls. The mechanics of everything were a bit confusing at first, but it’s pretty fun

Use Blink/Burst Strike (could also use Fullmoon/Compass Slash or Tusk/Antler Toss), Ruinous/Perilous Sigil, and Magic/Great Cannon for sword/mace skills.

You want a magic sword/mace, even if it has lower strength. Magic/Great Cannon damage is dependent on your magick stat so you want a good amount of it. Eden’s Warden or Font of Fire are excellent, somewhat common choices at the level 40 mark.

For your shield, use choice enchantment (Holy, Dark, Ice, etc), choice block (i.e. Blessed Riposte, Flame Riposte and master perfect blocking), and Dark/Abyssal Anguish.

Against regular mobs, place a Sigil into the ground and then cast 2 Great Cannons on top of each other. Start hitting them and watch everything die. You can even spam Sigil by itself and you should do just fine.

If anything starts to get into melee range, you can cast Abyssal Anguish and just hack them to pieces.

Against the larger monsters, enchant your weapon, then cast Perilous Sigil + 2 - 4 Great Cannons. Start hitting them and the damage output is absolutely ridiculous. You can Sigil spam on downed monsters if you don’t feel like refreshing the Cannons. Also, note that Sigil and ally attacks trigger the cannons, so properly placed, you can turn the cannons into literal magic machine guns.

Only downside of this strategy is that A) it causes significant frame rate drops and B) it makes mobs and monsters a little too easy to take down. Even back at level 40, cyclopes, chimeras, and griffins would easily die after a few cycles of this strat.

I equipped your pawn with some of my left over gear, should be fairly good for his current level (he was Lv.7 when I hired him.) Try to update him as soon as you can, gonna try to take him with me next time I get on. Hopefully he can at least learn some bestiary/area knowledge.

I assume that Windbluff Tower is the castle only accessible by bridge. Well get to that bridge but instead of crossing it head to the left (westward). There are a lot of dire wolves and what not and you’ll see deer as well.

How much health does spring water give back to you anyway?

Beat the dragon. The game is still going!?

I love how difficult the game is. No matter what I do, it never gets any easier.

What about the enemies in areas you’ve already been on? Do they improve or stay low leveled?

No. However, new areas will constantly challenge you. The game has a fairly significant spike in difficulty at the end.

However, if you New Game+, enemies still stay at the same level… which is a real problem.

Switched back to fighter.

I do like 500% more damage than my Mystic Knight.

Not sure. I finally found the wellspring by looking at a complete map on the internet. I stuck to the main road just south of Windbluff Tower, took that left, then ran all up in that bitch straight for the spring :lol:. I just got to where I filled all my flasks and ran back to Gran Soren and saved. I guess A Fortress Beseiged is the longer of the story quests? I should try the other ones first, I suppose.

Beat the game, and started a new one. Made a small character this time, with a big pawn. Gonna see how that plays out.

Gonna try to do all quests in this run.

Now that I feel fairly competent that I’m not gonna be buried in two hits, now, I’m gonna start running the side quests and see how I fair out.

Made the mistake of going down into the Swere int he beginning at level 5. Got murdered like 10 times straight, different ways each time, personal favorite was when one of the lizards was hanging from the pilliar in the middle of the room, grabbed me with it’s tail and then his friends beat the fuck out of me.

**Bigworm **you are getting handled that bad? Are you playing with just you and your pawn? Even so there is health all over the place

Made my first vocation switch today to Assassin! I’m lv 43 so I have a lot of points to spend. I’m going with the bow and sword set up.

Arty and Apollo

Ok so I’m doing all the quests I currently have running before talking to the duke. That leaves me with the crazy ambush quest and kill 3 golems (2 dead so far). I’ve discovered two new lands, one beyond the gate under the control of the crazy bandit bitches society (nasty bog in the center and lots o snow harpies) and one that’s a cave entrance leading into some deep ass canyon (with more snow harpies). Shit connects the east and the west of Gransys it says. I’m also slightly spooked by it’s vastness.

I also just managed to beat the red wyrm near the shadow fort and encampment. It actually wasn’t too bad. Main thing is dodging his attacks and tearing up that heart of his. Scary part is letting him grab one of your party and not saving them. DON’T LET THAT HAPPEN. Defeating him gave me some cryptic message and yeah, wtf? Does this mean I can find and fight the UR-Dragon now?