Youāre talking about animation in the broad sense. I was talking about the technique, which is manipulating segmented, static images, instead of the usual frame-by-frame 2D animation. Then I explained what I meant already. I donāt know what the big deal is.
Iām gonna keep saying āitās not really animationā because itās clear what Iām talking about in the context of 2D video games. People who want another playable cartoon like 3S arenāt satisfied with Killzone Shadow Fall, just because it has great animation.
So youāre going to keep making misleading statements using the general term āanimation,ā when youāre actually just talking about the technique, because you assume people know what youāre talking about? As opposed to just stating that itās a different technique from the get go.
I see where Taito is coming from but looking at the stuff I canāt go as far as saying āItās not really animationā. The marionette technique that youāre talking about looks like it varies from character to character in how itās used. Looking at the characters, it looks like the Knight is where they abuse it the most even if he is still the most impressive. Most of the characters are far more alive than just having pieces move especially when it comes to angles on body parts or clothing when walking, specifically the Sorceress, the Magician and the Dwarf. Biggest example is the shoulder area for the Magician while heās walking where you can see the back and front of his clothes as heās walking, thatās definitely animation even if itās something akin to a gif thatās been placed in that area underneath whatever layer the hood is on.
Does the Knight really move that slowly? Gonna be a pain in the ass waiting for him to move screen to screen. Dwarf though walkin like a BOSS. Heās my first pick for sure if I ever get to play this game. Those two chicks need to chill with that shit, thatās just too much lol.
Steam release plz. I donāt expect you to deal with MS bullshit policies, but Steam release PLZ.
I donāt know if Vanillaware used Adobe AfterEffects for the sprites, but you can accomplish the same look with that program. Somebody from Udon Comics made āHD spritesā of 3S characters, it looks the same as the sprites in this game but with less segmentation and far less detail. Thereās a lot of ways you can stretch/pull an image to simulate āanimationā (I donāt know what other word to use, fuck yāall) without drawing an image more than once, but VWare was smart enough to either use traditional hand drawn animation, or maybe cg, for details like cloth ripples.
No⦠itās because Pong has silky smooth animation, but it isnāt the type of āanimationā I was talking about or anyone cares about.
If it moves then itās animation. To say otherwise is splitting hairs and being pedantic. I get what Taito is saying tho, they use a lot of tricks to make animations easier.
To the guy who said they wanted a fighter that used this kind of animation technique check out The Rumble Fish series. They use this kind of animation technique for the characters in that fighting game, and even went the extra mile and made it so each individual part could sustain visual damage, due to how this technique eases up on the animation process. Very cool, would like to see more 2D games attempt this.
Youāre essentially saying that they used animation techniques to simulate animation therefore itās not real animation? I seriously donāt know. Your arguments are a disjointed mess.
IMO, itās the worst animated ass Iāve ever seen.
the bounce for the walking animation is quite accurate but the overall shape makes no since in more ways than one. also, itās too distracting for all the wrong reasons. the thighs seem sharp where they should have a more of a curve. the lower half of her body just doesnāt flow, but looking at the witch with juggernaut breast gives more reason to say, āmeh, itās just a game I guessā. Itās a good attempt at making a āAsian PAWGā or whatever that this art direction was trying to attempt but itās not to my liking at all.
If youāre familiar with Vanillawareās style this is pretty much just a natural progression.These characters still arenāt on the level of exaggeration as Odette in Odnās Sphere or Raijin in Muramasa.
Media keeps reporting that the NA/EU Vita release is only local multiplayer. After a year plus delay, itās getting released only on Sony systems, one of which nobody bought, and only one seems to have online. 2d games really are at the bottom of the totem pole.