Edit: It appears to have online play as well and I can only use Keyboard atm :(. Also I dont get what each groove or whatever those bards are after picking your character do. So far the controls are pretty decent even on keyboard.
Anyone know what the grooves do? Bird guy is a shoto with funny run mixups? it’s got juggles and chains… and some grooves that I don’t know what they do, translation would be cool. Also have to choose your super? or something… transformation mode with qcfx2 plus blow out.
Oh mannn wicked red fireball mixup with gainer… and his dash run lolz.
3 super type is like speed from last blade… you put in certain commands like abc,abc,ab,qcf+c and a chain combo is performed at least for bird guy he still has his grab super as well as the dial a combo super, ex’s still seem possible… this is weird!
Okay so for bird guy
super 1 is grab super plus rush super, that has three levels and gets changed by power up mode
super 2 is grab super plus fireball super that can be done in the air
super 3 is a rush super like neo deadly rave only 1 level, but you do still get the grab super
I’m checking on the grooves now.
all this is done with the birdman btw
1st groove(gainer) has ex’s I don’t know about meter requirements yet but yeah, has dash, has super cancels, also specials cancel into ex’s, though the both require the special to hit and be on the ground so like dp into super doesn’t work with the bird. Can’t get Ex’s to cancel into supers.
2nd groove(rogue) has no ex’s but has an airdash. IAD is 9,6, has run, and has air chains. When you press blow away or whatever it’s called it does an attack. You can cancel into this attack and this attack is immediately cancelable. Probably costs meter or something. Sorta like saving attack in sf4, can cancel specials.
3rd groove (sorcerer) has super cancels and run. the blow away button gets some new moves, hcf is tracking fireball, qcf is a fireball thing, and it can be done in the air, backwards dp is probably a counter and dp is a crazy firepillar that probably hits multiple times. These seem to be super cancelable. you can’t do chains in this mode, but some links are available, also bird guy can do cr.medium into f+heavy.
4th. Well the last one is called norvice so I assume it’s the novice one. It binds some specials to the blow away button. I think that probably about it! oh it has dash
Now I just got to figure out what else you get during power up.
Why people always complaining? Loli and Furry themed fighters combined don’t even scratch how many “normal” fighters are out there. Hell I doubt combined they even match how many SF iterations have come out not to mention the shit SNK and ArcSys releases.
Played a bit. Here is what I know about the grooves.
Gainer:
Chain combos
Ex moves
Ex moves can cancel into other ex moves (and some Ex cancel to super)
1+D is a universal launcher
Rogue:
Chain combos
Double jump and air dash
3+C is a universal launcher, and can be chained into
Use D during any move to “roman cancel” it
Lower damage than Gainer
Sorcerer:
NO chain combos
1+D is a universal launcher
Everyone gains four moves (the same moves) done with the D button
Higher damage than Gainer
Novice:
Chain combos
D plus directionals do special moves
Only one throw.
Also, every groove has the same super cancels.
Another thing, this game has a 3rd Strike style parry system.
And, it has a KoF style guard attack system (D while blocking).
With Rogue you can pull off some pretty long combo strings with the D cancel stuff but it tends to be a waste since the damage scaling goes into effect rather fast. It still feels rather simple even with all the different options each groove gives. I also believe the last groove has auto block as well which is pretty much an easy mode. Tiger guy reminds me of King from Tekken.