Dragonball Z: Sparking! Neo! (Budokai Tenkaichi 2) for PS2 and Revolution

My only problem with the Budokai games (which I do enjoy and I’m not trying to bash on, before Ven jumps down my throat) were…

A. It’s not like an actual DBZ fight, because it’s made to be a traditional fighter. Budokai Tenkaichi, however much “deeper” B3 is, is much, MUCH more like how DBZ guys actually fight. And getting knocked out of transformation (Saiyans, anyway) by simply being knocked down is ridiculous. It should at least be a “take x amount of damage and get knocked down” type of deal.

B. The fact that some attacks (even though they took quite a bit of it out) have to be activated via a combo sucks.

If they just add some more originality to the Tenkaichi system, it’ll be perfect IMO. BTW, I’ve never played Chou DBZ, so I don’t know how that one is.

Agreed.

:china: :china: :china:

Another reason why Super is used instead of Chou is because of the terms used for SSJ and all that crap. It’s “technically” Chou Saiyajin, and is noted as such in several of the “All About Dragonball”-type books as an acceptable name for those forms, as it uses that kanji. HOWEVER, Chou and the English Super are used in the same context for the series, so they used that.

In the end it’s called Super DBZ though.

C. Needing capsules to do a character’s trademark moves (or any moves in general) is fuckin’ lame. Moves should be fully available like in Sparking.

Yeah, it’s called Breakthrough. :confused: Which BTW is really easy to get. (Shin Budokai didn’t have capsules though).

I have a serious question to ask.
Is there ANY way to own turtlers at the game, when you’re not Freeza?
I’ve played the game for quite awhile, and I have a few complaints about it. But for goodness sakes, I HOPE they’re wrong.

Anyway, EVERY attack in Super DBZ, except certain fully charged attacks and grabs can be blocked. Other than the grab, there is no universal guard break. There’s no highs/lows either, so the mix-up potential there is gone. The same case happened with Budokai 3 and Shin Budokai, where there are no high/lows, but they offered… so many ways to kill people who guard. But Super DBZ, on the other hand, doesn’t appear to. For this very reason, Super DBZ seems quite inferior to Budokai 3 and Shin Budokai in terms of depth.

So it seems that the only way you can actually deal damage is if your opponent COMPLETELY drops their guard. Or if you catch them with a throw. Or if you’re Freeza and you use his attack where he traps his opponent in a ball. It’s not like you’ll be blocking high and you got caught by a low attack, it’s not like you’re defending but the opposing character pulls off a guard breaking attack you never expected, your guard is COMPLETELY down. Or you go to attack, and your opponent simply beats you with their own attacks.

I watched some match vids of the top Japanese players at the arcades, and they use Freeza. And I can see why he’s top tier. He has such an amazing projectile game, plus the fact that he can teleport so he’s either right in front or right behind his enemy. Also, his attack where he traps his opponent in a ball and fires them to the ground has quick execution, and is unblockable. He can fire a projectile, and if you guard, he can appear behind you and own you completely, and send you flying. And while you get up, he can throw some more projectiles, use his teleports, etc.

So, ignoring Freeza, is there any way to crush turtlers? It doesn’t seem possible. And if that’s true, then this game is quite limited.

Good point Sprawlers. I’ve already gotten rid of Super DBZ. I couldn’t even see how to take a game like that seriously. I mean spamming projectiles and picking Frieza to enable mix-ups. I don’t understand how that game can be played competitively. It was allright but it wasn’t fun at all seeing how it didn’t really *feel *like a dbz game. I’d say if you wanted a good dbz/fighting game pick up Shin Budokai. That was the best one so far.

I’m waiting for Tenkaichi 2. The vids I’ve watched look very good.

need help with this game so many modes

Pretty disapointing game I think. I got bored of it after 20 mins or so… Its like they half assed it, they coulda went al the way but they didnt. I acctauly had more fun with the first.

I was kinda interested in this game. I havent played a dbz game in a long time … so I was wondering which one should be the one I should choose : Tenkaichi 2 or SDBZ.

I like the looks of T2. Like someone posted, it feels like if u r playing the actual cartoon.

personally, i preferd the tenkaichi over budokai 3 because it gave me more of a challenge (cell games tournament mode) than budokai 3, to me budokai 3 was like playing a kids game, after going from parrying 2-10 frame moves and then going to parrying (dodging, whatever its called in budokai 3) like 20-30 frame start up moves it just felt…too easy, the beams dark flash before it comes out is like 2 secs long, thats more than enough time to either get your finger to X to block it or press down X to dodge it…

SDBZ is more of a “proper” fighting game than the other DBZ games. It’s based on the manga rather than the anime and has a great levelling up system that’s somewhat like the skill tree in Diablo 2. You feel more like you’re actually fighting than just triggering off cut-scenes, like in the other DBZ games. It’s quite restrictive compared to the other ones in the sense that you have comparatively limited ki and can only fly for a short amount of time (in Tenkaichi you can fly forever.)

Tenkaichi is good because the camera is behind the fighter and the arenas are pretty vast. It actually does feel like you’re in the anime, chasing Buu around the city or flying around the islands where Vegeta nearly killed Cell. The landscape damage is impressive, all buildings can be destroyed and you can turn the Cell Games arena into a huge crater! The fighters also have visible damage, like cuts, bruises and torn clothes.

In short, SDBZ is a more tight and better designed game than Budokai or Tenkaichi, It’s still nowhere near being a 3rd Strike level game, but it’s still the most accomplished in that sense (afterall, designed by one of the SF2 team). It doesn’t have that many characters, but those it does have all play relatively differently and can turn out even more differently depending on how you level them up - you can even learn other characters moves so you could have Videl doing Destructo Disk or something. You can also do things like change Trunks’ sword for a longer one, or a shorter but more powerful one… As well as gaining “passive” skills, like ki recharge or the ability to fly at someone without being knocked out of it (still taking damage though).

Tenkaichi is almost like a DBZ fight simulator, with an over-the-shoulder 3rd person view and huge arenas to fight in, as well as impressive damage modelling on everything, as I said before. By far the worst thing about it is that while the basic fighting system has a lot of options (it needs - and has - a tutorial in-game) people only have a few supers and specials, and many of them are shared between the enormous cast of fighters. It almost has every character to have appeared, as well, and all of their forms. While SDBZ feels like a 2D fighter forced rather uncomfortably into 3D, Tenkaichi flourishes in 3D and is clearly entirely based around it.

Budokai is somewhere in between. You can have more traditional fights (like in SDBZ) but still not that traditional, but it also feels like a celebration of the sheer destruction of the DBZ fights and the variety of characters, which is something SDBZ falters on.

To be honest, I have never really been that impressed by Budokai. SDBZ is a step in the right direction at making a true fighting game of DBZ, but still has a long way to go. Tenkaichi has a lot of options, a lot of scope for different strategies and is quite freeform but is much more like a DBZ playset than an actual fighting game.

You said it perfectly.

Ill buy SDBZ then :slight_smile:

and tenkaichi 2 maybe =D

Tenkaichi 2 is absolutely amazing… I have yet to see a fighting game sequel improve this much.
Here’s one of my vids:
[media=youtube]WB3upi4pCOA#GU5U2spHI_4[/media]
Although, I don’t really demonstrate the combo system that well at all, since I was completely desparate to win, so I kept reusing stuff. Here’s a better vid:
[media=youtube]eKQrBPuJG3U[/media]

You can check my channel for more. I also made a FAQ, although not fully done. You can find it here:
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=932683&topic=31461706

In any case, Budokai Tenkaichi 2 has a massive mix-up system. For most characters, there really are over ten different ways to get by your opponent’s defence. These were the common problems of BT1:

-Random parries, allowed you to escape combos way too easily
-It was too easy to sidestep charge attacks
-Charge attacks took too long to do, and could easily be seen coming

All of these problems are removed. The parrying system is completely gone, so now you have to block in the right direction, or just time your teleport right to escape a combo. In other words, you have to earn it through timing or predicting the offence. Sidesteps have been significantly nerfed, and its usually pointless to sidestep attacks. Especially since now, you can cancel any kind of physical charge attack except homing dash attacks, and the cancel time is much faster… like Budokai 3. And with the new charge meter, it can be extremely difficult to properly respond to a charge attack in time.

:rolleyes: take most of these post about tenkai with a grain of salt. srk is starting to turn into, “wherescrubspostshittheydontknowanythingabout.com”.

Hey Sprawlers all that stuff you said sounds good but is there any difference in how you play the characters?

The main problem with DBZ fighting games (specially the first Tenkaichi) is that the chars are all clones of each other gameplay wise…without variation the game turns boring and dies very quickly.

You can play characters the same, since they all share moves that are done with the same button set-ups. Like SSBM, for instance. Doesn’t mean you can do well with them, but it’s possible.
But each character has different options in their melee. BT1 was dull and boring because everyone always had the same options and set-up in melee. Spike changed that in BT2 by mixing it up.

For example, we’ll compare base Goku with Piccolo. If you hit triangle after pressing square once, he’ll do a gut stun (which can be charged to shatter guard, and it can be cancelled) while Piccolo will do an invisible ki blast (which can be charged to ignore guard, cancelled, can’t be teleported, and he can combo off of one that isn’t charged). After two square attacks, Goku will actually do the invisible ki blast, while Piccolo does the flying kicks (which can only be guarded by a high aimed guard and leaves Piccolo in a good offencive position. VERY effective for building pressure, and he takes little time in excecuting it). After three square attacks, Goku will do the flying kicks (but his are slower) while Piccolo does the gut stun. After four square attacks, Goku does the gut stun, while Piccolo does another set of flying kicks.

So here, Goku is alot more power oriented with gut stuns, while Piccolo can build pressure alot more easily with flying kicks, and leave the defender confused.

Keep in mind that there are similarities, but eventually, you’ll always have a reason for using one character over another. You might use SSj2 Goku over SSj3 since his step ins make him alot trickier to fight against, since he always does the dodge motions before he does a power attack. You might prefer SSj3 because his basic melee is more versatile, and his super explosive wave is an extremely deadly move. You might prefer SSj because he’s perfect against anyone who likes to teleport charge attacks, since he uses invisible ki blasts alot more often. Those aren’t the only things, but those would be my main reasons for using any of the SSj forms over another.

at the end, I didnt buy any of em ( sdbz or gonna buy bt2 ).

I preferred to buy FFXII ^__~

HUNT THAT SHIT !!! =D

So now the characters have foot sweeps?