Dragonball Z Budokai: Tenkaichi 2

Edited.

I thought you could teleport out of dragon homing attacks? Or is it because of the move used prior to the homing that makes it untechable?

Time to hunt down tips and tricks…

^^ Thongboy Bebop’s guide is outdated.

This is completely wrong. The smash stun and stomach crumple still allow you to easily teleport escape, even though you have to tap O to recover. If needs be I’ll show you specific points in my match vids where the teleport escaping is done that completely contradicts the guide.

Any combo that involves:
-A triangle physical attack (other than flying kicks and the invisible ki blast)
-Any square attack that’s chargable
-An offensive B1(like mystic breath), B2 and UB

Is teleport escapable.

I bolded every part that can be teleport escaped, even if the combo is landing on the opponent. No high damaging combo in this game is guaranteed.

If you’re blocking, its impossible to time a teleport escape. But other than that yes.

That tier list is seriously outdated. you can tell because SSJ4 Gogeta is at the absolute top. Here’s a more accurate one:

Top:
Gt. Saiyaman
Super 13
SSJ3 Goku

Middle:
Everyone else

Low:
Hercule

There’s character specific match ups too… but actually ranking out the middle tier is very very difficult.

wow >_>
good shit, i haven’t been playing for a while but i think thongboy in the t&t guide was referring to stuff that couldnt be escaped with the normal teleport, but he did say you can teleport out with the quick teleport with circle at the cost of meter

it does seem like if you’re blocking it is impossible to time a teleport but it seems like the mixup would come from watching for a throw ( throw techs are nasty in this game because you get advantage ), a random hyper smash or B2, etc., and guessing accurately enough to punish

what makes saiyaman so good? i can see super 13 ( although i’ve been horrifically raped while using him against a good perfect cell player, in a VERY long set…i think cell should definitely be up there in the new tiering ), but what does he really have that sets him apart? i ask in all honesty, having not played him much

i also think there should be a four scale tier ranking simply because you have some characters that outstrip everybody ( SSJ3 Goku ), some characters that are not quite as insane but still insanely good ( Perfect Cell, Kid Buu ), characters that can’t hang with the aforementioned ( Salza, Zangya ) and then, well, Hercule ^^;;

but yeah, that tier list is definitely outdated and needs work. i am down to tier the middle out because, well, nothing better to do :x

I agree. The tier list definently needs to be updated, and a more spread out tier list would be easier to manage(4-5 ranks or so).

I gotta hit the bed so I’ll give my opinion on U-Gohan in the morning.

It doesn’t cost meter to teleport escape. You gain half a blast bar for teleporting physical attacks and a whole blast bar for teleporting out of B2s/UB.

What sets apart Gt. Saiyaman from other characters is super explosive wave. Give him halo and he can use it for two ki bars (his baseline is two ki). What makes the move broken is that you can use it in melee range. So if you teleport escape a charge attack, you can instantly use it for heavy punishment. If someone messes up in their melee too you can throw it out. Its too good of a move. Plus Gt. Saiyaman has an excellent melee anyway. He has rolling hammer and flying kicks and a decent full power B1.

I’d be cool with setting out the middle tier. It’d take awhile but we could do it.

A Goten survival match: My first BT2 video. PLEASE help me get better with this. Point out my flaws, and tell me what I should improve on. I have to say I’ve improved quite a bit since that video (and it was about a week or two after I got the game), but I’m still trying to get better, trying to up my game.

I’ve since practicing my Gotenks a lot. I don’t know… something about Gotenks’ attitude that makes me love him. That, and he says “PEANUT BUTTER JELLY TIME” when you tag him out at SS3… and when he declares himself the new main character of DBZ when he beats Goku. :stuck_out_tongue:

/GX

Alright, I just picked BT2 up last night. I only got to run around for a few matches before I had to spend time with the Mrs. but I’m already seeing a HUGE improvement over BT1 (which, while a good game, had no lasting gameplay value).

To be honest, I really only planned to pick this up because I enjoy fighting games and DBZ, and it dropped to $20. However, watching Spralwers and Shadowlinken’s match videos made me actually EXCITED about it.

Having played BT1 the day before just so I could get remind myself what the series started as, this is leaps and bounds ahead of the original. I’d go so far as to say I prefer this over Budokai 3.

I am actually going to try to convert a few friends to this, if for nothing else than a change of pace from our normal 3s-fare.

I’m leaning towards our matches generally being 1 fighter without customs. Do most folks place this way or another way? Just curious as to how it affects matchups/tiers and all that goodness.

20 bucks is a great deal isn’t it.:lovin: The game is so vast in the fact it can change from hand to hand combat to Blast moves to Terrain Strategy. I watched the vids and they’re good but, and thats the one thing thats great about Tkc 2 is that depending on the character/matchup rushing alone wont do it. Me and my friends were just playing last night just doing matchups. Mostly Janemba/ Random Andriod vs SS4 Vegeta and Goku/Trunks and Scouters (To which I dont see ppl using cause theyre good) the best thing about them is that if when hide behind buildings etc. you can lock on behind them being untraced of course. Its a defensive strategy if you need a fresh tag or what not. Something I use sometimes :slight_smile:
When we were testing stuff out too I told my friends that Andriod Barrier is stronger than the Spirit Bomb and they said no way well sure enough Goku did it as I did Andriod Barrier with 18 and Namek got destroyed with 18 unharmed!
I told them Andriods are Supreme!:rofl:
Keep playing Dan!
pz

Hercule is SSS tier. He has an infinite!

After all this time, I’d probably side with Spralwers over myself, looking at my info is like watching 3s vids from 2002, haha. It’s top tier stuff to be sure, but definitely dated.

He’s dead-on about Great Saiyaman too, that super is completely broken. It’s like, bannable broken with full item upgrades.

N

Wasn’t expecting that o.O

Oh and right my info on U-Gohan, I’ll get it in by tonight. I’ve been doing so more work on my MI2/MIRA guide.

Goten X, you’re pretty good for someone who doesn’t… step in. Use it, its very helpful.

Nice to see you again Thongboy. Things have definitely changed since the last time we talked about BT2’s brokenness. haha.

Me and my cousin always play with customs. If we played without customs, we’d be hating the game. If any of us got lucky enough to pull through with a combo, we’d win in an instant. Luck would feel like way too much of a factor.

Plus, customs add a ton of strategy too. Thanks to customs, I find all sorts of ways to make different characters useful. Especially with Super Trunks. With master’s essence I can teleport for free, giving my opponent a false impression that I’m very fast. With ki control, I can spam his awesome ki blasts at little cost. With Piccolo, special beam cannon actually becomes a useful move. A move costing 2 bars of ki that goes straight through guard. It lets me rushdown my opponent without any fear of them planning something.

I always stick with customs.

Oh yeah, here’s a vid of the ultimate AI abuse
[media=youtube]TOPyK24zqaE[/media]

I forgot to use SSJ Gogeta’s jumping charged ki blast properly. I’ll make another vid tomorrow showing how deadly it is if anyone is unfortunate enough to get caught in it. Its not pretty…

Hey, if customs make things more balanced, then that’s the route I’ll take. I like this game, and I want to have some good games.

Also: Thongboy admits…well, not a wrong, but that things may have changed since his analysis. The Internet has been destroyed, that is all. <3 Thongboy.

What about characters like, say, Krillin, who have a lot of moves that are similar to others but they’re substantially weaker. Does he have anything going for him?

Krillin? I think he has one of the best UB’s.

I apologize if this is off topic, but between these games, what are the good tournament Dragon Ball games (in terms of skill, not exactly number of people playing):

Dragon Ball Z: Budokai 3
Super Dragon Ball Z
Dragon Ball Z: Shin Budokai 2 (PSP)
Dragon Ball Z: Tenkaichi Budokai 2

Also, I have another question that I don’t want to sway off topic, but it might… as popular as these games are (these games sell close to or about one million units, but I’m not sure about the exact number,) why haven’t there been any tournaments for these games (at least in America and Canada?) I’ll point out a game that wasn’t an arcade game and isn’t a traditional fighter, but it is probably the most popular tournament game at least in the United States (SSBM). If this game is left alone, then it is a very broken party game, but people with similar objectives came together and took out most/all of the BS and made the game into one of the most technical fighting games ever made. While I can somewhat understand SDBZ (didn’t sell well), and DBZSB2 (handheld game) not having tournaments, how is it that DBZB3 and DBZTB2 haven’t or have barely had any, after these games have been out for about 3-4 years?

Krillin… I can’t think of anything outstanding about him. His attack power isn’t too bad. His kamehameha is a low costing B2 and I think he has three baseline ki, which means he’ll always have enough to do it (just don’t get guard broken… you’ll have alot of ki to recover). Solar flare works wonders on a human opponent. After image strike is a pretty good move, not to mention Krillin’s B1 bar builds pretty fast.

I’d play Krillin’s melee like I play Chiaotzu’s. He has alot of flying kicks in his moveset which makes him really confusing to fight. Just hope your opponent isn’t a wall.

As for the four DBZ games listed above… I’d say they can all be played at the tournament level. Budokai 3 is the only game that really suffers any balance issues, but none of the listed games suffer from and bugs and glitches. There’s plenty of strategy involved in all the games once you play other good people. Why hasn’t there been tournaments? Not too sure.
www.youtube.com/ven100
Ven has plenty of tournament videos for Budokai 3 uploaded. Anyway, tournaments just haven’t been happening because people rarely realize that the games can be played competitively. For Budokai 3 there has been tournaments, just not as much as I’d like. For BT2, people are extremely quick to judge it and don’t play it enough. What turns them off is that all characters have the same basic combos. Because the majority of players just play the AI (which can’t defend for crap), all the players ever do is combo. If the AI could defend, the players would try and find all sorts of strategies for getting by the AI and then they’d realize the differences between characters.

Plus lets not forget that at one point we thought the game was broken due to silly transformation combos… but later on we figured those weren’t broken at all. So much for evaluating a game just a few months after it came out. Its also a pity that there hasn’t been much gameplay discussion overall. You’d be surprised to see how many people still believe SSJ4 Gogeta is godly and Kid Buu’s rush can be spammed endlessly :rolleyes:

Loading times, perhaps? :lol:

So here’s SSJ Gogeta’s jumping charged ki blast. Stronger than all B2s and the very vast majority of UBs.

[media=youtube]maKIMssryrY[/media]

Yeah Spawlers pretty much hit it on the nail. People misjudge because of little things like a combo system. In SSBM you hit the A Button 3x’s to do a combo. Down C is to Jump, R is to block, down smash, Up Smash etc. when you look at it Tenkaichi 2 is no different as far as the fighting layout sequence goes. There are SEMI-Infinites in DBZ: 2 and Semi Grab infinites in SSBM (Up Grab with Peach on Fox or Falco) so yeah people are always going to find something wrong with a game instead of giving it a chance thats just how gamers think these days. shrugs

Regardless about what people are saying about the unbalances in this game, the actuality is there arent many with the exception of a few Tiered characters. Most all things in Tenkaichi is situational and actually based off 3S basics. Someone doesn’t have meter you rush them down so that they dont charge. If your in a position where they have meter you have to play defensive or utilize the MOVES. I cant stress how many times I see people in certain situations and get blasted and simply dont waver thyre options. Theres a counter to everything in this game and most of the time it comes down to being character specific. I’d like to see what people will do against an experienced Janemba player, wehere you cant really physically rush him, but then of course if you think you can exploit his weakness which in this case would be his speed and well…I dont have to explain all this I think you all get it. Tenkaichi 2 is a different game, which means people need to stop treating games like these like Street Fighter!:looney:

Spawlers: Im training myself to teleport out of Kid Buu’s teleport on reaction. Its hard but and sometimes it depends on his positioning but its definetly escapable. I’ve learned because one of my friends that plays him use to spam it all day until I started escaping or simply KI Blast that foo! So he thinks about it now! lol
Tarkan: Tenkaichi 2 is getting more and more popular in NY. I dont knwo how it is anywhere else but when we throw the Tournament for it this October I’ll be sure to get a good amount of footage out to display. :slight_smile:

Wow, there’s gonna be a tournament this october? By then I’ll have gameplay vids for BT3 up… I’d love to see the matches ^^
Hopefully everyone’s teleport skills are in good shape. The last thing we want to see is spamming actually working :rolleyes:

I WANT VIDS!