I decided to learn how to play 18 when the forums were down. Really fun character, and she forces me to play a style I’m not generally used to, as well as actually improve my offense.
I picked up 16 as part of her team. I refuse to say that I “learned” 16 because you don’t need to learn that character to win with him. The UNGA is real.
Been practicing some beerus. His normals are lacking a bit but he has some nasty stuff. Unfortunately my controller is kind of busted atm so I can’t really play matches to improve but I hope a creative player picks him up because he has some cheap stuff.
Not sure why my username is blue team lol. Maybe I used the wrong email haha
I’ve tried playing Beerus, but the more I play him, the more I get stuck with the impression that ArcSys didn’t consider system mechanics at all when they designed him. The fact that you can super dash through his balls really fucking hurts him, yet he seems like he was designed to be the equivalent of GGs Venom. And that just doesn’t work when you can ignore his central mechanic in neutral.
He’s not all bad though. His assist is seriously underrated, his 5LL is a completely insane normal, and he has some dirty corner setups, but he still feels like he was designed to be about putting balls all over the screen, which just isn’t a viable strategy.
Beerus is definitely a weird one, but he’s got some cool shit as well. I don’t think arcsys really thought SD going ng through any characters Ki blasts through, there should definitely be a limiting factor present against HD versus Ki blasts.
Two things i don t see a lot of beerus’ use is his 2s which spits out an orb and his 214s which has some invincibility on startup.
2s is really good because it’s considered a normal so if someone is super dash happy you can always vanish to make it safe.
Basically with beerus you have to be prepared to 2h or vanish on reaction which makes online frustrating at times.
I really like this first blockstring. You can either fill in the super dashable gaps with assists or you can vanish the 2s to put them in between the you and the orb
Can we rank the characters based on their most damaging meterless and/or meter positive combos both midscreen and in the corner? Trunks cracking 4.7k in the corner makes me wonder how far other characters can go. I assume maybe Cell and Adult Gohan can do even better.
We can make both, but I’d say with no assists for now because assists may add different layers of complexity.
Also of course we’re talking about combos with the same starters since starting with lights can shave 1k damage off a combo.
I just found out that if Frieza manages to combo into a 2H smash in the corner, he can do jH > 236L+M, DHC into certain characters early, have the death ball hit after the other character has done their super, and then get a post-super extension.
So I got (whatever) 2H > SD > jM JC jM > jSSS > jH > 236L+M > Vegeta lv1 (death ball hits) jM JC jM > Vegeta lv 3 for maximum style points. I haven’t even tried optimizing this yet and I get like 7.3k easy.
As far as pure meterless, I know Teen Gohan has midscreen loops to abuse. Past that, I think all the damage in the game comes from meter and assists at the moment, so your list is gonna be kinda pitiful
Also, apparently in order to quote someone you highlight their stuff and a Quote options auto appears
I didn’t mean to quote lol.
I was really just wondering which other characters have higher solo damage. With Trunks I get 4790 in the corner with a 5M2M starter and 4185 midscreen with a 2M5M starter. Can other characters do better with medium starters and no assists?
Several characters can break 5k meter- and assist-less with a medium-medium starter in the corner, though that’s the higher end of solo damage to my knowledge. Trunks has fairly decent damage overall.
Almost everyone can get ~4k midscreen.
edit: also I just got 4825 with Trunks from 5M2M in the corner now, not 4790.
This is going to take time to get used to the forums, for sure.
So, I’m not sure if anyone knows this little trick in story mode but there is glitch that can cause you to have two Android 18s on your team in the Android Storyline by changing your team order to #16, #21, and #18 before the cutscene where Android 16 is destroyed.
I wonder if there are other tricks like this in the game?
Been practicing 2h sparking combos for my team. Decided to try to apply the beerus 9k solo combo concept to it. Worked out pretty well. Ended up with around a 7k combo so far.