Dragon Ball FighterZ: Legendary Saiyans Edition

I don’t mind homing dashes requiring meter. Pretty smart to me. However I would like it if only neutral homing dashes required meter. Yeah they are annoying as shit up close when canceled into… but getting close is kind of a metered/limited option as well because you aren’t going to be getting close easily in this game against good opponents usually. And combine that with, if homing dashes themselves required meter, then it would be even harder to get in in this game.

I’d also like assist cooldown to be reduced at least a bit, and I’d like AA assist since it’s so hard to combo off of, and has such a huge cooldown, to be fully invincible when it comes out. I’d also like to balance that with the AA assist and assists in general linger on screen for a longer amount of time after activation, making them easier to punish and forcing the point to protect them for longer periods of time.

PS4 actually. I swear I also notice that it’s taking longer and longer to find matches. Waited for well over an hour before I found today’s first match. By this point I just assume the match making is just busted all around.

You are attempting to punish a normal with a followup available, that’s a flaw with your approach, not the game. You realise said normal can also be cancelled into safe specials?

Specials being punishable vary from character to character and most characters have a safe option they can cancel into, it’s not something you can generalise… This is like complaining about not being able to punish a Medium because characters have an option to chain into a Heavy… SD is already interruptible with a full launch combo, adding the cost of a bar would just be excessive.

The issue is that, again, with HOW much meter is built in this game, Homing Dashes Requiring meter does little to nothing against any player with a mind. It’s only usable against Online Scrubs who only know how to Homing Dash, who you should be wrecking anyway. Against anyone else, it’s a mild inconvenience at best unless you want to make it some absurd meter cost like 3 meters.

I’m glad it’s not a PC only issue then. Maybe they will end up getting their shit together and realizing people literally can’t play the game.

I don’t think people would care as much about Assist cool down time if you could actually bait and punish normals with movement options.

Depends on the character. Let’s take Trunks, for example… If he ends in Change the Future/Shining Slash, he’s safe but he can’t hit a button (IIRC). If he ends in Masenko, he gets punished unless they hit a button or he Vanishes. Flips are mix up options that are kinda useless in that situation unless he burns a bar. SD is a universal option that works the same for everyone and it’s free.

So is Vanish but that costs a bar and leads to nothing in most cases, no?

Maybe I’m being too drastic, but you can’t really deny that the mechanic needs work.

[quote=“dizzynecro, post:9498, topic:182868”]

I don’t know who baata and jeese are but they are not in this game.

The moves you describe belong to characters called Burter and Jeice, perhaps you confused those weird chinese knockoff characters for these real deals.

posted this in the dbzf discord, but do you think the piccolo ball assist would disrupt any AA attempts? Example: SJ - P.Ball- if they try to AA SD or 2h-SD, the ball hits them and then you do whatever. Maybe even put out a ball, IADin, and any AA will get disrupted by piccolo ball.

i know the ball gets beat by the SD, but does it go away during an actual combo? if it stops a 2h AA, it could be a pretty generous way of getting in on someone

This is ridiculous and absurd thinking. “Because meter gains fast this won’t matter” like… are you serious man? A person does 3 homing dashes, that’s 3 meters they no longer have to vanish or DHC into big damage. Sure, if all they want to do is use meter for homing dashes then they will have the meter to do that, they just won’t have meter for much else… THATS the point. The point isn’t to stop people from using homing dashes it’s to make them use a resource to do them, and therefor they will have fewer resources to work with. Sure meter gains fast, but you do realize that EVERYTHING good save for homing dashes requires meter right?

Vanish, supers, ex moves that you can combo off of…Plus the level 5’s…

This is like when people said metered DP wouldn’t matter in sf5 and that the “real” problem was just getting outplayed… then they cried about the nerf for years to come and are still crying about it. Forcing people to use meter for something is absolutely a way to reduce the use of said move.

If vanish required no meter…lol everyone would be abusing it 10 times more than they already do just for simple poke damage and getting around beams and Ki zoning. It requiring meter definitely keeps it from being abused as much and people still use it and abuse it. But as the game goes on and players get better and realize that abusing it messes with their meter, they are using it more intelligently. That’s basically what people want to see with homing dashes, still useable, but if you abuse it your meter will suffer. It’s the difference between having 7 meters for your anchor, or only 2-3 depending on how much you were abusing the homing dash.

Finally got the disc. Just finished the tutorial. Never expected this game would use the 8 buttons so thank god I got an 8-button layout stick or it would have been quite a complete turnoff to reach for side buttons for the assists.

For the moment I feel an 8 year old scrub mashing the autocombos but hell its fun. It’s also a little weird to have single motion, single button supers but I don’t mind since the pace is well suited for shorter commands.

Tomorrow I’ll dive into online matches after work to start getting the flow of the game. Somehow different after doing some SFV and KoF XIV but looking forward to it!!

Android 16 seems like the grappler so he’s a lock in. Which character is the closer to nonlinear zoning like that of the Murakumo units?

Hitboxes are ready:

Goku Black’s 10/10 2H hitbox:

https://my.mixtape.moe/yfvcni.png

Damn, that shits like a DP… dash up 2H xx homing… just do it.

See, you’re trying to compare me to other people because you think of me as no better than any other scrub. While I won’t dispute most of that, I do my best to not say shit without putting actual logic behind that.

Yes, you won’t be able to do Homing Dashes every two seconds. My point is, the meta is already breaking down to be like that to begin with. You already see many top players being a LOT more resourceful and patient with Homing Dash usage. It’s never as simple as “Do string, Homing Dash, don’t get punished and call assist, continue ad nauseam” or “Homing Dash in, no punish, we’re good”. With how they’re already being used, the only things that will actually be affected are the Level 5s. The Level 5’s are used infrequently as it is, as most players prefer to just DH…I’m sorry, Z Change into death. Most Level 5s simply aren’t worth the bar as it is and would just be outright ignored otherwise.

People saying Metered DP’s wouldn’t matter in SF5 were and are idiots. Meter management is completely different in that game than in this game. Characters don’t always have access to meter in that game, especially if they have a good EX. In DBFZ, even with as you said, EVERY SINGLE RELEVANT OPTION requiring meter, you still often have more than you can do with.

Trying to compare Homing Dash to Vanish is a terrible logical fallacy. Vanish literally does EVERYTHING in this game. Homing Dash doesn’t. There’s no punishment really for using Vanish unless the opponent is psychic. It punishes, it gets you out of the corner, it’s safe, it’s a combo extender, it sets up Snapbacks. The only thing it doesn’t do is tuck you in and sing you a lullaby to sleep.

If you don’t want the Homing Dash "abused’, there are far better ways to go about it. Simply make it 100% punishable on block. Done. Players will either have to accept the death, or waste an assist call on a poor Homing Dash. You’ll pretty much never see it in proper neutral at that point outside of Sparking Blast and people will play “proper” neutral, while casuals will have a free get in tool against other casuals who don’t want to bother with punishes.

Felt just as good as throwing a burst in GG lol

You, sir, win the internet.
Here is your crown:

Beerus, Frieza, maybe even Ginyu. This game is more like Xrd though as in it’s definitely more rushdown than zoning oriented.

How they didnt add a rematch option on the arena matches? I found a good match with no delay on the arena but couldnt rematch it.

Don’t know if it’s well know but you can actually extend combos from a Super Dash opener using j.LL2H change finisher of your choice. You even gain the HKD/Slide ability by doing it.

It would seem that Goodbye tien(chiaotzu suicide) has a much higher minimum scaling than every other level 3 in the game. Can’t make it do less than 2160 damage no matter how big the combo is. Even level 3’s that do more damage than it(most everyones). Everyone else lvl3 scales to about 1300-1600 at the end of a long combo. Tested it multiple times seems to be consistent.

Bless your sacrifice chiaotzu!!!