Dragon Ball FighterZ: Legendary Saiyans Edition

Just had to uninstall the beta so I can quit wasting my time on these bad connections. Still looking forward to the full game though.

If anyone is on my youtube some fuckers are trying to get me banned saying I stole all my videos. If you see them ever in the comments please report them. Thanks

Figures I post all this stuff in this thread months ago, now people are trying to get all my videos pulled. -_______-

Word. Playing through lag is better than fighting the title screen any day.

This game is smooth. Looks great. Sounds great. Iā€™m gonna have a blast come release day.

Iā€™m getting little lag or none at all. Lucky I guess.

People are just jaleous that you are good at fighting games and look sexy as hell, no homo :rofl:

This game needs a patch or two. Iā€™m not seeing how this is that much better than mvci

The great Dbz fanbase invasion is going to make the 09er culture look refined.

If you donā€™t think it is, thenā€¦donā€™t? Never force yourself to believe an opinion that isnā€™t your own.

Iā€™m trying to start a dialogue about the game

On a potentially very interesting note if it wasnt as hard as fuck, for the dynamic loops which I talked about beforeā€¦

-Auto combo still must always smash no matter what. They always do it. (at least in what I can test realistically right nowā€¦ since holy fuck getting multiple auto combos in one combo raw is extremely hard, its like they have almost 0 hit box), however, the following auto combos will NEVER cause a dynamic. Hell even if you loop multiple auto combos through other means the auto combo itself always smashs, but even if you never used a single dynamicā€¦ You cant dynamic.

At least this is in limited testing, I will have to brain storm to see if there is a way to reset the situation

I got a chance to play a match and the connection was smooth AF. Felt really good. Wish I could train with my team thoā€¦

Thatā€™s not starting a dialogue about the game. The quality of MVCI is irrelevant to the quality of this game, as much as people would like to harp otherwise. You just wanted to make a snarky comment, thatā€™s all. You want to start a dialogue about the actual game, how about you talk about the mechanics or actual things that need tweaking other than just throwing up a vague MvCI comparison.

By saying dumb shit i see.

Been spanking people all day in this beta after getting zero games yesterday.

These cats canā€™t handle getting their shit pushed it!! :rofl:

Word lol. I got too many RQs for a beta.

Remember though that DCs do happen as well. I DCā€™d mid match myself.

Man my anchor kid buu is putting in overtime.

Hit a nigga with Candy beam > sparking > candy beam > level 3. That dude the plug with a quickness!

these cats canā€™t block low like thats all iā€™m doing is hitting them low and beating them like that.

I think the thing is the way auto combos function in this game. They should activate once you get a hit, but its more along the lines of how NRS let you follow up with attacks in a chain combos regardless of whether you hit an opponent or not. I feel it encourages mashing, but on the other hand you can make an option select due to the if the move hits low( you knew that though). I just wish auto combos didnt let you do the whole sequence, but just 2 hits from it

Also supers activating on frame 1 even if the opponent hits you/are within their active frames, doesnt seem too fair to me. I feel like you get cheated from a turnaround in the game when you dont have the meter.

I dont have much of an issue with dragon rush as there are counters, and you can get your turn after it provided your opponent isnt in sparkling mode

2Hxx dragon rush is strong af especially if youā€™re delaying the gatling combo beforehand. I guess iā€™m used to seeing whiffed uppercuts being punishable, but its practically a shimmy in this game, in which I can see its purpose but its mashy(H in general is like crush counter)

Game needs pushblocking, even if it costs meter