Why would a deflect be canceled into a jab when its the fireball button if you dash over me?
Remember once you have successfully deflected… ahem… Im not sure how many times Ive said this now… You are completely. Invincible until it ends. You can cancel it into anything. You can not be punished. If you dashed over me, why couldnt I just press the other direction? Point is that we are discussing there is no high low mix up now. Fireballs dont push back the opponent? You only get pushed back if you did a physical attack? Well no shit sherlock. So are you saying you … don’t attack me then? Well then… I guess I was right. What mix up is there if the opponent is not attacking me? Which goes back to what I said, when moves count as a fireball, and if buus fireball also counts like this, this is actually better for combos, not mix up. In terms of mix up beams would be better. If there is some thought that again trying to screw up my inputs, again we have seen videos(or at least I thought we have ,I mean I just keep making up all this stuff constantly right)where a single deflect deflects multiple hits. It deflects as many as it needs to. 1…2…10. Whatever. So say you are trying to mess up inputs… well is there no potential rhythm to it? Or timing? Whats to stop me from just watching my character and eventually we even learn the timing by muscle memory to only press deflect at the exact end of the deflect swipe to say do another one? Do I have to attack instantly? Do I have to jump instantly?
It doesn’t matter, I can do whatever the fuck I want. And thats the point which apparently you guys have proven me right. This is what im getting at… WHAT is discouraging someone once they are block stun, even for a mil second, from hitting… back+s if the opponent has been a deflectable move.
NOTHING. There is no, oh he can be hit during recovery. Because there is none.
There is no hit him low.
There is no throw him.
You talk about oh you might jump into a fireball. Why do I have to jump into a fireball? Im invincible… Vegetas fireball is 16 or something right? Well I just went back and watched some videos I see single parrys deflecting 10 hits at once just with one swipe. So dig this. I could mash swipe like a mother fucker and try to somehow do 16 swipes or some shit. Or since I know the entire swipe is invincable, maybe ill just do it a couple times, then when I see its over… Then ill jump out, then ill decide what I want to do. Because… well… Im invincible.
I have reset the flow of the match. Can you now try to counter what im gonna do? Yes. Can you guess what im gonna do? yes. Can you try to discourage what im gonna do yes.
Can you stop me from deflecting and stopping your mix up before this. Well… No you cant. Because nothing punishes a successful parry right now. Will it be different in a new version of the game. Sure it could be, but right now in the builds we have seen. This is how it works. As for the jumping into attacks and landing again, going by what we have seen, and how other games work. I want to see it not work first. Or how hard it is… how reasonable it is. Then that can be discredited. But for other stuff still stands. What I said, for moves that count as long hitting fireballs because of the properties of the game are gonna be better for combos than mix ups, because the game is just made that way right now. I went back and I watched those game informer or whatever videos… Go watch… Lots of parrys there. Some single parrys, some canceling the parrys to other things. Nothing was punished. And these were just raw, no actual using the block stun idea with it to make it safe to do in the first place.
As for pre jump frames whatever, im not worried about anything like getting hit during pre jump frames right now because id rather error on the side of a game like GG wheres its possible than a game like marvel.
So ya, ah… not sure what the argument is. I stand by it, I think one of the games I said day one, to many defensive options, teaching that is way to invincible, no real reset system, no real throws, deflecting to hard to discourage if even possible period in many situations. Again maybe it will change but right now you guys are trying to argue that parrying doesnt matter for mix ups because… you can choose not to attack me, and that you can try to guess what im gonna do after I parry etc. Well how does that make any sense. Id rather parry when I can, make it so I take no block damage from any of these specials and then let us both guess what we are gonna do after that instead… hey im gonna block then im just gonna decide if I have to block high or low.