Dragon Ball FighterZ: Legendary Saiyans Edition

Actually it predates quite a bit by Dragon Ball Online in 2010 .

He made “Miss Buu”, they had a baby Buu and then you have an entire race 200 years later but weaker than the originals.

https://vignette.wikia.nocookie.net/dragonball/images/1/1f/Dragon_ball_online_majin_race.jpg/revision/latest?cb=20100708160914

My current theory on the female Majin in the trailer is that it’s A21 in her transformed state. As to how it’s possible, she could be a Cell-like biodroid with Majin DNA.

Apparently a shared resource between both players. Other than that, some feel it’s a frivolous mechanic that could ruin the pace and/or balance of the game for competitive play.

my issue with the dragon ball mechanic is that three of the four options serve to help your team recover
im pretty sure most of the time you’ll want the revive if any member of your team is down, and if none of your teammates are dead and youre making the wish, its probably a stomp so do whatever you want

I think the wishes would be more interesting if they encouraged you to shorten the match, not make it take longer

You also can’t even wish for a “cute girl’s panty”, it’s totally worthless.

Dragonball mechanic seems bad tbh. Of course it’s too early to say but I think it’s only going to be a detriment. Maybe make it singleplayer exclusive or something.

I’m actually looking forward to the additional meta of gathering Dragonballs before your opponent does, would add a very interesting flow to momentum shifts if it is indeed move/combo based.

BTW you can’t control which Ginyu Force to call since they come in a fixed order: Guldo, Recoome, Burter, Jeice, Guldo…

really lame

The idea of meta of getting the dragon balls before your opponent does makes no sense, because the last person gets the wish. Even in the videos shown you can see it, one person gets all/majority of the dragon balls. But it only pops up for the last person getting them. So you are just doing the work for the opponent. The only possible way to get it is before the opponent would be as ive explained right now dynamic combos give you a automatic dragon ball regardless of the hits, the dragon ball comes to you before the combo meter stops, thus it would be possible to build another dragon ball at the end of the final combo meter when it is finshed. As we have seen other combos the meter goes to you once the combo has actually finished. Also theoretically since we know you can store smashes, if you can store dynamics there is a multiple amount of ways and theories to test to see if you could get 7 dragon balls in one combo. Of course this is theoretical but again given that you can store smashes, there are certain a multiple amount of ways to test this idea before it is completely disproven.

Anyway will see who knows maybe this build will be different than the one that was just shown as we have had multiple versions of the game, and certain builds shown or that were playable even at later dates, have actually been older versions.

On a other gameplay related note talking about what ive been talking about for awhile now but since I seem to have post videos…

Here we can say at 14:35 goku starts a duck hp… since the “main” opponent is not in the air doing any potential attack when it is started you do not see the automatic full body invincibility. However once the opponent teleports, goku THEN flashes blue becoming invulnerable to the end. This is a good example showing that you do not even need to do “react” with a duck hp to become invincible, there is a specific property in the game to make it so you can NOT be hit. Once again anti air is also shown here although no one was hit. Of course seeing how instant this is and legit automatic if you will and we know you can store properties to attacks and generally you can kara cancel the first 2 frames of arcs games… well… Anyway …

On this subject as well didnt time stamp because you can just watch it yourself another curious instance that occurred in one of these matchs I saw was, vegeta does a ground combo to that thrust dive kick whatever we are gonna call it, putting him in the air, and then cancels that to the dive kick. The opponent duck hps, and they do not flash blue. This would lead us to believe that certain moves like perhaps dive kicks to make them useful and not lose to the meta of the game for free do not automatically trigger the code for the opponent to become invincible. Or it could mean that doing a ground move, canceling to move a that puts you in the air and then immediately canceling to the dive kick, in some way shape or form the game counts as as both on the ground and in the air. Which could also be plausible given JI etc in arcs games. Since technically you never actually “jumped”. although of course we do know stuff like homing dashes no matter what count as jumping but perhaps some moves do not count as a “real” jump.

Anyway a little bored maybe ill watch some other matchs see if I notice anything worth actual discussion or curiosity.

There is no meta of “gathering Dragonballs before your opponent does” because they are a shared resource. All you gotta do is play normal and let the opponent gather them for you.

more proof techs are completely invincible for a absurd amount of time actually in these videos theres a instance where a guy is being air comboed, he techs, and when he lands on the ground does a super and… it says reversal…

The only dragon ball you have to get before your opponent does is the last one.

Not even that since simply picking up the last one doesn’t summon Shenron. You have to do another dynamic after they are all gathered or whatever other method of summoning him exists if any.

Hopefully get some news about the beta at this tekken world finals this week when they have that DBZ exhibition. And man I really hope they try something at least a little fun and different. I mean man I am so fucking ready to blow up this game combo video wise everything day one right when I get it. So many ideas and people are just sticking to what “works” I guess…

On a random note, you know since the evo build, i have never seen the SSJ2 version of gokus level 3… was that taken out of the game? It never really got a good explanation as to why he would sometimes be 2 instead of 3 that I saw…

IIRC, you get the ssj3 version when you are low of health, otherwise you get the ssj2 version instead.

I always thought that was just a random glitch.

They can always balance the wishes later on and add in more(Mix and match randomly) if need be.

yea it’s a glitch

I wonder- if you have a dead body-switched Ginyu, would the revived Ginyu have the same limitations as before? Or would a revive get you the original character back?

Ya I thought I saw some people saying maybe SS2 is health wise but we have seen 3 at all diff sorts of health, so it must be something very very very specific if so. Because I do not recall seeing SS2 once since EVO build.

As for it being a bug that would seem possible if it was just not him changing to 3 and staying one. I mean his hair literally changed as well to ssj2 so seems strange they would go through the “trouble” of making another animation/sprite whatever you want to call it for it…

Thinking about ginyu and what discourages him from being lame… actually thinking about it in the videos… have we seen if ginyu himself even has a “regular” fireball? I think we have only seen him do the super fireball right? So I wonder if he himself doesnt even have a regular fireball. Which could theoretically hurt since that means he doesnt have something thats literally like part of the meta of the game itself. And a lot of the best potential combos that ive theorized for characters use fireballs. Although at the same time as well i dont think we saw him do any… ex attacks either… could it be ginyu doesnt have ex attacks? Or at least this stage in the game. Just some combonations of ginyu force take longer to come out… Im sure or hoping more will be learned by the next showing this week.