On the other hand, if the story mode is about Android #21’s revenge on Goku for killing Dr. Gero, it wouldn’t make much sense if #20 is alive, and in the game.
Watching the recent matchs from some paris tournament what I said still appears to take place that as long as the opponent does any sort of attack in the air and you duck hp you still become invincible to everything. One particular even instance showed one guy duck hp no blue flash since the opponent was not in the air, then the opponent teleported behind him and then he flashed blue after words to protect him. Again no one is hit, but the game pops up as anti air as if it occurred or again just showing the property in the game. Again knowing GG it would be interesting to see if we can store this property to other things. Also matchs still showed its still possible to store smashes as well.
techs still give you invincibility even while you move for a short time after to do whatever.
Anyway build could be actually just the gamescon pax whatever build it was, but it deff wasnt the beta build because beta that was released the public is a earlier version than those that were even playable then.
But besides that should be new build next weekend I guess at that tekken thing.
On another potential more optimal combo note for piccolo. Thinking about it with how slow hell zone grenade whatever its called is and its ability to still combo. It should be possible actually instead of that doing something after a hard slide knock down of, land immediately fireball special move cancel it immediately to special beam cannon, special beam cannon hits, and as that is happening then slowly that tracking fireball then hits after words, then rush in for another combo. Perhaps some loopish situations exist with that idea in mind as well if we could find a sweet spot on the screen. Going with that to of course it should just be possible too instead of homing dash dash after hell zone grenade in the first place, if you have the meter instead fireball, special move cancel, special beam cannon, blah blah you get the idea.
Besides that on a ginyu note, he would appear to have at least 2 different animations for calling the ginyu force when you change bodies… one appeared to just be normal animation with no one coming out, and another one where he grabs his chest and collapses for a second ala manga/anime.
I’m not sure I’m getting what’s wrong with the Dragonball mechanic. It’s not like there’s Pay-to-Win issues like with Gems or lack of competitive use like Gears: everyone has an equal chance of getting those balls and accessing the power-up. Also keep in mind that it’ll be unlikely that you’ll be able to utilize them more than once per match.
If I’m not mistaken, that’s from Xenoverse. In that game you could make your own fighter, and choose his/her race. Making a female Majin fighter is entirely possible.