Only if you think 4 frames of constantly varying input lag is âgoodâ I donât.
4 frames of delay is the best Iâve gotten in rev2. But itâs varies between that and 7-8 frames usually.
Itâs pretty unplayable. Anything over 2 frames of lag canât be considered serious, and if you throw high end variation in there, itâs even worse.
i will assume the button layouts will be light mid heavy, which is the norm for 2D anime fighters like arcana heart, GG, melty blood, etcâŚwith two buttons for both assists and perhaps a launcher button.
i seriously doubt itâll be lp hp lk hk like MvC2. seriously doubt that. thereâll prob be a high speed dodge/evade/teleport button if there is no block button.
3f delay Rev2 has the same amount of input delay as SFV, pc you can get the native input delay down to 1f which makes a 3f connect the same as console offline.
people i play in socal i get 1-2f of delay to, and i get 3f to norcal/pnw generally.
Iâm really hoping for better netcode, but xrdâs is mostly fine.
2 button dash/air dash is fine, Skullgirls does a great job at this. Having access to buttons for dash still allows the depth in gameplay but mostly removes the physical execution required for IAD - great for newcomers in my opinion.
Negative penalty is also fine in my opinion, since it doesnât disallow zoning like what was explained earlier. Typically in this system, moving forward increases your meter. Meter is usually a big deal in Dbz games (charging up ki for example).
Show me how you can do true loops (ground sequence, into air sequence, into same ground sequence, and same air sequence) in Skullgirls, despite IPS existing (and not counting double snap infinites). For those who donât know, IPS has been redundant since Encore onwards added an undizzy meter. The mechanic exists simply because Mike wants to encourage creative combos. Which is my thing, Iâd rather not have mechanics solely meant to encourage or discourage certain things. Yes, you can play around it, and the style may not totally be un-viable, but you still get the sense that the devs would rather you not play that way, and that you may likely see it patched down the line.