If you do the Duckstrong variant of the buktooth loop you’ll maximize your damage output but it requires at least one assist and you’ll have to experiment with your team to figure out which assist and timing to get the combo to work. I have to make one modification in the combo but I got it to work with either members of my team for maybe 40k less damage.
Also, anyone want to help test some combo theories. I can’t tell whether these combos don’t work because of hit stun decay or because my execution is bad.
- I want to see how Doom could maximize damage from an aerial exchange like Magneto the theory is similar to how Mags does his combo:
On point character: BnB, S, aerial combo, aerial exchange in the corner using Up+S.
Doom tags in: j.M, Fly, j.M, air dash down forward, j.M, air dash down forward, j.M, air dash down forward, j.M, f+H, some variation of the Buktooth loop.
You might have to insert an extra j.M in there some where but at best I’ve gotten 2 air dash down forward j.M’s to work but I think a 3rd is necessary before they are close enough to the ground to get the buktooth loop going but after you get the loop going the question becomes how to end the combo because as soon as they hit the ground all the hitstun decay kicks in so not sure if OTG assist combos will be practical or if you have to end it early in the air.
- I want to see if we can maximize damage off of DevilJin’s wall-to-wall carry combo. I can’t get the wall-to-wall combo to work normally let alone experiment with what I want to do. Anyways, my theoretical combo is this.
c.M, c.H, S, j.M, f+H, air dash down forward, c.H, S, j.M, f+H, air dash down forward, j.M, c.H, S, [f+H, S, immediately air dash straight down, dash, jump cancel, tri-jump, OTG s.H, S]x2…
We can work on the ending later but do this on Magneto because I know the DevilJin wall-to-wall combo works on him and do the combo from full screen away and see how far you can get. For reference on how the wall-to-wall combo works:
[media=youtube]-h_Cbp03P7A[/media]
I can’t imagine this not working because of how Duckstrong’s variation of the buktooth loop works.