I propose this format for doing this thread.
Team (Character A/Character B/Character C)
Assist 1
Assist 2
Assist 3
General Explanation
I’ll update this as soon as I can too. So discuss away and I’ll reformat it as I go.
I propose this format for doing this thread.
Team (Character A/Character B/Character C)
Assist 1
Assist 2
Assist 3
General Explanation
I’ll update this as soon as I can too. So discuss away and I’ll reformat it as I go.
Double/Cerebella
Cilia Slide
Merry Go-Rilla
I found some synergy with some of their assists, and their supers DHC pretty well.
Cerebella’s Merry Go-Rilla assist (QCB+throw) works pretty well with Double. The moment you get into cross-up distance with Double (crossing up with the dash), you can go for the dash and call Cerebella. When Double dashes, she pushes the opponent to the opposite side, close enough for Cerebella to snatch with the command throw. Additionally, you can create amazing corner pressure, harassing with the command throw and j.HK’s!
Double’s Cilia Slide can punish from mid-screen, bringing the opponent close to Cerebella. Cerebella can also confirm her level 3 off the Cilia slide, giving her the opportunity to punish things on reaction with her level 3. Additionally, she gets a follow-up combo afterward, as long as the opponent doesn’t hit the ground before Cilia Slide.
I am liking this team. To the lab!
Double Valentine
Cillia slide/Hornet Bomber
Mortuary Drop
I find that these two have amazing synergy together as their assists helps to either extend combos, get the opp off of you or to simply lock your opp down for grab resets.
Double’s slide is just plain silly plain and simple, I can’t tell you how many times my opp gets confused or mixed up by or or just plain forget to duck low. Probably because they are so used to seeing her with Hornet Bomber. Not that I can blame them as their are not that many good Double’s online, save for those who have Peacock on point and only use her as the assist. As soon as either Cillia or Bomber hits, you can go into a full combo with Valentine to gain some meter and do big damage depending on who you are fighting and their team ratio. Valentine can clear the distance with the opp super easy, especially if you set your macros to one button dash/run like I did. The pressure you can apply to your opponent, followed by either mix-ups, empty jump IAD into Hp with the nurse is just good. Really good.
DHC’s are really good and can rack up the damage if timed properly, like for example if your hit your opp with the bionic car, then follow up with flatline ekg. Depending on the team ration that can easily kill a character or bring them close to death and give you the proper spacing to set up your impending attack and poison vial craziness. Basically you can go in with overwhelming force and personally I like that. I dabbling with partners to give Valentine as she kinda reminds me of Zero, Zero in the sense that despite the fact that damage scaling hurts her really bad it doesn’t change the fact that she is still an amazing character in the right hands. Though she does need a partner to back her up in the tough times and if I had to choose between Cerebella, Parasoul and Double, I would have to go with the latter for preference and versatility. Even if Parasoul’s Napalm Pillar is just plain retarded.
Double/Peacock
Hornet Bomber: HK
Item Drop: HP
Do I really need to say more?
Cerebella/Double
Excellabella
Hornet Bomber M
Cerebella with hornet bomber gets people into corners ridiculously easily, then puts them into safe resets with horner bomber locking them down as needed. Double zones out ground approaches, with the AA grab covering the air, double easily dashes to where they land after the assist catches them for a full combo.
Parasoul/double
pillar/ LK butt
You can’t duck lk butt on block ever unlike mk and hk. Think about that for a bit in context of para and then vomit
Also jump hp + pillar + crossup dash derpppp