Double Tap, new build for April 9th, 2016

Mixamo announced today that models made with Fuse can get auto rigged for free so I made a few mess around models to test the pipeline.

http://dt-engine.com/?p=29

https://www.youtube.com/watch?v=85OnyVgNpDo

Animations are fucked up.

New update
http://dt-engine.com/?p=42

https://www.youtube.com/watch?v=4Em26jmck30

Its looking great. Looks like a good contender for street fighter

Looks like you are going to have something to compete with UFE. Nice Work!

Damn it’s been a month since I’ve posted, here’s a new video
http://dt-engine.com/?p=48
https://www.youtube.com/watch?v=H0Qdnes8Oak

I didn’t notice it before, but is that a meter showing recovery time above the health bar? That’s handy.

Yeah that’s hit/block stun, only works with grounded attacks at the moment (nothing that goes into a knockdown)

the camera shakes way too much during a hit

Toned it down a bit, new vid
https://www.youtube.com/watch?v=zDHYudFhtN4

[quote=“spudmastaflash, post:130, topic:168963”]

Toned it down a bit, new vid

[/quote]

Looks great and the videos make me want to play it. :slight_smile:

Gettin’ there!

new vid
https://www.youtube.com/watch?v=kNoXv5WtxjM

another
https://www.youtube.com/watch?v=Kr1VAqMMKYM

new video
https://www.youtube.com/watch?v=A_vw4UzENow

this looks great. need anyone to work on music?

New footage:
https://www.youtube.com/watch?v=fnS6rcVxU28

I might! Got anything that you’ve done that I could listen to?

Playable build!

  • Bunch of bugs with versus mode still (KO, meter, health) so I recommend just hitting training mode.
  • You can edit your key bindings in the input options. If your controller isn’t recognized at the beginning, navigate to the input options and please report the name of your controller in the device list (I need to add ones that aren’t recognized)

Movelist:

  • 6 attack buttons (SF style)
  • Lots of command normals
  • Light Fireball, QCF LP
  • Medium Fireball, QCF MP
  • Hard Fireball, QCF HP
  • Fake Fireball, QCF LK, can cancel into normals
  • Somersault Kicks, QCF MK. Has three followups on collision:
  • Double Low Kicks, QCF LK
  • Double Drop Kicks, QCF MK
  • Double Up Kicks, QCF HK
  • Corkscrew Kicks, QCF HK
  • Double Palm, QCB LP
  • Spin Chop, QCB MP
  • Double Upper, QCB HP. Has one followup on collision:
  • Double Smash, QCF HP
  • Light Dragon Punch, SRK LP
  • Medium Dragon Punch, SRK MP
  • Hard Dragon Punch, SRK HP
  • Light Spin Kicks, QCB LK
  • Medium Spin Kicks, QCB MK
  • Hard Spin Kicks, QCB HK
  • Jumping Light Fireball, QCF LP (in air)
  • Jumping Medium Fireball, QCF MP (in air)
  • Jumping Hard Fireball, QCF HP (in air)
  • Light Divekick, Down + Forward + LK (in air)
  • Medium Divekick, Down + Forward + MK (in air)
  • Hard Divekick, Down + Forward + HK (in air)
  • Powercancel, MP + MK on collision (FADC on crack, can cancel in to any jumps, any dashes, and attacks), cannot be performed out of specials on block. Costs one bar of meter.
  • Parry, MP + MK in neutral, almost exactly like Ryu’s in SFV (I had it first I swear!) but better frame advantage

Cool.

My stick is reconized in-game as SoulCalibur V FightStick TE

Inputs won’t let me bind any of my stick’s inputs.

I’ll put up another build for you in a second, thanks for trying it.

Had a buddy over and played some matches while streaming, here’s the footage.
Edit: will post vid when it’s on youtube

Here’s a new build for you

Lemme know if it fixed it!