DotA 2

HoN used to be better than DotA before they ruined it. DotA2 has a lot of unnecessary glaring flaws. It’s very sad.

Invites are cheap as dirt nowadays, no one in the right mind will pay for an used account with dota 2.

I’m curious, what would you be able to elaborate on those flaws you see? No sarcasm or anything I am honestly curious.

I’d like to know as well.

Yeah I’m not willing to pay for one but since I skimmed through the thread and it was mentioned that everyone gets a few invites so I’m willing to wait if someone wants to share one. I’m surprised that I never got one through the website :confused:

Yes they will… there were people paying 40-50$ for accounts not too long ago and 10-15$ is an easy sell these days (Or full retail games on steam once they become tradable). Plus one of the accounts SteamID is “Linsation”, I can sell that to an asian for millions!!

Yesterday I had a sniper that rushed hand of midas… but he didn’t get it till 18 min in the game…
Unless it got buffed since I played DotA, hand of midas is stupid to get past the 10 min mark… unless maybe hard counter chen trolololo
Why must I carry these people on my back =[

Keys still selling for $$$ on ebay lawl. I already quit the game out of boredom around 2 months ago.
Needs more carries.

Lycanthrope today kids, get hype!

Crazy that accounts are on Ebay, lol. I know someone who’s sitting on 30 keys.

  1. Copied glitches and coding mishaps for the sake of making it a 1:1 DotA port at the cost of making any sense. Anyone who isn’t familiar with the gazillion of DotA exceptions, issues and stupidities needs to waltz through a giant list of retardedness before he understands half of what is going on.
  2. Expanding on 1): Copied several other stupid limitations (lacking “Hold” option, no unstuck mech, fog vs unvisited area [woohoo, this is patched out in Dota1], etc) while implementing a lot of REALLY stupid shit (ability ranges…)
  3. No concede option and not planned to include one - with the most stupid reasoning ever, too.
  4. Spanning over to DotA: Patching issues. Way too frequent and too random patches. A lot of very stupid decisions on the balancing process. Massive powercreep. Strange shizzle which tries to extremely artificially tweak the way the game is played because Icefrog prefers to balance for the masses/spectators than for the actual players (hello reliable gold).
  5. Several ‘smaller’ things where I’m unsure whether they’ll stay this way or get fixed later: No apparent rating system, iffy stats updates, (personal issue which isn’t actually “bad”, but I miss it: lacking stats in general), no pingcheck outside of the game, several things which are impossible without console, different resolutions massively in-/decreasing viewable field, using Steam language check and nick instead of having separate options, …

As the most glaring flaws off the top of my head.

You have a few valid gripes, but the ones that I’ve highlighted above really aren’t fair. You need to take yourself out of the mindset of playing a completed game. Recognize that this title is still in Closed Beta and nowhere near completion.

Patches are too frequent?

Well how else are they going to implement all of the heroes to get the game to DotA 1 status? Once they catch up to DotA 1, I’m fairly certain that the patches will slow down. The implementation of skins and other cosmetic items may lead them to follow the “2 week method” of League of Legends to still keep content flowing, but once a week will probably die off.

No rating system?

Actually, there is an ELO style system implemented into the game, we just don’t see it openly. Also, your profile will have a level system *eventually. *You can clearly see that in the lobby. Again, the game isn’t done, this is CBT.

Obviously you can see that my main point is that things missing from the game now don’t necessarily reflect on the final product. Working in the PC gaming industry I see this a lot. TERA and Dragon Nest, for example, were waaaay different games in Korean CBT than they are now. Let Valve cook, man. They most likely won’t let you down with the finished product.

Saying stupid that many times without offering any “why’s” makes you look stupid yourself. And saying shizzle makes you look like a douche, my nizzle.

That’s why I wrote “Spanning over to DotA”. I’m not talking about the fact that every week they polish their game and add a hero. I’m talking about Dota1s patching frequency.

No APPARENT rating system. Like, we don’t see it openly.

That +the W/L ratio updating randomly and missing out several games will probably get fixed, yes. That’s why I wrote this first sentence.

They will make a Dota1 with updated graphics and some neat stuff like matchmaking, reconnect function, etc.
They won’t fix Dota1s faults (they passed that opportunity and openly stated they were gonna copy the glitches),
They won’t add a concede option (at least they stated as much) and they possibly will add the usual F2P irkies (DLC Heroes && stuff)

It ‘will become’ what it is right now - a very fun game with a solid competitive base. It won’t become what I hoped HoN would be,
and what it could’ve become. It’s not actually DotA2 but DotA1.1. I understand why they did it, and I can’t blame them for doing so,
but I do feel it is a lot of wasted potential. The MOBA genre is still completely unexplored, and with the Valve-backed DotA2,
and the casual appealing LoL basically occupying the entire market now, I doubt we will get a really really good game anytime soon. I’m sad on that.

“Blizzard’s Dota”

[media=youtube]bWymJSal9IM[/media]

Some cool concepts buuut… a lot of it… ehhhhhhhhhhhhhhhhhhhhhhhh Starts at 22:05

Thank god for that. Open rating systems are the worst thing for a MOBA.

What’s bad about me knowing that I’m 1500/1700/1900/3000 rated and what other peoples rating in relation to that looks like?

It has the downside of alienating players because of their MMR (forcing them to play support, harrassing them, whatever). What’s the upside? Knowing you’re better than someone else on paper? I just found the general experience (from the community-side) in DotA2 a lot less crappy than HoN.
People get to 1700s and think they’re god’s gift to MOBAs.

Surely it doesn’t make a difference if the matchmaking-system is good. Then again, I suppose it wouldn’t make a difference in DotA2 anyway, because of the way matchmaking works…no lobbies.

People get harassed when they suck anyways, and people can just decide to not pick a support (there is no ‘forcing’ unless like in CM when everyone else is quicker than you). It’s not like anyone listens to his team anyways, particularly not if he doesn’t know shit.
An upside for a ranking system f.e. is if I want to start an Inhouse or a Clan I can actually put a minimum requirement in and am not forced to play 2-3games with each person that claims it’s a masterful player when they hardly know how to buy items.
Another upside eg is that I can see myself in relation to other people, a) knowing how hard I have to try; b) checking my distance to ‘known’ players; c) seeing how much I have to play/win to get into the MM section I want to be in, etc.

Eh well, I guess there are always those who are desperate enough.

Outside of my key, I’ve already gotten 3 extra invites, 1 of which came with 2 extra invites (from playdota.com), and 2 invites yesterday from valve. Gave them all away.

So how exactly am I supposed to build Dragon Knight? I’ve been going mid mostly and building Urn, Bottle, Power Treads into Helm of the Dominator, BKB, and Heaven’s Halberd. Don’t know if this is optimal or not or if there’s something else I should be rushing.