So how often are you have the spells and meter on hand to do these combos?
What’s the damage numbers?
the raw combo without going into otg chatic flame does 530,000 , about 20/30 thousand more then the normal teleport combo.
Alright cool, thanks.
Can this combo work when you’re backed in the corner?
Yes , works anywhere on screen except when you have your opponent right in the corner , in which case no teleport or flight dash is necessary , u just jump and do the loop.
All the time. I charge mid combo and Morrigan is one of my mains as well so im constantly spamming her assist that gives meter
[quote=GomuGomu, post: 6676401, member: 14207]
So how often are you have the spells and meter on hand to do these combos?
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Also i dont know if you noticed but some of those combos take 0-1 meter to do[/quote]
New video online of dormammu tag team combos!
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I’m rewatching the video and I wonder after you activate Flight, did you hold UF for a bit, then ADUF, ADDF into j.M?
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heres my entry
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5 stalking flares
Hey guys wondering if you can critique some vids of me granted we do play bazed out while its being recorded so sometimes people trip out while playing. I will post 1 where i win and 1 where i lose but there are others on his chan. I play Dorm/Task/Wesker and Dorm/Task/Wesker(tho it didn’t get recorded that night).
Give me some tips!
[media=youtube]TD_36UvvysA[/media]
[media=youtube]7xbsbvZvRak[/media]
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Dormammu Solo Corner Relaunch, tested successfully on Trish, Cap, Storm, Vergil, Wesker and Zero so far
Can you ensure you get the exact same distance everytim for the characters you’ve tested? IE. is there a little room for error? Does it work on different characters than the walk forward version does or something?
Not trying to be over critical lol
Ahh cool.
What I meant by that was, on some characters (small ones or those with odd hurtboxes like V.Joe, Wolverine etc.) you can do an air series, land, walk into the corner or just get as close to the wall as possible and do a flame carpet and the same slow juggle occurs. Sorry for the confusion lol.
I’ve been testing it and it is character specific. It still works but you must start it differently depending on the character size. Hitting a jumping normal like minimum height Air dash S or H makes it easier. Here is the list:
starting with cr. l, s works on: cap, storm, trish, vergil, zero, wesker (difficult), wolverine, magneto, Taskmaster, Spencer, Nemesis (take a slight step backward before flame carpet), Doom (slight step back before carpet), Dante (slight step back before carpet), Phoenix Wright, Chris, Morrigan, Chun Li (step back), Ghost Rider (step back), Nova, Hawkeye (step back), Dr. Strange (step back), Dorm (step back), Iron Man (step back), Thor, Spider-Man, Skrull (step back), Phoenix (step back), She-Hulk (step back)
starting wtih S. works on: viewtiful Joe, Firebrand, Arthur, Amy (take slight step back before carpet), Haggar, Frank West, Strider (slight step back before carpet), Deadpool (step back), X-23 (step back), MODOK (step back), Hulk (step back)
starting with cr. l, cr. h, s works on: Sentinel
does not work period on: Raccon, Tron, Hsien Ko, C. Viper, Akuma, Ryu, Iron Fist
The good news is that most of the characters that it does not work on or is very difficult to work on can either be killed in a regular combo anyway or are just not very threatening characters in the first place
What’s the damage?
I mentioned this back in Vanilla, but no one ever bothered to do a video. Do you mind if I add this to the main guide?
Instead of dashing back, you can also hold back after the superjump to get some distance on your opponent - it puts you in the perfect spot in a lot of cases, but only works if you start in the corner.
yea, I tried the back jump variant as well. The reason I started doing the addb version though is because the super jump back version whiffs on more characters. But sure add it wherever you want!
hat’s the damage?
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I’ll check the damage. It isn’t a ton more than other combos but the point is that it saves your assist for later in the combo