Dorm Changes In UMVC3

Dormammu is an offensive beast now. His rushdown seriously got like 3x better now. He can still zone somewhat but I really think it’s not his primary focus, just something to do if they’re at the other side of the screen and you don’t feel like throwing a finger shot just yet lol

I think if you do want to zone, it’s good to use assist cover now. Flame carpet really can’t be relied on to get you out of jail so you just have to get out of the habit of using it in certain situations.

His zoning/counter hit setup game is pretty monster as well with the buffs to the spells.

Is it true that 2 blue spells got buffed in some way?

Frames 11-24 are invincible, pretty random

As someone who does a ton of zoning with Dormammu, I feel the Flame Carpet nerf is nothing. You shouldn’t be standing next to it anyway - most characters just go behind Dormammu or hit him with a beam anyway. Place Flame Carpet, back off, and then when you block your opponent, pushblock him into the Flame Carpet - free Chaotic Flame.

So what does this exactly mean for its use ability?

no one’s found any use for it yet, since no one really uses two blue

Straight up or at an angle?

Hmmm maybe for a block string, but then again why waste those charges when a fully charged Dark Spell is so useful.

Air X Factor, Dark spell character kill or go for basic combo ender.

I guess you could do that, but since I’m only one charge away from 2C1D, I’d save it for something else. Besides i NEVER have just 2blue charged. I got in the habit of always alternating starting with 1 red and then I charge 1 blue for obvious reasons

Actually, all of the liberations have invincibility frames from 11-24.

precisely, but do they all still negate projectiles like in vanilla? The guide does not say they do. did you notice this, Karst? In either case ill have to do some lab testing to find out

Both work, straight up is easier.