Doom missiles - the future... or not? read more

So I hope people trying to find anti-missles watch Yipes vs Chirs G.

There was a lot of tech to steal in that match.

So much nonsense coming from just one person.

How do you do it?

I am sure that is not even true. On topic though, Missiles as great as they are, is not the end all assists. That being said, outside of Morrigan/Doom (Kinda funny its kinda the new clockw0rk) it’s just annoying. We have to drop what we are doing to avoid these missiles then go into our game play again. In most setups the opponent can’t capitalize because they are not in position because you are too busy running away from the assist.

We can also agree as mentioned that Doom can be punished hard due to being out for so long. All beam hypers hit him and Strange’s SoV hits him if the opponent is next to him, shit even the Strange’s counter super can punish if you wait.

My only thing about missiles are 1. It is f’ing annoying that they can hit you will coming from the ground and 2. They come on a pretty damn good character. Vajia is more of a lock down/pressue assist and that’s even harder to punish and tracks. If Heisn-Ko was a better character we would see more of her golden armor assists. Cold star, Dagger, Bolts, etc are beastly assists but are all tied to characters that range from low to mid tiers and thats more the issues. The future is playing these characters for there assists and hopefully find more tech with them then seeing more x/y/Doom outside Chris G’s Morg/Doom team.

A lot of it is just tools in the neutral that I’ve already posted up in the spacing thread already.

It’s a really good assist but it’s an assist that has enough ways around it that people will learn in the future. People just make a big deal about it because it forces you to do something different from the other assists. Which is fine because there’s too many assists in this game that pretty much do the same thing and it’s just a matter of which does it better.

There’s no more really strong invincible assists anymore so you can’t blame people for using it. At the same time there’s already enough strats and team compositions you can use to work around it. Any team with Dante on point or with jam session assist shouldn’t have much trouble fighting missiles that’s pretty just a given. Jam Session is easily the best assist in the game vs. the assist and Dante on point as we’ve already seen has a ton of tools to fight it.

Missiles is easy enough to fight against vs. most characters any ways. Rushdown characters don’t really utilize missiles that well outside of combos. Any strong spacing/projectile based team will blow up missiles regularly being called by a pure rushdown character. It’s the combination of the assist with more spacing based teams that makes it really strong but…not impossible to get around either.

Missiles is more or less the Wesker of the assists. Really good but not without significant holes except on very specific teams and in general more fightable than people make it out to be.

Nikes yo.

why has no one mentioned taking the missiles so you can call an assist at super jump height?

thats taking it a little far no? seems like only specific teams can really exploit the weaknesses of hidden missles while many more teams can exploit their advantages.

not to mention their combo breaking attribute being huge in a game thats moving more toward “you get hit and not only do you die but your next character will prolly die too with the same chance for your last guy to die as well” .

missiles are one of the elite few assists that can stop characters from chilling at the top of the screen reliably.

being attached to anchor doom isnt all bad either because doom has a solid amount of hp that lets you make a mistake or two (sometimes more) when you call him. sometimes it can be advantageous if someone blows a bar or two trying to take doom out and it doesnt and they no longer have the threat of meter. strider is a way better anchor tho

doom and strider still are a good shell imo maybe together they will be the future.

Doom and Strider together is alright. Nothing amazing like Mag Doom or Morri Doom. With my team specifically its more about just having one character that can really abuse missiles and then having one pretty self sufficient anchor with a strong assist in the back.

Doom with Strider assist is alright but nothing most characters with strong movement or projectile game can’t handle. If you happen to switch Strider in with Doom behind him…Strider makes better use of plasma beam than missiles any way. Striders projectiles are way too low on durability to reliably back up missiles.

The best Strider Doom will ever get to in this game probably involves Strider in front of Doom with plasma beam and getting TAC kills off hits to keep Strider big on meter. Its just Strider is too good an anchor to really worry about that ATM.

As for the other stuff…you could make a list of a lot of teams that can simply fight missiles assist pretty well. Its not like Wolverine plus missiles is that hard to fight off. Even with the shit that actually floods up the screen like Morrigan or Magneto…people just need to be more creative with their teams and approach. People will be forced to use more projectile heavy characters/teams to deal with the missiles but there’s a wide selection of that in this game any way.

People are still trying to run their melee centric teams that normally beat other people but falter to higher level players with hit box flood + missiles set up for their team.

Missiles and Vajra are both a bit overrated in their ability to control super jump height also. Missiles with the average point character isn’t going to completely shut down Trish or Magneto from flying around in the air. Aerial attacks from characters like Magneto (jump S, mag blast) will easily stuff a bad Strider call. Big aerial hit boxes can really fuck with Strider assist and he’s not that hard to fly away from since the tracking stops before he actually falls.
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Why do people think getting hit by some missiles in the air is so bad? You can actually use it to your advantage sometimes. Dont forget, getting hit by them in the air gives you access to 3 more air actions every time + the ability to call assists.

Compare that to Vajra where if you get kicked down out of the sky for doing something as simple as air dashing, you face death from an Doom OTG st.H, Wesker Gun shot, Viper Seismo, Vergil OTG XF, Dante cold shower etc. You dont get killed by getting hit by some missiles in the air.

Mystic Ray assist blows up all missiles as a fullscreen countercall.

Shuma Gorath is the future.

all of those characters except wesker can confirm off of missiles from SJ height too cant they? both assists are top 5 easy and they both have their weaknesses and strengths depending on whos using them. i personally think missiles is better as an assist because of how often it breaks combos but vajra comes with strider who can run it back much better with xf3

Its pretty hard to convert off of missiles at superjump height with most characters due to the hitstun scaling on missiles and the fact that they bounce the opponent upwards when they hit, which puts your opponent at heights you cant even reach sometimes. To confirm them hitting + have enough time to start a combo off them, you have to be very close to them. With vajra you can be 3/4 of a screen away and confirm into a combo or mixup depending if it hit or not without really having to confirm anything.

vajra is strong but if you can’t reliably otg after it it loses a bit of its luster
yes, i think it’s a top assist. it’s about as easy to play around as hidden missiles with the homing, of course besides the thing about taking missiles
strider is a little bit easier to kill out of vajra assist but that’s just a small thing
strider really i feel goes with viper vergil dante wesker, slightly less with doom deadpool chris nova modok morrigan zero etc
not that many vipers, not many dante striders, some wesker/verg striders, 1 doom strider (not as good as some people think), few zero striders, few morrigan striders, almost no chris deadpool modok striders. obviously there’ll be others

2 big hitters that don’t benefit from vajra highly, or at least as highly as missiles, are magneto and dorm wew they won evo.
it’s just not as common as missiles atm, and obviously post fchamp evo missiles are going to have a boost in play
i do think vajra is part of the future, missiles has the results right now (and thus more people were play it for a bit, and so i made this thread)

alot of characters cant self otg into full combos either… comparing the assists in a vacuum is only partially productive anyway… do you think the strongest vajra teams are better than the strongest missile teams? likewise do you think the most effective point characters get more mileage out of vajra or missiles?

the game is still relatively young so who knows how it will end up in the future… but the fact that missiles can stuff vajra and potentially break a confirm off vajra would have me bet my bison bucks on missiles.

what is the doom strider match up anyway? that would be pertinent info

Magneto doesn’t have too much of a problem converting off air hits from missiles into combos but a lot of other characters have to work harder or too hard. Viper doesn’t really have a lot of leeway to convert off of it from super jump height unless you really get your stairkick loop game down and sometimes you may just not be able to get over there fast enough to convert from it.

That’s the main reason why Mag + Missiles is so good because Mag’s abare and movement speed is so strong that if you get smacked by missiles you’re most likely going to eat a combo. Much more likely than with a lot of other characters.

Teams with point character + Doom/Strider will start to rise in the future I know that much. TAC options + solid assist for doom + great anchor is a good set up. Not the most crazy DHC and THC tech but it does enough things in the neutral to be pretty solid. Especially since both Missiles+Vajra or Plasma Beam + Vajra provide really strong assists to back up a point depending on what you want.

JRosa is pretty well known for his Morrigan+Missiles+Vajra and there’s another guy in Cali (forgot his name) who has been doing alright with Viper backed by Beam+Vajra.

i dont play viper and i suck anyway but i figured she would be able to convert off sj missiles with ex burn kick -_-

missiles has more uses than just sj height confirms though

I mean she probably could. I still have to learn some about Viper’s abare and what not but that’s pretty meter exhausting for a hit confirm even if it works. Against some teams you’ll have to blow that only meter at the start of the round to get space or clear something up that will otherwise blow you up. Then you’re left without meter for that specific confirm.

yeah it would prolly be pretty terrible but worth it even if it you had to blow xfactor to kill morrigan or other problem characters… id think viper was prolly better with strider anyway ~_~

Well that’s why I like my team since if I’m basically always trading off between missiles and vajra falling down on the opponent. If seismo hits them as vajra is coming down the seismo basically gains a hard knockdown property. The missiles just allows me to buy more time to put seismos and lasers on the screen so they are limited in the ways they can approach me until I get room to call Vajra again.

Ideally Viper can do well enough with just plasma beam + vajra but I prefer having missiles for covering up the aerial and giving Viper one more GTFO me option. A strong Viper already has enough ways to prevent getting clean hit and then missiles just adds on top of that. Plus you can get really easy combo extensions with missiles. Both assists make Viper a lot easier to play and less reliant on rapid seismos and such.