:eek: This is a list of probable TA! fillers. They are organized by how many hits precede Michelle coming in (including the B!).
For example, [Asuka] d/f+2, 2,1, 2,1,1+2 B! is considered 6 hits, so only TA!s listed in the 6 hit and over categories will work, spacing and character dependent, of course. The list doesn’t go beyond 8-hit starters simply due to practicality, although there are TA!s that will hit above 8-hit starters. The parenthesized numbers are overall ranking in damage approximately; remember that juggles scale down as they continue in hits, so this is just a general approximation. Fillers are ranked by damage, descending, within their starter (hit number) threshold.
4 hits: 1,2,3_4,CES 3, 1(1) Note #1
4 hits: **1,2,3_4,CES 4,1+2 **(3) Note #1
5 hits: 1+2,4,b,f+1+2(1)
5 hits: b+2,3,1+2(4)
5 hits: d/f+4,2,b,f+1(6) Note #2
5 hits: f+2,1,2(7)
5 hits: d/b+1+2,1(9)
6 hits: N/A
7 hits: WS+2,2,1+2(2) Note #3
7 hits: (d+2),3,1(5) Note #4
8 hits: d,d/f+1,2(8)
8 hits: SS, d/f+2,3,2(9) Note #5
8 hits: f,f+1,4(10)
Wall: 1+2,4,b,f+1+2
As shown, the sweetspot for Michelle seems to be the 5 hit mark, but (d/f+2),3,1 is incredibly reliable as part of any TA! and is probably your best bet for the success rate to damage ratio. If you have a partner that can capitalize off of WS+2,2,1+2, then you have a super beefy TA! at your disposal, but it is incredibly hard to follow up after. 1+2,4,b,f+1+2 is almost as hard to follow up after as well and does more damage, but has a much lower TA! starter threshold. Notably absent are any unique 6-hit starter TA!s. At the wall, her optimal TA! (which also happens to be her optimal wall combo ender) is the undisputed 1+2,4,b,f+1+2.
Note #1: You can replace 1,2 with d,d/f+1 for the same success rate but 1 less hit and 1 more point of damage.
Note #2: You can replace b,f+1 with 3 for the same results.
Note #3: This is incredibly difficult to followup after. You can charge the second 2 for 2 more points of damage.
Note #4: Remember that d+2 must miss for the rest to connect successfully at the max TA! starter threshold.
- –If you do manage to connect with the entire string (at lower starter levels), you will do 1 more hit for 3 more points of damage.*
Note #5: The sidestep here is recommended to prevent the Swift Step transition from flying under your opponent.