Don's Arcade aka Astro City: Torrance/Carson Fridays 8pm-3am

but i am the only kuya joe, right?

depending on how i receive mvc3 i might make my triumphant return next week
actually i still wish you had tekken 6, hahah
they had some 8 hour long tekken 6 tournament in japan the other day.

You should return. You are missed.

No one plays Tekken here just like no one plays 3rd Strike here anymore. With MVC3 out I realized the days of the complicated intricate fighting games are over. Everything is just so user friendly. I really don’t play anymore. I just see my place as a dojo where people gather and come to play each other and level up.

Here’s my movie analogy: Userfriendly fighting games like MVC3 and SSF4 are like Godfather 1 i.e. very entertaining and easy to understand. Highly technical and hard to learn fighting games like 3S are like Godfather 2 i.e. hard to understand at first but very intricate and complicated. Both films are masterpieces but I find myself always watching Part 2 more because the more I watch it the more I learn new things. Part 1 is fun but so easy to understand that I don’t watch over again that often.

:frowning:

lmhs sj mmhs land super

its marvel baby

Hey Dander. I read on the forums that you hate MVC3. For me it’s like whatever. But for you shouldn’t your MVC2 skills you got translate into MVC3? Shouldn’t you be good at this game?

That’s the quick and dirty version.

The evil version is:

2A 2B 2C 6C 236C 623(two attacks) then 236 (two attacks), DHC into character with a Hyper with continued combo possibilities…

Factor in something V.Joe’s slow down, and then the combo can extend further… the evilness of it all =D.

After playing it for so long this weekend, Dander’s not wrong about that combo set up, since literally every character in the game can do that. But that’s not necessarily the actual best combination for every character, and then you can factor in assists that can continue your combos just because they can pick up the other guy off the ground.

There’s a dry way to look at it which I can agree with, but that just makes it more accessible to people, which I don’t see what’s so bad about that.

Off topic, ANYONE here know what they’re doing when it comes to modding a TE stick? I grabbed one of the PS360 boards and had a friend try to mod it but long story short my stick don’t work cause of fail modding. :frowning: Any help?

If they are still available go to Fry’s and buy an old TE stick and switch the board with yours and then return it.

I wish it was the board, it’s all the wiring that’s snipped and looks out of place. Remind me to just go to the tech forums here and find someone in the local area that could do this like a boss.

“Here” as in your arcade or as in America?

I know that hardly any new people play Tekken competitively here because everyone is too good. There’re no beginners anymore. If you want to learn you’ll get destroyed. The same people who played Tekken 5 years ago are still playing and they’re even better than before. It’s not like SF4 where it’s an entirely new system, Tekken 6 is just a more refined Tekken 5.

Hopefully TTT2 or SFvsTekken will bring it back though.

I would sit down and play Tekken, but, I never liked it. Tried it once, it’s actually fun to me, but there was never a big enough following that I knew of around me that I didn’t get into it. Bought Tekken 4, never got 5, and that was just fun to kill time. If I had known of SRK or something else for Tekken, I probably would have been balls deep in that.

But now? MVC3~

“Here” as in my place and today I would say for America as well. Well for 3S anyway.

Tekken is my brother’s game so I’ll leave it alone.

As for the new fighting games now (MVC3 and SSF4), they really are user friendly. Saying that however it’s totally understandable because that’s why the whole Three Series failed, too many different characters and too technical. I don’t think Capcom will ever make a game as technically refined as 3S ever again. It just doesn’t sell especially in America. But it does seem that Super is getting a little more technical then it initially was.

But I still like the culture of fighting game players especially the Capcom fighting games so I’ll continue to host for the new guys because I want them to have a place where they can have an arcade setting. But I will not do this for MVC3 alone. I want some Street Fighter to still be played here. So when I return it will be two MVC3’s and two SSF4 set ups. And arcade rules since I like preserving the old annoying archaic way of waiting in line. I’m old school. I hate two out of three games.

But ya I understand that the world is changing and the old era is quickly becoming obsolete. If I had my way I wish MVC2 could be played forever.

I still don’t think that Street Fighter is gonna be pushed out because of MVC3, at least not because of it alone. I think their may be a blending of the two groups a bit in the way of how the games are user friendly, and pick up and play ( especially MVC3, and I will stand by that ). I for one am having a lot more fun with MVC3 than I ever did with Super 4, and I will love 3rd Strike to death. I may not be Super 2 era, but I will throw my hat in with the 3S Old Guard.

I feel like things like “depth” and “competitiveness” are illusions. If a game is played for a long time, played often, and played by many, it usually gets pretty deep regardless of what game it is. Even the “deepest” game doesn’t get very deep if no one plays it (hi Virtua Fighter!) and even shallow games get very deep if everyone plays it (hi SF4!).

Also remember that people are picking up things really fast nowadays. We didn’t know about Urien’s SA3 setups until like 2-3 years after 3S came out. Nowadays if someone in Japan discovers some option select, we know about it in mere minutes.

And let’s not forget that the ability of players now, new and old, has gone up. Which means we’re already looking for things we saw before in games years after they came out, so the average gamer now is smarter than before, it’s just a matter of the times and keeping up. HD Remix and SF2 are still being played like crack fiends to this day, and I’m willing to bet that there’s more interest in it thanks to SF4. That is NOT to say that the SF4 crowd is keeping the SF2 game alive and going, that game has its own group to thank for that.

Funny you say Virtua Fighter, I remember being all over that game when it was first released with the PS3, mostly because of the Judo fighter Goh. That game, I swear had so much to offer, but jesus it could not get off the ground like the other games. Just another game I wish had a bigger group to play with other than literally three people total.

But a lot of people all the time tell me that 3S is too complicated to play and that’s why they don’t bother learning. An article in EGM about SF4 said you needed a Phd to play 3S. The same can be said with Virtua Fighter. So there is some truth that some fighting games are deeper and more complicated than others and it is not a complete illusion to believe so. Mortal Kombat is a much easier game to learn and understand than SF2. True story: I never knew how to two in one combos three years after SF2 came out. It wasn’t until ST that I finally understood the concept of two in ones lol. And that’s when my main was Guile because you really didn’t need to two in one with Guile to be successful.

But I realize now that the “culture” of 3S for the past 12 or so years really only existed in Japan and a few places in the US particularly So Cal. It was only the dedicated few in places like FFA and Golfland that truely “got” 3S.

IMO “competitiveness” is definately not an illusion when it comes to fighting games. It is the main driving force on why we play these games. Especially in my place. I don’t want to support a scene where everyone sucks. And if people at my place do suck I want them to get better. But we got a decent group here so we’re not that bad.

If you enjoy doing something, ANYTHING at all, why would you not attempt to excel at it? To be the best at it? That’s my mentality when it comes to pass times and hobbies. I enjoy what I do, and I will do the best I can at what I enjoy. YOU PLAY TO WIN.

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Well first of all game magazines don’t know anything about fighting games anyway. =)
I think as long as you’re having fun, you don’t need to know EVERYTHING about the game before you play. You don’t need to know that Sarah’s 6K will beat all elbow-moves in open-position or something weird like that before you start playing the game, haha.
In basketball, it’s like saying "I don’t want to play basketball because you have to learn the triangle offense and how to dunk before you step on the court so it’s too complicated."
As long as you have people to play with and if it stays fresh and fun for everyone involved, it’s fine. That’s why Tekken and 3S (and Starcraft: Brood War in all countries other than Korea) have died, 'cause the only people who know how to play are really good and if you want to get into it you have to endure 100-0 beatdowns from everyone before you can even begin to think about winning, which is not fun for most people. That’s why 3S saw a little resurgence at your place when we had Jason, Ijhman, Neal all trying to learn at the same time, because they had people in their skill level to grow with. And if they wanted to test themselves further, they had JR / Jeremy / Cerritos Guys / You to play against.

I meant to define “competitiveness” as something that determines how good a game is competitively, a synonym for depth.

When Halo 3 and SSBB came out you had all these theoryfighters coming up with “competitiveness compared to Halo2/SSBM” and crap like that and it was kind of sad. As long as people continually challenged themselves and tightened up their game, they can create a competitive scene for almost anything.

See, Jeremy quit VF because it wasn’t fresh or fun with just 3 people. There was no big challenge, or no variety of styles to experiment. I mean sure he could’ve learned all the counters and frame flowcharts, but it wasn’t necessary to win with such a small sample size, nor was there a big incentive to win consistently.

Much love.

And yo, fuck StarCraft. THERE. I SAID IT. GIVE ME TASTELESS, I AIN’T SCARED. SCV BUNKER RUSH ALL DAY.

Ya citing something from EGM might not mean much but that quote of having a Phd to try to understand 3S is a good way of explaining how a lot of beginners feel about 3S.

The unique thing about playing fighting games especially Capcom fighting games is that they require fundamendals. Yes you don’t have to know everything but you got to get the basics down to even get your foot in the door for these games. For 3S the fundamendal of parrying is just too difficult or overwhelming to get into.

To me fighting games are weird in a way because you only have fun when you win. So the guy that wins a match is having fun while the guy that loses is frustrated. I think the guy that is shutting out his opponent(s) 100-0 is having a lot of fun. Yes it’s an extreme view but the joy of fighting games comes from playing to win. Not only playing to win but playing to win against really good competition.