Don's Arcade aka Astro City: Torrance/Carson Fridays 8pm-3am

Hoh damn, haven’t heard of Shizza playing SF4 in like years, lol.  Does he still go to tournaments regularly?  

Base-sedz Donz Whuz there at around 5AMz. LOLz! Think every1z leftz. Tried textingz yahz but I think yah wentz 2z teh sleeperz ;[<div><br></div><div>WOW Shizzaz mah nizzahz, I miss dat dudez. Man woulda been nice 2z seez himz. :)</div>

No it’s all for fun now. Life took over and too much practice to be tournament ready. But it’s great he’s playing still.

IMO if I finished Top 8 in EVO in 2010 but I didn’t have the time anymore to be good for tourneys, I would hate playing in tournaments because I don’t have a time to be at my best. But that’s just me. It’s like how I can’t play basketball for fun anymore. I use to be at a level where I was really good but since I don’t practice, I hate even playing in the playground because I feel that the people I’m playing against are not playing the real me lol. Plus I’m older and 100lbs fatter haha:p

Top 10 AE 2012 Characters (No Order) that I ask SSF4 players around about.

  1. Adon
  2. Akuma
  3. Cammy
  4. Fei Long
  5. Viper
  6. Seth
  7. Yun
  8. Ibuki
  9. Makoto
  10. Rufus

Honorable mention: Sakura and Zangief

AE 2012 has really changed since Super. This is actually a cool list. A lot of fun characters.

It’s a pretty accurate list.  Higher echelon of that list belongs to Akuma, Cammy, Fei, Viper, Seth, and Adon imo.  <br><br>I kind of preferred Vanilla and Super versions of SF4, since it stuck to traditional SF roots.  Vanilla was as close to ST as the game got and then it began to deviate into a SF/Marvel hybrid game.  

So the final verdict (maybe).

Top Three Tier List for AE 2012 Characters that I ask SSF4AE2012 players around about. Not in order.

Tier A
Adon
Akuma
Cammy
Fei Long
Seth

In between Tier A and Tier B

Viper

Tier B

Yun
Ibuki
Makoto
Rufus

Tier C

Sakura
Zangief

I don’t know about Yun, not since 2012 at least. I think Yun would be more in Tier C if he is part of that top 10.<br><br>Shame Cody is nowhere near the top, so many bad matchups :(<br>

Yun is still very deadly, but he’s not as ridiculous as AE Yun.  It actually takes some more work and skill to win with him. 

I think players today in general are bored of the SF4 franchise so the exploration has been limited. It’s understandable.

But the games really different since Super. It’s not as shoto which makes it really really interesting. A lot of finesse characters at the top.

I don’t play AE 2012 because I suck and I’m a Ryu player but if I wanted to take it seriously and win, I’d try to main the five/six guys in this list. It’s a lot of work, especially for me these days. But if I had these top five/six cards in my deck, then it would be a great way to compete in a major.

So I encourage AE players these days just to play these five/six characters.

Rumor is, even the Japanese are getting bored with SF4, and they’re starting to move onto new games.  <br><br>Looking at the top tier, I don’t think the game is necessarily about finesse, but it’s about the knockdown.  A lot of those characters have extremely good tools to knock you down, and keep you locked down, having to try and guess your way out of deadly mixups.  Seth alone has like 7 different options he can go for, Akuma’s vortex is still just as deadly as ever and much more refined than what it was in Vanilla, Cammy’s ground game is ridiculous before she tries to go for ambiguous air cannon spikes, unblockables, and ambiguous setups, the list goes on.<br><br>I firmly believe that the ideal way to play a game is to either a) pick 1 primary character (preferably high or top tier) and stick with them, or b) pick 2 characters that do an extremely good job covering each other’s bad matchups.  Have 1 primary character, but a 2nd pocket character to deal with shit matchups and try to give yourself a better edge before the fight even begins. Character synergy is just as important as team synergy in Marvel. 

I hear you about the one main but veer from tradition and use as many weapons as we can.

For myself, in ST I think I could main five Ryu, Ken, Chun, Spainish Vega, and Guile, I could probably main three more Dee Jay, Honda, and Vegas Balrog with a little more work and dedication. It doesn’t seem that hard.

If I played SF4 with the same passion and dedication that I played ST back in the day I think I could main 5-8 characters with confidence.

I’m thinking the “one main, one backup” might be a myth. I use to believe it but I don’t now. I’ve seen 3S players play five different characters on a high level. I don’t think it’s as impossible to main Five Guys Hamburgers as it seems. Especially with the Top 5 in AE. Only character that is complicated is Viper but the rest can be learned in time.

What would happen to the SF4 community if the average player mained five guys? We would have a richer and more deeper experience I think and the community wouldn’t be as stagnant as it is right now. It’s just a thought to break the monotony.

Problem is that I don’t think anyone is going to want to main 5 different characters. <br><br>eltrouble is right, the SF4 engine caters way to much towards the knockdown game. Not to mention that the other characters that stack up happen to have dive kicks (Rufus, Yun). Zangief manages to do well because of his high health and stupid range on his light SPD. He also has a decent mix up game and shenanigans thanks to lariat. <br><br>If you really want to get good at the game, you want someone who has good damage and a great mixup/knockdown game. And hey, if you want to go the 5 different characters route, then people will be coming a variation of the top ten. I would pick the following: Akuma, Cammy, Fei Long, Dive Kick, Zangief. <br><br>Meanwhile, suckers such as myself are off in the corner trying to win matches with Cody :(<br>

<BLOCKQUOTE class=Quote>
<DIV class=QuoteAuthor>This only works in ST due to the low number of characters on the roster and simplicity of the game at all levels.  It’s not difficult to learn new characters since they have less special moves, only 1 super, and no comp0lex combos for the majority of the cast.  You only have to learn 16 matchups per character.<BR><BR>SF4 is a LOT more technical, has a shit ton of characters, which means more matchups AND mechanics and factors to keep track off.  You’ll never learn all of these matchups within a reasonable time for ONE character, let alone 2-5+ characters.  <BR><BR>Ultimately what it comes to is: Do you want to be a jack of all trades but master of none?  Or do you want to specialize in 1-2 characters?  The top3 winners at SF4 have always been guys who have 1-2 primary main characters.</DIV></BLOCKQUOTE>

Maybe you’re right but I personally believe that the idea of maining one and having a backup is just an assumption held by many. Who’s to say that someone can’t main five guys? We have way way more tools with YouTube and forums than we did back in the olden days. We can decipher a character faster these days as oppose to the 7-11 days. We have the tools and technology. And plus we have everything spoonfed to us. It’s quite possible:)

<P>It’s possible, but just not realistic.  As it is, top players already play 4-8 hours A DAY training to stay at the top of their game, possibly more before a major tourney.  To learn an additional character at a high level, logically, would require double the amount of time, to learn a 3rd character would be triple, etc etc…<BR><BR>Basically you’d have to make this thing a full-time job playing fighting games in order to make this happen.  Even then, by the time you attain mastery (at this point in SF4’s life span), the game might be dead within a few more years when the next SF comes out.  Then it’s back to the grind wheel all over again.  <BR><BR>I just don’t see it as efficient use of time.  Far easier to master 1-2 characters, top or high-tier characters that cover your worst matchups, and you’ll get results much sooner.</P>

You believe in Street Fighter prodigies? You think a ten year old could go down to Vegas out of the blue and clean up EVO? Or is the game too geared to the control of the top players?

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/3195/Ni8wing">Ni8wing</a> said:</div>
<div class=“QuoteText”>You believe in Street Fighter prodigies? You think a ten year old could go down to Vegas out of the blue and clean up EVO? Or is the game too geared to the control of the top players?</div>
</blockquote>

I think anyone, regardless of age, can perform well at Evo as long as they put in the time, effort, and have the mental maturity to handle being in such a competitive and stressful environment.  Of course, this usually means a ‘mature’ player will have to at LEAST be in their teenage years, but of course guys like Noah, CJ Truth, etc… are very young guys and they perform very well in tournaments, especially CJ Truth.  <br><br>It’s like any sport.  Some people just have the genetic disposition to be good at their skills.  But at the end of the day, everybody has to put in the work to become a top competitor, but some may excel more than others.  It’s far easier and achievable to be a top SF player than to be a top Basketball or Football player, where physicality is MUCH more stressed.<br><br>Old legends rise and fall, and new legends take their spots.    

I’m sorry to report but no gathering tomorrow because I’m in Vegas.

There is no arcade gathering tonight. I repeat there is no arcade gathering tonight. To my good people who show up randomly now and then. There is no arcade gathering tonight. Text me at 310 344 9367 for any questions.