IMO don’t touch VF. I’m learning it and it’s a lot to learn. I don’t know if I’m gonna quit. Just stick with 3S. I’m only speaking for myself because these days I hate learning new fighting games. If it was a street fighter it’d be easier since I have the basics down but for a new game with a new system, I’m lazy. For me the training is so tedious.
If you’re passionate about 3S like I see you are, then you should play it religiously and find the art in it. Do everything. Play training mode and competition. Online and offline. Like I told you 3S is like an indie band that never went mainstream. The people who played it in it’s heyday are the same people who play it now. So it’s just a matter of playing in the same environment they are playing in. And the good thing is that they are all local. They are all So Cal.
The thing about you and Karafail is that you came late to the party and everyone started playing SF4. But that’s not your fault. And actually you guys are lucky because the 3S community is the same yesterday and it is today. SF4 on the otherhand changed so many names when it came to the top players. You guys are lucky in the way that the Mecca of 3S in the US is So Cal. It’s not like you like in Iowa or something so you’re near the competition. So if you have the opportunity play at those places the great 3S players play. But don’t ignore training mode also. You need all the practice you can get. I would even suggest getting 3SO for the parry exercises. I just tried it today and it’s a valuable tool.
But…I actually love VF. The only other 3D fighter I can tolerate is Soul Caliber 2. D=
I’m sticking with 3rd Strike for sure, but I think what sort of messed me up was seeing the end of the rainbow as far as high level play, but then realizing I couldn’t keep up with anything without getting a lucky break. My Ibuki, and everyone else, didn’t feel…right. My execution wasn’t off, my feel of the game was, and even when I won, I felt like I didn’t achieve it the correct way (I have no clue how to articulate what I’m even saying here). I see the line between skill levels pretty good now, but it’s a such a jump that I’m actually hesitant to push forward anymore because of the requirements; it’s like relearning the game, in a way. The stuff that Tenren told me about was pretty overwhelming, which isn’t his fault – that’s my fault for asking so many questions.
I need to learn this game at my own pace and play against as many other people as possible though, like you’re saying. For the time being however, I want to take a little a bit of time away from the game (a week without 3s is hard…Dx), and then come back to it to go through the grind full force. I’m just psyched out right now, and I really don’t want myself double thinking how I enjoy this game or stop improving after getting this far. Plus, I refuse to let Grant get better than me. >=|
You are really, really downplaying VF a lot, Don. The game does have a whole lot of depth, as does 3rd Strike but 3S is shallow in comparison. If it’s really just about someone being lazy and not wanting to learn a game that’s leading them on to say no to VF and tell others no, it doesn’t seem fair. VF is a really good game, you just have to put a lot of effort into it to really see it and to get something out of it. Sounds very familiar to 3S, or, you know, any other game that’s actually played competitively.
Or sports, too. But if you’re lazy, you’re lazy. :[
I know I’m lazy when it comes to fighting games lol. VF5 is a beautiful game. Yesterday I was learning the Kage combos for two hours and then got burnt out haha. I know I’m whining but I don’t know if I can play this game everyday.
Basically, like anything in life, you gotta have desire to play fighting games. It’s like this you’re practicing and practicing and practicing and then it seems like you’re going no where and then all of a sudden everything started clicking. The last time I had that moment was long time ago when I played 3S lol. You’re right Mr. 12 you can’t describe it. It was athletes call “a feel for the game”.
I mean Daigo is the best example. He spends eight hours a day trying to understand a game. I admire that. That’s a guy taking his craft seriously.
Oh for sure. I just don’t like it when someone says not to learn something because “it’s a lot of work” and “I’m too lazy to learn new games and I don’t like to learn new games these days.” I know I didn’t like VF back when it came out on the PS2 waaaaaaaaaaaaaaaaay back when, because I just didn’t understand. Now I’m an older player, I’m trying to understand it more than I did before and I gatta say, exploring the options you have here and just having another plane dimension is actually really fun to get used to.
Then again, I also over hyped SFxT. So take my opinion as you will! Dat game is just kaka.
One thing that I definitely found helpful was being able to take in the character, as cheesy as it sounds, and let yourself really experience it all instead of reducing it to “I’m at low forward distance!”
IT’S LENIN, AH MAH GAD, DIS MAN. You know your avatar kind of looks like you, from the nose down. Gotta work on getting you some goggles and then I’ll be unable to tell the difference. I should be able to make it out here this Friday, so beware!
Tonight we shall have a gathering from 7pm-4am. Anyone and everyone is invited. The more the merrier. I’ll be going around to collect the E fee so please have it ready when I ask. Anyone new who is interested please text me at 310 344 9367.
We had a great night last Friday. Twelve people showed up. Some old faces returning which was great to see and some new people joining us. As well as our cool regular bros. A good mixture. It was fun. Some good competitive UMVC3 and SSF4 action.
Thank you Lee, SecretCharacter, Strider, Resres, Emon, Symbolic, Erosentinel, Strider, DJ, Rocky, John, and Galz. Thank you all for showing up. Enjoy your Sunday and let’s try this again on Friday.
Okay, now I’m genuinely curious: if both Ono and Seth are going through stuff with Capcom, who the heck are the guys keeping their division afloat? With Seth leaving, and with Ono desperately trying to maintain his sanity there, isn’t this a really bad sign for the future of Capcom’s fighting game division? I wouldn’t call Ono the brainchild of SF by any means, but without him, there wouldn’t have been a SF4 period – Capcom only allowed it because of rabid fan demand according to Ono. Seth also contributed to quality control and was our voice inside of Capcom, but aside from him, I don’t really know who else directly goes back and forth with the community.
So…are we screwed yet? I have very little faith in Darkstalkers 4 being good for the moment…
Seth was the PR and damage control for Capcom and the guy that we as the FGC looked to for clarity and understanding in spite of whatever NDA’s he had to have been under. Capcom fighting games may be looking dark for some uncertain amount of time, sure, but there are other companies that a lot of people aren’t really paying any tribute to. SF4 may have been the one game that brought back a LOT of the community, but as I told Don last week about this same thing, SF4 alone didn’t spark any revival of the fighting game genre. It may have kicked it back into the spot light but a lot of the fighters that came out with SF4 were already going to come out anyway.
And DS4 is probably the biggest troll next to SFxT at this point. I’m waiting for the days after EVO just to see what Namco’s got worked out already for TxSF. It is a shame that Ono had to step down, even if due to health issues, but Seth was living his dream in working with people who made the games and in the genre he loved. Saying we’re screwed is kind of jumping the gun, there are other companies putting out just as good, if not better games. I may love my 3rd Strike and Street Fighter, but they’re going to be there. If people stepping down and away has any impact on forcing a company to step up in quality of their games, then so be it. I’ll have other games to play while I mourn the loss of such good personnel until Capcom puts out its new game, for better or worse.
TLDR: PLAY THE OTHER FIGHTERS, THEY ARE JUST AS GOOD IF NOT BETTER THAN SFBORE.
I play most of the other fighting games that come out and definitely know where the quality is these days. What bothers me more here is where Capcom is by comparison to guys like Reverge or Naomi/Bandai. Even when SF4 was being pushed, the game itself was just okay. How Capcom will suddenly jump to the levels of Reverge quality as far as play mechanics and just plain smart decision making is a bit farfetched for me to believe since Japanese companies are currently struggling to keep up with most of the industry now anyhow. Capcom really did need guys like Seth on board, but if they’re taking a step back and shooting down the people they need behind whatever internal company issues there are (because there’s a lot that’s already known about Capcom’s treatment of employees), then I don’t really see Capcom caring past their initial success with Marvel and SF4 just to be relevant.
Any sort of speculation from me about the FGC being in any sort of trouble comes from the fact that people mainly play the Capcom games. Sure, P4A, Skullgirls, Tekken, and VF5 (especially VF5) are better – no one can contest against this fact. However, Capcom, as much as I loath their ways, are what tie the mainstream to us – very few of the other fighting games of better quality have the same pull. Hypothetically speaking, if Capcom just decides not to care again, and the other games that do come out from the other companies continue to flow out, as they have, quality and all, which one of them will create growth within the scene without creating division and saturation?
I definitely agree with you on majority of players stick with Capcom, it makes sense since they’re the flag ship Fighter company so to speak. The other companies, for as good as games that they put out, have to contend with each other to get ground to even be #2 under Capcom, and even if they get there it’s a whole new level to try and catch up. The problem is there’s no way that any one game can climb to the top without making that division. KOF has a stupidly good foundation and style all of its own that is just amazing, and MLG picked it up which is great, since the FGC wants to make some kind of bridge between the two communities. KOF just doesn’t have enough people to carry it further than it has now. If you look at the entrants for KOF, MK and SC5 at the last MLG event, KOF had 1/3 of the entrants of MK and SC5 had individually, something like 30 people. KOF is an amazingly good game, but there’s a problem with the community itself and that’s people just don’t want to pick it up.
I think right now if any community could step it up to match Capcom it would be Namco with Tekken, not SC5. Color me bias, but it’s one of the more if not most popular 3D fighters there is, and while VF5 is super deep to learn and understand you could slap it with the 3rd Strike syndrome people had for that game. The people that knew 3S in its hay day knew how good it was, but anyone getting into it will find it extremely daunting. I suppose the same for KOF but really, as I always tell Don, that’s the same for everything. Some games and subjects are just easier to approach and learn. Tekken’s had an extremely strong foundation in the community, or so I’ve been lead to believe over the years, to really hold up against SF. I think if it’d be any one game to match SF to carry the community’s growth it’d be that.
Skull Girls would be absolutely more amazing if the friggin’ community wasn’t so damned split on it. “NEEDS LESS GIRLS WTF IS THIS ONLY 6 CHARACTERS OUTTA HERE WITH THAT” is what I see from what I read. The system itself is stellar and Mike Z’s tweaking it, even so soon after its launch so there’s passion there. Some of the concerns I saw with it being a problem to the community, however shallow, seem to be holding it back a wee bit, and that’s just “ew all girls” and “need moar characters!” I bought the game day one, I enjoyed it, haven’t put much time into it, but to relate it to the topic, the community of players also need to get their heads out of their asses, sit down, and learn to understand games, not just play them to play. That’s where real fun comes in when you can put what you understand versus someone else’s understanding.
Hey Don, this is kind of late, but thanks for the MVC2 cabs at the smoke shop :tup:
Even though me and Grant are the only ones who play (semi)seriously, every quarter is worth it. It would be nice if there were more people that stopped by to play though. And only if we could get a SF4 cab in there…