WTF did I just see? I mean, I knew the game was going to have some pretty broken things just based off of the number of mechanics, but wtf? Some of this stuff is pretty~~~ over the top. Fake fireball dash canceling? RYU SHOULD NOT BE THIS GOOD! D:<
The fake special cancelling applies to everyone in the cast. If you recall, everyone has one move they can charge up to be a free EX, and if long enough it’s a free super. So, from what I understand, everyone can charge that move and dash cancel it. What’s more, if you charge it long enough, to say the EX level, the next move you do, hit or miss, has counter hit properties. So more damage, PLUS the counter hit hit-stun mechanic.
If I remember right, if Ryu gets that free counter hit property on say his far standing Fierce, if he connects with that it makes the opponent crumple. Of course, if it’s blocked or whiffs, the counter property is gone. The game has some good mechanics, but after seeing some of the gems shown off, the gem set ups are going to be crazy. If you get a chance, watch the Finger Cramp tournament play with Long Island Joe and Damdai, and watch what the fortitude gem does for Joe. That’s pretty amazing.
If you can’t find it, basically when that gem is active it absorbs 100 points of damage. Think focus absorb, but in this game you don’t get the recoverable life period, you lose nothing until that 100 barrier is broken through. And then, the increased meter gem, AND the fact that you gain meter like you do in SF3; Whiffing moves builds meter! The meter game is gonna be huge, especially when you consider that the tag team combos remove all recoverable life.
I need to actually play the game to wrap my head around every-single-character having a chargeable special that can turn into a feint, super, or counter-hit. I’ve seen a lot of cross rush strategies where one character performs a lengthy special move that holds the opponent in place, cross rush, then charge up for a free super. I didn’t think that tool had much application (the chargeable supers, I mean), but the amount of free damage is pretty amazing. That’s, honestly, something I would expect from Marvel; the amount of creativity that you can put into this game can pay off in any way that you want.
I don’t know…I’m becoming a believer now. The game has it’s tacky parts, but it has my attention – this much is true.
Oh, it gets a lot better. If you watch the FC matches some more, LG Chris, I think it was him, uses Hwoarang and Xiayou. What’s great about this is if he has two bars, he’s going to set up a 50/50 situation, and it feels so much like a MVC3 tactic. What he does is he has Hwoarang set up a long block string and ends it with the guy’s Hunting Talon move–essentially, think an uppercut kick with Chun Li’s lightning legs in the air before he comes down. When he does it, he burns another meter to tag in Xiayou who has a move where she will flip over and hit, but because she goes so high over you it ends crossing you up in block stun so you have to guess where you’re gonna block. Either way, he ends up with a free tag in, and more pressure, if not damage.
What’s better about the Tekken characters is that their long multihit strings can have High or Lows in them that you’re gonna have to learn how to block against. Iit brings in the Tekken game pretty well to me in that mix, especially since they have their ground bounces and OTG normals to continue. So far I’ve only seen Heihachi reaaally show that off. That isn’t to say that the SF cast doesn’t have knock downs or ground bounces, I read that Ken’s over head will cause a ground bounce if he hits it while the opponent is in the air. I’m thinking Ryu does a combo, into Shoryuken, burn a meter to tag in Ken who does an over head to ground bounce into a 1 2 3 into Special for good damage. Just food for thought.
The game is becoming much better than I had initially hoped before I thought it was meh, so it’s been a roller coaster without a doubt. However, the more I’ve been checking out the mechanics of the system and how things will work, I’m actually really enjoying what I see. 3rd Strike was amazing because of it’s system and how the mechanics forced it to make the player learn the player. This game is just… mechanic system BEEFY to me that I’m having more fun with picking it apart.
… Now if I’m able to knock out all of my school work in an efficient manner and more dedication towards these games, god damnit, I’d be ecstatic to go out again. So far, my apathy is killing me game desire. I think I got into SC5 really strong for all of the five hours I’ve played it and haven’t touched it since. Not sure if it’s because of class work holding me back or just my interest is like a flickering light bulb right now. I need to find a way to keep my spark going.
Thank you everyone for showing up last night and making it an event. It was fun. We had twenty people. A good balance between UMVC3 and AE. There was also some CVS2 action last night. Thank you Lavell, Patrick, Freakmasta, Rich, Lee, Leiland, Dos, Luky, Tom, Chris, Jesse, Karafail, Tri, The Absolute, Alen, Joe, Kunin, John, Secret Character, and Mark.
Thank you everyone and let’s try this again this coming Friday.
To update I unfortunately have to report that I took out Guilty Gear Accent Core because I needed to use the Naomi System that it was running on so that I could put a CVS2 at the smokeshop. In it’s place is another Third Strike lol.
Whenever I put games in the smokeshop they are extras. I had an extra CVS2 so I put it in the Smokeshop.
So what’s the future in store with the new Capcom lineup when StXT comes out? What’s gonna happen to AE and UMVC3? When SFXT does come out I’m probably gonna lose my KOF setup since that game is really underperforming at my place.
Tomorrow we shall have a gathering. Anyone and everyone is invited. The more the merrier. Anyone new who is interested in joining us please text me at 310 344 9367. Hope to see you tomorrow.
I think you’re right. But I think AE will be strong in the So Cal arcades since it’s the only new gen machine game. It will always have that strong classic following. And the AE comp at these places will still be strong. Not my place unless I buy the machine and run it on quarters lol. There’s still something about machine play that players will always find appealing. And AE is the only new gen game that could do that. For now…
Personally I think if UMVC3 was on a machine, a lot of players would quit but that’s just my opinion. I think machines now take away players. But the pool of players would be better skilled.
AE New gen machine? It’ll be like what they did with the newer versions of SF4 where they swapped in the console version, and left the older editions alone on the cabinets that were only there if you wanted to kill time while waiting to play the new version.
It’s far too expensive to get anything updated nowadays Stateside, from what I understand. Machine play will always be appealing because if the reward from putting in a coin or two and staying on the machine for however long you can, versus five bucks for infinite play for the day. You’re forced to take the play more seriously with the machine play, but that’s just looking at Console vs Machine on strict face value. Whatever can be said about either one can be applied to the other. The following comes down to the players, and it doesn’t matter what you’re playing on, if you’re serious about playing and getting better, console or machine should not deter a dedicated, focused player on improving their game.
Hasn’t for me, and I can’t see it changing. It’s a state of mind.
UMVC3 yes, without a doubt. SF4? Probably, but I suspect SFxT will take over SF4 just because, the game is more enjoyable to watch, at least I think so. And when people start understanding the system and what they can do, like I’ve already begun to compile a list of things I already want to try after reading how to reset the juggle point system, AND Pandora set ups; I’m really just excited about the potentials in the game.
And I’ve already got set ups for half life combos already from the little bit I’ve watched from character demos. :] And listening to what Killian had to say, I’ve already got an idea for my Pandora acts, but that may end up being more like an X-Factor thingy. JUST MORE FUN. PERIOD.
I blew it. GGXXAC was there for months, and I BLEW MY CHANCE TO FALL IN LOVE WITH IT! DX<
Anyway, I’m not nearly as fearful about coin-op setups largely because I do work my butt off to be a strong player. In that sense, yeah, I can see a UMvC3 cab getting play, but – and I forgot the name of the guy who was with Minh that last time he and Minh were at Don’s – matches end so fast in Marvel, you do sort of get robbed if you have to pay for every rematch. I can’t remember if it’s Korea or Singapore, but I believe they use a pay-for-minutes model for their bootleg UMvC3 cab setups.
Either way, I don’t really see AE sticking around for another 1 or 2 more years outside of arcades like 3s or MvC2. I hated AE, and I hated how AE made me feel like a scrub, even if I was winning. I suppose most people can agree that SFxT is, by comparision, SF4 2.0 for them, but if AE were truly a strong game, it would be able to co-exist with the new game. Need not look any further than Third Strike and Super Turbo; they coexist but for fundamentally different reasons in the scene. SFxT outright looks and feels like SF4, but with better everything.
To be 100% honest though, even though SFxT is turning out to be a somewhat interesting game, the skill barrier is still remarkably low to breach and I would not be surprised in the slightest if the game turned into UMvC3 - Street Fighter Edition, where high damage and near TOD combos reign all day off of the most random of things, for 0 effort. My Ibuki looks GOOD in this game – no flippin’ lie…but I’m still worried about this game’s meta-life. KOF XIII, imho, was one of the best fighting games I’ve played since 3s and CvS2, largely in part due to the level of proficiency needed to play at the highest most levels to pull off those huge 50% to 70% damage combos. You can’t skip out on practice with that game, and your meter management has to be spot on along with your execution. The topic of proficiency over ease of play could be debated here, sure – I don’t mind easier inputs – but if people are talking about how Scramble mode could be a tournament viable mode now, then I’m genuinely worried about what constitutes as a good fighting game at this point to people, and the effort one should invest to be good. =P
The Scramble mode as tournament play won’t be taken seriously, from what I can tell. People are really excited about to just have random fun with it, but that’s about it. Like, I dunno, Mario Party. That’s how I see it. If it changes, then hey, you know, more fun for that factor. But really, if it’s gonna come down to execution stuff, there will always, ALWAYS be high damaging simple ass combos for what it does. Like, three hit simple jump in, standing whatever into special or super. Yay, good damage, good punish. You want to take your game further? You buckle down, get practice in, extend your combos for most damage. The only thing KOFXIII has is just the extreme tightness on inputs and how strict it is.
From what I’ve been hearing from the people actually in the Cross Assault shenanigans, SFxT takes SF4, what was bad or boring with it ( IE, jab jab jab jab jab jab jab jab ) and kind of blows it up from day one ( IE, the HP+HK launcher blows up crouching anything all day for free ). The trial modes show nothing of what the combo potential of the game has, like with burning a meter for tag in combos, extend them more with a partner, and burn a meter again for another tag in rush.
Really, I don’t see Scramble mode getting far in like actual competitive play outside of fun gimmicks. The game looks much better than SFxT, even with built in easy mode combos but ANY game has that, as well as super good combos. But I will say, I’m gonna break this game down when I get it for as much as I can get out of it. Asuka+King. @__________@
I love these well thought out responses. But just to interject between commericals of the Knicks/Heat basketball game I’m watching. Pure Coin-Op Street Fighters i.e. Hyper Fighting, Super Turbo, Third Strike, and AE will always have appeal even if they’re old. Two to three generations have grown up with the fundamentals of Street Fighter so if you go to a place that has these machines there will always be people playing. IMO playing SF is like riding a bike. It never really leaves you. And the coin aspect of playing SF heightens the experience.