Does What a Spider Can! UMvC3 Spidey Combo Thread

^I’m not exactly sure if this would work greyhound, but this is what I do with Spidey/doom/strider.
After the last web throw in your bnb, you can dash, call hawkeye, jump, airdash, OTG web zip and go straight into MS. Also, if you know that combo isn’t going to come close to killing, you can OTG web zip, j.:H:, jump again, j.:l: and you can then go for an air throw.
Another combo that I think you can use from midscreen is: c.:l:, c.:m:, c.:h:, :l:web-swing, j.:m:, j.:m:, j.:s:, s.:h:, :l: web-throw, zip otg j.:s:, s.:m:, c.:h:, :S:, super jump, j.:m:, j:h: xx :h: Web swing, j.:m: j.:m: j.:s:, land, call greyhound + swing zip j.:s:, land :l: spider-sting ~ bite, :l: web throw. From there you can either web throw out of the corner and MS or crawler assault. I’m not entirely sure if that will work with triple arrow, but it works with Doom’s plasma beam so it might. I also don’t think it works from fullscreen. I probably should have checked the damage for this too.
@xero Yeah I think the average combo with two assists is right around mid 800k, maybe higher. I can get somewhere around 820k with plasma beam and vajra depending on what I start the combo with and they aren’t the best combo extenders imo, especially since I can 1 million with Hidden Missiles and a wallbounce assist.

Thanks for the input. Although i was focusing so much on the spider-man side of things that i completely overlooked that the DHC synergy for hawkeye and strider is terrible, outside of level 3 strider cannot DHC out of hawkeye.

I just started playing with Spidey, and I was wondering how you do his OTG?

If you are asking for the input, It’s just :atk:+:s: in the air.
If you need help with the timing or how to keep the combo going, I’ll just quote Raoh.

@Airborne @Raoh @xero15

I was playing some matches vs Zero and sometimes I would hit them at super jump height from pretty far away with jump-> up forward webzip-> jH (the zip and jH hit)
Do yall think there is a way to convert off this? Maybe do a super jump for more hitstun, fish with the up forward zip jH, and convert it into like jS jS ???

Hmmm… you might be able to cancel into H web swing then air dash j.h j.s afterwards and catch them on the ground but that might require the web zip to convert to the ground. if not you could always just web swing maximum spider x factor lol.

I’m not sure if the j.h j.s link will pull them to the ground unless you time the j.h so that spideys momentum from the zip stops because he ran into the opponent.

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[SIZE=4]Hi Guys, I was practing in the lab today.I found something weird in my bnb.
My bnb is like raoh s bnb with the zip S wiff but I just discovered for certain char like thor,cap,nova and more, when I call doom in the corner to otg and I try to zip S wiff this chars are recovering themselves and then I drop my combo however if doom is called anywhere exept in the corner I dont drop it
I dont know if it is a timing problem or something else but if somebody know the reason of that drop please tell me :).

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@phantasy

Yeah, probably what Air said. The angle of the :uf: zip will make it hard to convert off from, especially from mid screen. You can try the old way to convert off super jump from :h: web swing. You can try to experiment with it though, maybe you can pull off 3 sj:s: attacks until you get grounded. :smiley:

@Layo

It’s a timing problem. You’ll have to adjust a bit because the missiles OTG your opponent from a steeper angle than when Doom’s called mid-screen. It’s more of a feel thing to get it right. If you eventually cross up but miss the web throw, your opponent will be right next to you at jump height so you can attempt an air grab or sting/bite.

yep but raoh you have to make a video for me :p.
If you can pick thor or cap as opponent and do your bnb with spydey I want to see if you can zipS wiff well :slight_smile:

Haha, couldn’t understand why you never tried another button as a whiff. The reason why you couldn’t connect is because your zip j:s: hits the Thor/Cap because of their large hurtbox, making them flip. You could have simply changed the :s: whiff to :m: to avoid hitting the opponent with the input’s hitbox, making the cross up easier in the corner with Doom missiles.

As for the zip j:s:, I can still use it for the cross up but you, like I said, have to adjust stuff since you’re doing it on big bodies. So, what’s in it for me if I get to show you on video? :smiley:

but trust me raoh i was in the lab for 5 hour and I tried l m h and i get the same result :’(.In corner it s a big problem for doom missiles due to an angle problem but in mid screen I can zip wiff anyone :’(.
I will try out with the m button tomorrow and if you do a video you will get you re best spidey fan on the web xD

Try using the :m: whiff first, it would make everything easier. I think it’s even better as a general whiff move for corner cross ups now but you miss out on a chance to get some extra damage (at the risk of flipping). As for the :s: whiff, here’s a clue, you have to do the jump zip a bit lower to the ground unlike against normal characters where you can do it at around jump height. It’s not that practical now since you’re going to be whiffing the :s: at that height anyway so you might as well use the :m: whiff which can be done normally*.

As always I’ll throw my broken record line of I’m not great at this so take what I post here with freakishly massive grains of salt as I just kinda want to feel useful. I think I noticed an insane reset possibility(hopefully more usable than the last one cool thing I thought I found). When spidey is on point with a lockdown assist behind him during combo where spider sting/bite is used late in the combo, which I know is pretty much all of them… anyway, you call your assist as you hit crouching heavy(specific timing may vary from assist to assist I’ve only tested a few) then cancel into web zip. The combo with drop and the assist will begin as you sail over your opponent. I don’t know if they have a chance to pull off any buttons before the assist connects(once again I’m sure this depends on the assist) but I’m gonna see if I can figure this out.

Also, if this is already known to people then sorry for repeating something that is already known.

Edit: Ok is they role forward this is rendered mute for most lockdown assists. I suppose strider could still work, but I suppose I should have realized this was useless considering it came from a guy who just failed 5 times in a row to do a shoryuken potion properly then after he finally pulled it off failed to press two buttons together properly… I’m gonna go sit in the corner now.

Edit number two: for some reason I thought I posted this in the strategy thread… huh…

For those having problems doing the corner cross up with Doom missiles, just use jump OTG zip whiff j:m:. This hardly ever drops for me and sets up the :h: web throw really well, you miss out on very little damage and works better on all character sizes. The j:m: may hit sometimes depending your timing but it doesn’t mess the combo up unlike with j:s:.

a more consistent way of getting double web throws on the corner, using missiles?
i’ll definitely test this out! :smiley:
btw, raoh, if you don’t mind my asking, when are you going to submit something to xero’s combo challenge?

Yeah, thanks to Layo for getting me to test the cross up against big bodies. Doing the cross j:s: requires a timing change which isn’t what you want to think about during a match so I tried j:m: and it turned out very consistent for me.

As for the combo challenge, creative juices not flowing atm. Liked the submitted combo vs Sent though.:slight_smile:

haha I found something in the past week that’ll blow your minds. I’m going to try and save it fir the combo challenge. :wink:

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New tech or flashy stuff?

Tbh, it feels like a bit of everything right now. All I can say right now is mid screen relaunches, potentially optimized happy birthday combos off of spider stings and magneto like combos in the corner. Seriously, this stuff is wicked (and surprisingly, pretty damn easy)!

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Does it involve spiking them down and hitting them before they land? I’ve seen Magnetos doing combos where they spike you down and launch before you hit the ground and I found a way to do something like that with spider-man in the corner, only instead of doing launch you do cr.:m: since it is fastest… It results in shitty damage though, so its probably not what you are talking about lol.