That’s because you have Vergil on your team.
is there any lvl 3 x factor combos only?
Infinite web throws (not easy at all). Other than that, I’d rather raw tag Spidey to death than have him use XF3.
Hmm, alright, maybe i’ll lab it out. I have Strider on anchor, so it wouldn’t be too uncommon for him to get snapped and i’d be stuck with spidy in the back. Thanks though.
The problem with Spidey XF3 (off corner) is that his way of extending combos to kill requires him to use web throws and MS, both of which take too much XF time. It’s hard to deal with players who up-back since it’s hard to cross up enemies using Spidey solo, there’s also no way to chip enemies to death and you really can’t go ham with Spidey because his normals aren’t good as those of decent anchors.
yep, pretty much what i found out. that’s pretty rough. corner isn’t so bad, i was just doing a few reps of abc into H swing and zip canceling it ended up getting something to 1.12, might be the fastest thing i think i found so far. I’ll try to dig up something for midscreen looks grim though.
spider man needs devil trigger.
He just needs 1 extra zip per action to be top tier. Not gonna happen though.
downward zip pls
Oh, dont know if this is new or not, but you can UWT after j.c from c web swing seems
so
confirm>x factor> 5b>5c>241C > J.C> land > UWT and then if they dont die, otg and with just magic series and spider sting it should kill anyone. OTG into full combo gets 1.5~mil
How do you combo off off UWT its not working for me
dash, jump, downforward web zip
or call wesker gunshot assist
Wave dash or regular.
1 dash is all that is necessary
Just found an easier way to confirm after fake TAC resets in the corner, even sj:h: air to air hits on opponents in the corner. The combo below is what I’m using to set up the fake TAC. The combo carries about 3/4 the stage so it’s very useable.
s/c:l: c:m: c:h: xx :l: web swing j:h: j:s: xx :l:web swing j:m: j:m: j:s: c:h: xx :l: web swing j:m: j:m: j:s: s:h: xx :l:spider sting/bite c:h: :s: [sj:m: sj:h: sj:s:]
At the bracketed part is where you do the fake TAC. Instead of doing [sj:m: sj:h: sj:s:] where the sj:s: can be the TAC direction of your choice, you do [sj:l: sj:h:]. If your opponent is mashing for a TAC counter, they will be eating a meaty sj:h:. To confirm from that height wait for a bit after hitting the meaty sj:h:, then all you have to do is time inputs of sj:s: sj:s: while dropping to the ground. You can finish off with (s:l:) s:m: s:h: xx :l:/:h: sting/bite… to KO your opponent. This confirm can be done from all tech directions which eat the meaty sj:h:.
This confirm saves your air web swing and web zip so you can mix your opponent up just in case the don’t fall for the fake reset.
I’ll post a video when I get bored.
you combo jS into jS while falling?
Sounds cool
Yep.
Here’s the video with a little extra.
[media=youtube]6hCsBrpTA3E[/media]
Quality sucks though.
…
Spoiler
[S]STEALING THIS[/S] GOOD FIND[SIZE=4]
interesting
The confirm also seems to work mid-screen if they neutral tech or counter tech downward TAC. Haven’t tried back techs mid screen but for forward techs mid screen, Spidey will cross the opponent up while falling down. I haven’t tested yet but I think it’s possible to still catch the opponent with falling sj:h: because of its hitbox. Would be awesome to get TAC resets from anywhere. I’ll be at the lab later.
Can anyone give me the link to where i can find the most practical most damaging spider man combo involving Dante’s Jam session and if of any use hawkeyes grey hound assist.