good man Z, I look forward to this Spiderman technology.
how do you do the webzip otg? it looks like spidey moves forward before doing the webzip. if I straight up jump and zip, that doesn’t seem to be it.
It’s a little thing we like to call swing zip. basically you whiff a :l: web swing and immediately cancel it into a web zip. it helps for those situations where a jump zip has a great chance of missing due to the wall.
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Do a forward jump as soon as you land.
I got thesame prob.we have to otg with zip or wait for missile?
raoh you sure that we have to push on cr H+ assist?there s no delay?doom missile’s dont otg :’(
The missiles do OTG, but the point of the web zip is that you whiff it above them and whiff a j. :s: so that you end up behind them. For the cr H + assist, are you talking about before you super jump? If so, then yes, they need to be pressed at the exact same time for it to work properly. My advise for the OTG missiles cross up in the corner is that you should forward jump as Raoh said, and what I do is I zip at the peak of the jump. Make sure that you hit j. :s: as soon as the zip comes out so that you still have the forward momentum of the web zip and you cross up. I hope that helps.
I was messing around in the lab yesterday and I found a pretty cool spider-sting combo. It is ridiculously impractical and does shit damage, but it looks god damn cool. This is what it looks like:
cr.(:l::h:) xx :l: spider-sting xx web zip up forward (right after you are off the ground) -> j.:h: j.:s: xx :l: web swing -> j.(
:s:) land st.(
:h:) xx :h: spider-sting ~ bite -> cr.:h:+Doom missiles and you know the rest.
Sometimes it crosses up but the web swing is auto corrected so you don’t need to do it in the other direction. Pretty cool for a combo video I guess.
Nice vid and TAC infinite btw Xero. So far I have the web zip j:h: xx :h: web swing part down. Yeah not much but it’s a start lol.
If you feel the need to have to adjust, add a very tiny delay between the sj:h: and sj:s: of the last magic series. Also to add to what DeskLamp already said, when you do the whiff zip to the wall, you should hit :s: as soon as the projectile hits the wall (almost instantly if you’re doing a forward jump; there are many ways to do the cross up btw). You can even time the zip to make the j:s: hit the opponent as you cross up. This idea is the same one used for doing web zip OTGs where you press either :h: or :s: as soon as the zip hits your opponent’s legs to pick them up.
ok thx raohhhh
ok guys tanks for all advices.Today I did 5 or 6 hour of spydey training tomorrow I will try your tips :).
ok bright side i know i have been going threw a different 2 man for my team every other day and i finally just went back to my old choice spidey-dorm-doom i just want my spidey team to be strong as possible and this feels like the right choice for me… now i know that you also play this team just and i was just wondering do you have any set ups or mix ups on character come outs with this team just one basic mix up or set up im a beginner so i just need at least one to start me off i would appreciate it…
[media=youtube]YdGXv9w98m8[/media]
I found this combo with forward throw in the corner
[media=youtube]M0uuDkGDxNA[/media]
This one cant be done in the corner
Sorry for bad quality, i had to record it with my phone
Yo guys kara sting still work in umv3 with the lastest version?cause i can do it
It still does.
i can t link and spider sting/byte with a web throw.Is there a tricky timing to do this?
btw xero i m watching you re match with different player you re so skilled with spidey.I want to be like dat :’(.BIG GG man
Thank you but I’m still working on making him so much more
no pro but i prefer you re spydey style more than mame cause you re doing hard combo in match