Does USF4 Require Too Little Skill?

I don’t see that as a flaw with the game.

Can’t you do that in nearly every game?

I once got beat by a Dictator who would just run away, charge scissor kicks, run away, charge scissor kicks, etc. The game is very frustrating when fighting low level players, but in response to what BurnYourEgo said:

This is true, the game itself is quite functional, but the habits promoted online are generally pretty obnoxious, so my problem is less with the game and more with how people play it. Just like Greenwood said:

Pretty much every game has some cheese, but USF4 has a brand of cheese I find difficult to put up with.

I meant j. HK > sweep specifically, but I get what you mean.

Lol noobs seem to have a strange obsession with sweeps. Why? It’s like they think a singular, slow hit is more effective than an actual poke or a fast mid-range normal. Thanks for the response though. :slight_smile:

with how stupid ambiguous cross ups are in this game i don’t think it works as well in other games… especially when there is wifi involved.

Well, that’s what I mean. Just like this game has dumb cross ups, 3S and other fighting games have their own kinds of b.s., USF4 just bothers me more. I see your point though.

I agree with ya 100%… I wish there was a way to force higher skill out of online but its just terrible. It sucks, I get on and just rage the whole time cause of how bad the matches I play always are. Kinda wish I had an offline scene near me but I’m stuck with the tourture of online.

Honestly I feel a STRONG distaste for USF4, but the game is pretty much universally accepted among SF fans, so I’ve been more or less holding back on what I have to say about it. Also, I’m not saying Evil Ryu is a fair character, but isn’t calling someone low IQ a Low Tier God thing? I agree the character has tons of bs, but I don’t really call people low IQ over it. I don’t mean to start an argument, I might just be reading too deep into things like usual.

It definitely requires more skill to play than it does to make terrible threads.

Fair enough.

There are a ton of people who don’t like it (at least on this site) however I think you are wrong with how much skill it takes. I’m not the biggest fan of 4 but when your BnB and combos that are mandatory to stay competitive are 1 frame links that require FADC at certain points in the combo, it already surpasses the dexterity needed in older SF games. Is dex skill? to some it is, some say no but you can’t deny the tech involved to even play at a moderately decent level.

I definitely agree the game takes skill at a mid to high level, but the game has some elements here and there that prevent me from liking it as much as I want to. I’m not trying to hate on 4, and I totally see your point, but there are parts of I simply find difficult to put up with. Thanks for the detailed response though. :slight_smile:

If you try to play a fighitng game how you want to play it over playing the actual game you are given you will always hit a premature ceiling when playing the game. Every fighting game has its quirks and risk-reward scenarios that are awkward and the only thing you can do is embrace them. This is true in every version of SF including 3S. Getting hit by something like wakeup ultra is always the mistake of the aggressor given how easy they all are to evade. In 3S you have to mixup how you attack because of parry which leads into a raw combo if they guess right and they can OS a parry throw break, that is infinitely more variability that your opponent could blow up your offense then simply doing a safe jump in IV or doing a true blockstring then step to your optimal range then throw out a poke your opponent has to psychic DP.

Again though a lot of people on Shoryuken dislike SFIV, but the majority of them spout stuff that hasn’t been true since vanilla as justification or never bothered to learn the options of the game. There are many matchups in SFIV that are as offensive if not more offensive then 3S. The cast being so much bigger just gives a huge variation in how each match plays. There is a reason at high level against 80% of the cast everyone rushes the opponent down whenever given the opportunity or plays a very active footsie battle. Footsies are also imo more dynamic than 3S in almost all matches which is something I personally find enjoyable and that is from someone who started in 3S.

Well… that’s actually a really good point. I’ve been focusing less on how USF4 isn’t like 3S rather than focusing on what USF4 actually is. Thanks for the new perspective on the matter. :slight_smile:

Maybe the problem is not that it takes no skill, but that its harder to get to that level. Execution, Matchup Knowledge, Tech, Os and all the stuff needed to be good in this game seems alot more dificult than most other fighting games Ive played in the past (havent played Guilty Gear or any other anime fighter so cant talk about those).

Actually that’s also a really good point. Maybe it’s the other way around, I mean way earlier in the thread Sephiroth said you have to work hard to make it NOT be Scrub Fighter 4, so I definitely see what you’re saying.

Ultra is not 2 or 3. That’s a good and bad thing basically. It’s own game, but it’s own game, with issues.
Like all other games.

As this thread developed I’ve realized that, but thanks for the response anyways. :slight_smile:

You’re more likely to lose to crazy shit in SF4 than any other SF, IMO. Random mashing, random focus of a slow poke, random ultra - all these factors can come into play in an instant. Then you have some characters who have stupid hitboxes and also stupid setups.

The game requires a lot of skill to be played at a high level, you can just get a lot of mileage from playing like a complete idiot sometimes (see: all the shitty players wrecking house online but not having even basic fundamentals down).