Does Ken's dragon punch have more priority than Ryu's? (SFA3)

I just ask because A) Ken is more dragon punch oriented and B) he seems to think his dragon punch is better(according to his ending). So…does it have more priority?

Is a good question…
The Shoryuken of Ryu is priority and solid move…But Ken have more range of the Ryu’s Shoryuken…
hmm…

It’s easy enough to test…Just have Ken and Ryu do the same strength DP at the same time. If they hit each other, no difference in priority. If one beats the other, then there’s your answer.

Ken’s dragon punch reaches its attacking frames quicker than Ryu’s, travels farther, and has a larger hitting area.

I prefer Ryus. hits once, so I only have to worry bout getting one hit to get a good chunk of health.
Ken you use a Fierce it hits multiple times, usually for pitiful dam, anti air anyways.
And in many occasions on the ground, get 2 hits, and last miss, and enemy is still standing and gets a free hit.
same with hurricans, I prefer ryus.

Uh, that’s why you use Ken’s jab DP. That thing is too good, especially in SF2 since the recovery is insanely fast. If you block it and he bounces off forget about sticking anything out since he can DP you again so quickly. It was only in SSF2 and ST that you had to worry about the fierce DP not hitting 3 times close on the ground; later games the 3 hits seem to connect all the time as far as I’ve seen. The ony use for fierce DP is in combos anyway.

Doesn’t Ken’s DP = Ryu’s DP in SFII as Ken = Ryu in SFII?

I would agree though that Ken’s DP has more priority. Ryu’s is more aesthetically satisfying for me though. Ryu just brings the pain in the SF games with a simple, yet effective style. Ken is extremely well-equipped for the Aplah series though.

It seems that everytime I go to play Alpha 2, someone is playing as Ken and winning.

Too Good when I beat them with Dan though, taunting all the way.

losing to dan with ken in alpha2. they must suck. not turtling enough doing ac’s all day haha.

your first sentence is weird. but i guess you are asking if their dps are the same in WW. yes they are the same. but have been different ever since CE.

ken usually always has the better dp between him and ryu. and in this case in a3, you shouldnt even be doing his fierce dp. the jab and strong dp’s are one hit and always knockdown either dp is good for AA. jab dp is good at getting high/mid ground attacks while strong dp is good for stuffing low attacks(like a shoto sweep). same applies for ryu and akuma and in a2 also.

i never particularly cared for ken fierce dp, but seriously, who wants to do a fierce dp in a sf game anyway? only good for combo purposes kinda. doesnt really have a use in alpha series tho except in V in a3 for his fullscreen VC.

Well in CE, HF and SSF2 Ken Fierce DP was brainless AA. There was almost no way that thing could miss a jumping opponent and it was 100% invincible.

alpha3 …ken dp…is faster and give u a better air attack range…
ryu : shoryuken is slower …but stronger and solid…but low air range…simple as that:cool:

True but i like kens more because on the newer street fighter games his fist is on fire

Ken’s is stronger, and has more priority. Ryu’s is not stronger, unless you’re counting off the one hit from the fierce DP. Ken always had a better reach in his jab DP. His DP in SSF2 especially was insane, and it would drain a significantly larger amount of health than Ryu’s DP. Also the fierce DP is almost never used for damage outside of combos, it’s more useful for its enormous range but should almost always be neglected because of its recovery time.

ken’s do a single point more damage on his srk’s, except fierce which does 2 extra.

as it’s been said already ken’s gets into his attacking frames earlier, by a single frame.

also ryu is vulnerable to low attacks, ken pretty much can be beat out anything, because the attack frames start much lower than ryu’s

is it me or does x-akuma have 3 sec worth of invincable frames on his lp dp? :wasted:

shinmaster why do you keep reviving these almost 3 year old threads :S

Ryu is not vulnerable to lows when using the SP and FP dp in A3 just with his JP one, but the same goes for Ken. However you got the truth there. So thread can be closed.:looney:

I have grabbed Ryu out of his with a Final Atomic Buster, while I dont think I have grabbed Ken’s. Not sure what strength it was, since all I see is:
ryu starts the dp animation->screen powers up for FAB-> ryu in Gief’s loving arms. The game will still yell “Shoryuken” while he is flying:)

are you sure? because i’ve seen ryu’s get stuffed by random crouch attacks, etc from specific distances. ken’s begins ‘attack’ to fast so i’ve never seen it done on him. although I don’t think its impossible

http://img105.imageshack.us/img105/8582/00280029hl7.jpg

I think Gief can also grab Ken out of a dp with a SPD, through it is harder I guess, because of the different dp range and being 1 frame faster. At least from my observation when trying to JP dp the AI Gief from the ground at close range. The AI will nearly always do a SPD then and don’t eat your dp. I didn’t test the other dp strenghs … Maybe the AI cheats, but well, I dunno about this.

@R o c k L e e
Mmh …, I think only the JP one is shown for Ryu in the pic, which truly loses to lows… If some beginner abuses c. RK with Shotos or Sodom slides etc. to death FP dp’s always seem to safe me for a good knockdown. Ryu’s stronger dp versions doesn’t have this weakness, if I didn’t sleeped over all my Shoto fights.

Ken’s FP dp is through the low stuffing bad against most lows. Often you just got the first hit in and miss the other 2 (Mika would be an good example). The medium dp seems to work a lot better against lows. I think both got kinda the same move property, just with the difference in hits.

Like with Ryu, only Ken’s Jab dp loses to lows.

If all of that is wrong I may dreamed for years.:rofl:

priority not exist…is all about …hit boxes , interesting frames and start up of moves
excuse mi english

pd: in spanish … buena asccort que bueno verte en shoryuken …saludos (soy el young hou)