Does Capcom do SNK better than SNK?

Not true I never had a SNES, my only 16 bit system was sega genesis. But good thing while growing up there was this magical place, it had the street fighters, all the snk games (4 MVS) with changing games every time you asked. Mortal Kombat 2, all the fighting games, capcom, tekken, Killer instict, every fucking tight game you could want to play. Plus every once im a while there was freeplay and tourneys. I don’t know what happened to this place, some say she sank like atlantis.

The comment wasn’t directed personally to you. I can care less about you.

I made that comment because these types of threads are a never ending topic, and they are useless.

i think a lot of people here refuse to admit what is true

capcom gameplay > snk gameplay

If that’s what floats your boat. Your probably a youngster, so you are a part of the majority. True SNK fans can care less about what people think when it comes to game or company comparisons. Like I said earlier it’s a useless topic.

Leaving work now, have a good evening everyone.

“Oh my goodness Capcom rules dude, can’t wait to go home and play Third Strike because it’s better than SNK fighters” :lame:

Opinion/10

Although I don’t like kof that much.

And I would like to point something out. While Rock is a better character in CvS2, he doesn’t feel as good as he does in MOTW, mainly because I think MOTW is a better game.

The only thing I like about KOF gameplay is that for some chars the special moves are pretty powerful relative to the normal moves, whereas in Capcom games the special moves have gotten weak to the point where they are often worse than normal moves. (Rose low fierce vs. soul throw anyone)

IMO the best thing Capcom could do to improve their games would be make all the special moves more useful overall, just an across the board 33% improvement.

That said SNK special moves are all over the place. Take a look at Leona’s doomerang for example…wtf is that? It’s worse than a move that automatically does 5% damage to yourself.

Your post was about as enlightening as his. In other words, not at all.

yeah i think hardcore capcom fans and hardcore snk fans should battle

but if what you said about all snk fans being older that’s unfair because you guys might have more experience in warfare (ie vietnam, desert storm)

see i’m only 14 and i’m still a freshman in high school and scrawny and weak

do you know how bitter that sounds? i play 3s cuz its just more fun then any of the kof i’ve played. and don’t say its cuz i’m young, cuz i’m not. i played kof 94-95 before i stopped going to the arcades. i used to be a big time kof fan. i would honestly rather play kof98 over any pre-ST street fighter, but cvs2 and 3s are just more fun for me to play. honestly, ggxx#r is my fave fighter, but overall, i’m more impressed with how smooth capcom games are…snk fighters seem more raw and clunky to me.

The only true horrible conversions of SNK characters in a capcom game are CVS1 Kyo, EX kyo and CVS2 king. Every other character has been translated over decently.

damn kamui posted exactly what I wanted to post back to you mukai.

Out of all the SNK characters in CvS2 however, the ones I don’t find fun to play (or don’t like the Capcom incarnation of) are Athena, Joe, Terry, King, Yuri, Ryo, and umm…that’s all I can think of right now. Athena’s normals and specials were pretty good in KOF, but in cvs2 she’s a very boring and sucky char…fb sucks, low rh sucks, so does DP and command throw for the most part. Her best move is shining crystal bit, and low fierce but overall, she’s not that great of a character. I really like her character design in kof alot more.

Joe in KOF relies alot on his hurricanes to control space in kof to try to force them to roll, or empty jump setups into super, or stuff like early jump d back on wakeup. He also has a good jump CD, and a quicker (although less priority DP.) Doesn’t have any of that in CvS2, and his antiairs are kinda meh (very slow) so he has to rely on a lot of slides/RC TNT punches and quick dash counterhit/throw setups setups.

I don’t think the others require much explaination. But surprisingly enough, out of all the characters I listed, Terry/King/Yuri were top or at worst, upper mid in at least one of the CvS games, (cvs1) despite the fact that they got nerfed and had their movesets split across normal and EX versions.

Katakalysmic: I love CvS2 Chang to death, even if he is not close to top tier. He’s way more fun to play in cvs2 than any kof. But in kof, his zoning is alot better…stand jabs/jump c/jump cd/and his charged ball moves/command throw are seriously way cheaper in kof. But his Choi helper is definetely a fun twist on the character that SNK has never done, and his slide is alot more useful than it is in any KOF. The character definetely has it’s uses.

beezle: my bad. i thuoght you were talking about kof, i really cant read, doh. yeah i like the real bout versions of certain chars alot too :stuck_out_tongue:

well of course graphically, capcom is better
that’s because they have a better “gaming system” (for lack of a better term)
you know how old the Neo Geo system is???
but not until recently, SNK is now using the Sammy Atomiswave system, the same one Guilty Gear uses.
here’s some pics of Neo Geo Battle Coliseum

http://translate.google.com/translate?hl=en&sl=ja&u=http://www.snkplaymore.jp/official/nbc/&prev=/search%3Fq%3DNeo%2BGeo%2BBattle%2BColiseum%26hl%3Den%26lr%3D%26sa%3DG

That game looks fucking awesome. SNK’s best game ever besides SS1&2.

You know, you’re exactly right. Whenever someone disagrees with you, just write them off as someone too incompetent to have an opinion that approaches your exalted level, then put your fingers in your ears and say la la la la la la… Hey, it works for politicians.

I didn’t want to say anything along the lines of what Kamui said, because I couldn’t think of as specific examples. But yeah, I did get the feeling that KOF moves are more for combos and CvS2 moves are for utility.

If you were going to give Terry both Rising Tackle and Power Dunk, how do you give him both of those moves without it just being redundant? People want Power Dunk to be anti-air, but then what the hell would you use Rising Tackle for? And if you got rid of Rising Tackle, which was Terry’s original anti-air, you’d get complaints that he’s missing a move. Personally, I think what went wrong with Power Dunk is that they decided to make it more of an overhead attack, and then proceeded to nerf all overheads.

I personally think that P-Kyo and K-Rock are the most fun characters I’ve ever seen in 2D fighting games.

So, you think capcom games are better because they are looser and more comboable?
A; I bought the 2k2/2k3 pack and initially thought old school KoF was really sticky and slow (I’d been playing GGX…not even getting into that argument) and that 2k3 was just better, but then I did a bit of research, saw a couple of combo videos and saw that 2002 is just as good as the player.

>>Granted 2003 is easier but you get so far, so fast, then stop.<<

This is my point. Capcom games are easier to learn, but they have a very concrete, static point of “mastery”. King of Fighters is harder to learn, but when you do, you feel accomplished. It comes down to depth, KoF is generally a deeper game. Not calling shallowness bad, just I like feeling like I can do something most people can’t do.

^ Way to go for making claims that one game is “deeper” than another without backing it up with facts.

shut up Sabin
what agmaster says is true

Capcom is the king of fighters, SNK is good too so is namco and sega.

Just what “facts” could I bring here to back it up.