Does Capcom do SNK better than SNK?

See ? its no use to talk to a troll. Bye Art, and dont post anything about me again ok ?

Reject.

And that is not true. Throw ranges vary from character to character. Walking speed just means some characters can get within throw range faster than others. Characters with long throw ranges can still throw safely, provided they do it earlier than usual on faster characters.
Everyone thinks Cammy has excellent throw range, but in fact, it’s quite shitty. Her walk speed and frame advantage off normals just make up for it, allowing her to throw consistently after ticking.

I don’t want to offend or nothing, but goddamn, get some some factual info rather than what some random person on this site tells you. If you’ve heard about JChen, read his systems guide.

wow your right

i was actually just about to check his guide

my bad

Man dude you dodge every arguement sabin throws at you

no use trying to argue with you

Its obivious that the thread title is subjective, but at least Art is posting good shit before he started defending himself. I think its a shame that ppl who actually play the game and have decent knowledge to drop on us all spend thier time post about unimportant shit. Fuck just squash it.

Anyway I saw NGBC and was really think of tryin to learn it. For those of you that play Capcom games and SNK games what should I try learning first. I know the AA arent as good and that you cant buffer moves inside a roll(or so I heard).

from the way Capcom has lost its way so much with SF since…well, the end of the Alphas…

i think SNK do Capcom better than the other way round :stuck_out_tongue:

at least apart from it being a bit broken, a decent match can be had in SVC between, say, Ken and Guile that feels like real SF…i.e. SF2.

whereas in all the new Capcom stuff (SF3 onwards)…it doesnt feel like SF at all…more like some kind of horrible unprecise, overcooked mess.

get back to basics, capcom…accuracy, timing, and pressure.

2 characters that come into mind, mai and athena are a whole lot better in the kof games then in cvs2. thats for sure.

Mai: Her air dive is hecka slow. its only good as a runnaway, the majority of her combos are not in cvs2 like the low C, slide, xx fan/flame. Her F+A is completely gone, Jump dwn+B is completely gone, DP is gone. DP+A/C spinning fan that did amazing chip is completely gone etc etc and she is hella weak in the stamina department also. :xeye:

Athena: Probably even WORSE then Mai. Its pretty much unquestionable that Athena was heckofva lot better in KOF2K2 then in cvs2. Comparing CvS2 Athena to KOF2K2 Athena is like night and day. There are to many things they took out or weaken on her to even count. KOF Athena reflector was instantanous in the KOF games. CvS2 Athena reflector is practically a joke, i never even saw a person use it in an actual match, ever. pheonix arrow does even less damage and has even more of a recovery, her teleport has horrendous lag at the end of it compared to kof2k2, practically no range on her command grab and psycho sword is actually even WORSE in CvS2 then it is in KOF! :xeye: As for supers… Super Psycho Arrow has a massive lag at the end of it in cvs2. I never even seen anyone use this. :rolleyes: KOF2k2 has instanteous recovery making it a great chipping super. Crystal bit is actually alright (wow one good thing) and one of her all time great supers were entirly taken out, most KOF players will know what im talking about. I still am puzzled as to why they took it out… oh wait, i think i know. :rolleyes: What else can i say? Lets go into normals now, everything about her normals in cvs2 is just plain bad compared to her kof counterpart. Low RH sux, Dwn+fk is not cancellable into arrow, F+B (cvs2= F+fk) is slower and isn’t cancellable in cvs2, low fierce isn’t cancellable, standing fierce has a slight reduction in range in cvs2 and standing as well as low jabs has almost no range at all, you practically have to be in front of the opponent to make it hit. Capcom then decides to top it all off by giving her one of the lowest staminas within the game. LOL

SSJ: Dude, I give you Athena, I think she plays like shit in cvs2 as well. i posted that like a few pages back as well btw. but mai isnt really all that bad despite losing so much…sure she doesn’t have her safe shit anymore but she still has alot of stuff going for her. low rh is one of the best pokes in the game, (it sucks in kof) she still has decent combos (low short into low fierce into super/fan, low shorts/jabs into low strong into her flame, jump rh is one of the better high priority jumpins in the game. her stand short now is pretty decent, she can initiate throwgames/counterhit setups off that move/low rh since they’re pretty damn fast, f+fierce is a decent antiair in cvs, her killerbee assault is pretty safe in cvs and does good damage in combos/considerable chip (better than it is in kof,) not to mention she still has a decent runaway game, due to her triangle jump/airdive move (though it’s kinda useless against c-groove, and sagat with meter, and various other things.

despite her losing alot i dont think she’s that bad at all, ppl have done stuff with her in a competitive environment.

All I can say is Mai would be shit without the Kagero no Mai. That moves quick…faster than RBFF. And Mai doesn’t have Killer Bee Assault. She has the Musasabi no Mai. (Is it just me, or do people who prefer snk actually know the names of the moves from both companies rather than making shit up, or giving them the names of other characters’ moves?)

oops i got the name wrong. i meant the flame super, qcb to hcf, then P. i always mix up the names, sorry.

i also forgot to mention that mai’s standing forward in cvs2 is anticrossup, which is something that’s not in kof either. :stuck_out_tongue:

I gotta try some of this stuff one day. sounds interesting. :bgrin:

Yeah, it’s probably just a quirk of mine. But,man I was beasting on Shin Rodimus with the Kagero no Mai. He was like “WFT, MAN?! That’s a charge move!!” The situation was I’d get close and link low jab into a low short, hesitate, low short. He’d try to roll to get close to me after the second short (trying to set me up for this cheesy Ken variable combo…nothing but repeated :r: + Roundhouse). I then would do the Kagero no Mai. He’d eat all 3 hits. I baited him like that about 6 times in one round…I was rolling, and he…well, he was pissed. (He also has a problem with Maki’s high/low dashes… :badboy: I exploited that, of course.)

Quit hating on Athena, she is still good in CvS2. Probably the best Anti Cammy in the game.

Haters I say Haters :lol:

wtf is this shit. Decent match? When was there anything decent about svc? Let alone real.

Art, lets go play some svc

Sorry if i say something that has already been mentioned, i read like 11 pages… 17 is too much to wade through. Here’s some thoughts.

I’d like to make a comment/argument about KOF Kyo, first off its somewhat unfair to compare the two since CvS2 obviously had more depth with what 6 grooves and 2 extra bottons its obvious he’s gonna have depth.

Another thing is that KOF Kyo is a juggle/rush based character with some poking abilities whereas Cvs2 Kyo is pretty much a poke character with mind-games, the latter is just because the nature of SF gameplay.

I have to agree that i find CvS2 Kyo fun to play and rewarding… but to comment on the original question. I don’t think you can do something better then original, because Cvs2 Kyo is adapted off KOF Kyo. Here’s somewhat a poor analogy of what i mean; using a katana to cut vegetables, sure its probably better then knife… but it isn’t quite its original purpose.

So, Obviously KOF kyo loses to CvS2 in poking… all KOF kyo has is a-aragrami (with auto-guard, which imo made him interesting in the first place), standing b, down d, and shortjump + whatever. But again, he doesn’t need that many pokes because he relies on rushing.

As for the juggling, i’m not sure if Capcom intended for kyo to juggle his lvl3 orochinagi off the forward twilight ride, though i have to admit connecting the last part of his otg aragami is very neat, reminds me of like the 99 Kyo clones.

Kyo’s weakness in Cvs2 is the getting in, which wasn’t very hard for KOF kyo. Also to mention KOF kyo’s r.e.d. kick was good for juggle finishers and worked as anti-air which covered a good amount of space, D version was good against people who liked to fireball from full screen.

Also recently i watched some japanese 98 matches, and they don’t really have problems with playing the poke game, its just alot simplier then capcom’s approach. I think SNK’s design was at more characters with more unique strengths and play styles then capcom’s. Where like in cvs2 if you lack a certain “good” poke your going to have a hard time. This isn’t an attack at capcom because then they have less characters but the characters are more balanced. Obviously SNK was doing something right that Capcom saw them as an equal, and enough to collaborate with.

IMO Capcom is more polished overall in their game, SNK seems to polish the more “trivial” things… like the way things look, the taunts, the story, the characters. Who’s to say which is the better? doesn’t that depend on preference?

Also just commenting on supers, I liked the 99-2K supers the most too bad they never gave him 2 versions of his punch super. A version being 99, with startup/lower invincibility and C version being 2K anti-air/fast both being unblockable on full charge.

SNK was getting more and more interesting with kyo… until they died after 2K. Also 2001 K was supposed to be alot different then what he is today… he cleared was supposed to evolve in fighting style (see 2k K’ team ending).

I guess the most fair comparision would be the 98 Advanced Kyo vs Ngroove Kyo (ignoring RC)
in that respect they’re pretty equal, for what Cvs2 Kyo has KOF Kyo has rush ability.

CvS2 Kyo: knockdown guessing game
KOF Kyo: crossup down+d, into lows

in this aspect i think KOF Kyo is the better of the two. KOF Kyo with easy damage potential of low b,a xx mushiki.

also it seems that (from recent japanese videos) 98 Kyo/Iori rapes people, also Chang and Choi are alot better then i thought.


Lastly, should the counter argument of “Could SNK do Capcom better then Capcom” I would use MotM as the example and not SVC.

I still got the tapes somewhere…o_o; I gotta get someone to rip’em for me. I gotta hit up UnCauzi again, I owe him.

And K4, dawg, you openly admitted thst you’re a troll on here, and so does everyone else in K-Force, when you post on here. You’re cool IRL, but even your crew sometimes can’t stand you online.

And as for Art not showing for Evo 2k4, he wasn’t the only one from NYC that couldn’t make the trip. I know a good handful that couldn’t come on out. I was disappointed, but I still saw everyone when I came back home after Evo.

Hey Art, my bro is getting married a few weeks before Evo, so I’ll be back in town for a while, what’s good? We can get the broken games series going again, I’m bringing that laptop + my new 120gig external drive, we can break niggas souls again. =p Maybe this time we can play Tekken 1 on the T5 cab. =p

weirded OUT

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Capcom made most of the Top tier CVS characters Capcom players.

Sagat
Blanka
Sakura
Vega
Bison
Cammy

So i dont think they made the snk characters better. They just made them to fit street fighter formats.

even though this thread is dead, there are some interesting vids for cvs2 that just went up recently that i think prove my point. There is a recent cvs2 vid from japan that showcases some a-kyo resets, overall goodness. Some of the stuff is character specific, but still generally good stuff. http://nazo.tv/cvss2/

There’s also vids from a recent cvs2 tourney at http://www.a-cho.com right now which has a Vice player in it, and pretty much talks about everything I’ve described.

kusunagi: agreed on everything except for the personal preferences. all i was looking for was some intelligent discussion. Too bad you came right when the thread died.

Kaneda: What’s good, just let me know when you are back down here man, PM me at your leisure and I’ll give you my cell.

ryu do snk many time :badboy: :devil:

Hi Clayton.