I see that I’m not the only person who’s messed around with ruby\hulk combinations. All though, I feel like ruby\hulk ron is a very solid team that doesn’t need that much help. That dhc you posted up mikez is fucking amazing. I’ve been looking for that setup for a few months now. I’ve tried doing c.fp, and take them to the top of the screen from every possible angle. Doing it this way yields very random results. You can get a double crush (on top tier character sizes storm\mag\cyke etc…) but consistently speaking, you’ll only get the air crush to hit leaving hulk unsafe. Hits 100% of the time on cable sized characters however. The fatter the better for that setup in particular.
I got some shit that I’ve been saving for a low tier video but it couldn’t hurt to post it up :wgrin:
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ruby\hulk:**
important to say that from anywhere in NJ height iirc, ruby can air throw into hulk AA, falling FP, air qcf+pp, drive it up to the top of the screen dhc gamma crush and it should kill a character if I remember it right.
hulk on dash type
call hulk, fp throw, single dash underneath them, c.lk, c.fp, ender.
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on magneto sized characters**
c.lk, c.mk, s.fp+hulk, qcb+fp, chain hits, c.fp, sj.fp, qcf+pp, drive character almost to the top of the screen, dhc gamma crush and hold fwd. Dead character
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on mageto sized characters**
call hulk, fp throw, hulk hits after the throw, jupfwd+lk, j.fp, j.rh, qcf+pp, drive character to the near the top of the screen, dhc gamma crush and hld fwd. Dead character
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on sentinel**
j.fp, dash in c.lk+tron, s.fp, dash back in c.lk, c.fp, full SJ magic series, qcf+pp, take sentinel to the top near the top of the screen dhc gamma crush and hld fwd. Doesn’t quite kill him but it does nuke him
on cable sized characters
c.fp, sj.lk, sj.mk, qcf+pp, first one automatically goes fwd, drive it up and as the character reaches the top of the screen, dhc gamma crush, hld fwd. Its like 137 or something like that and this consistently hits these sized characters.
hulk\ruby*****
its pretty simple. Use the spike to cover shit and angles in conjunction with normals into cancels. Cancel grab\rock or even his dash move. Hulk really likes the angle ruby gives him not to mention that it can stuff other assist out as well as lock down for instant overheads
c.lk+ruby, c.mk, RH tackle, then upfwd or cancel gamma crush. Easy life
c.lk+ruby, c.mk, cancel grab.
You can use ruby AA to create instant overhead setups easy since her spike lasts for a while. If you land this, you can either follow it up or reset throw, falling RH, gamma charge, super
c.lk+ruby AA is an example as the one above. If this hits really deep on block, you can jupfwd+lk right out of the block stun of the c.lk. The push back on the move doesn’t slide him back far enough so you can overhead the character still. If it hits, use the options.
any character
c.lk, c.fp, call ruby AA, sj.lp, sj.fp, sj.rh, hold fwd. You’ll hit the ground before your opponent. SJ, immediate throw as low as possible, c.lk, c.fp, call ruby AA, gamma crush and hold fwd. dead character
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hulk glitch**
on cable:
c.lk, c.fp, sj, sj.lp, sj.lk and hold fwd.
wait till hulk is past the opponents sprite in the air, then sj.fp before you hit the ground. Hulks sj.fp should hit backwards.
You can cause 2 things to happen here.
if you continue to hld fwd, the opponents sprite will land in front of you after you land.
if you do it and go to neutral, the opponent lands behind you.
ruby\hulk dhc assist kill:
very deadly
have an AA come out on the screen, any AA will do or any other assist you catch for that matter. C.fp with ruby, cancel into ghost chest super, let the chest appear, dhc into hulk and hold fwd. Gamma crush hits, ghost hit, then follow up with j.lk, j.fp or w\e.
Doesn’t quite kill them but if you have another bar, jumpfwd+lk, qcf+kk and that should do it.