Maybe that’s the reason I like fighting him.
SF2 Bison is ridiculously challenging but so much fun to fight him tho. Actually makes you think. I don’t count ST because every opponent is lIke a boss itself lol.
I find final boss fights to be… “unintentionally” funny so to speak. Otherwise, I am indifferent towards fighting them when I play the game, being more concerned with simply learning the game for sake of competition or if something about the said game just piques my interest. There is also (usually) something… strange… about final bosses AI that causes them to be easily exploitable and it usually relates to having an obvious pattern or… being completely free to certain moves. Like… quite a few SNK Bosses.
Omega Rugal on KOF98 for example. It seemed rather free to low profile moves and/or slides when he shoots his Gravity Smasher at you (example, Iori’s qcfhcb+P DM, Chris’s df+B or Mai’s own df+B). That along with several other issues, thus contributing to why it I find it somewhat funny.
I won’t lie, seeing Apocalypse for the first time in XvSF blew my mind.
Fighting Gill can be really fun too.
If I want a good cry I go play the SNK Bosses…
I like them better than the AI using regular characters against me. Stuff like SFAlpha Dramatic Battles or Nancy from Tekken 6 should be the norm for FG story modes, when you aren’t playing against humans.
VS Series giant, multi form bosses are awesome. I also have a soft spot for Kohryu from Last Blade 2 and the final boss of Arcana Heart 3.
None for me. They are either frustrating or incredibly easy to defeat with a single tactic like Azazel and that robot from Tekken 6. Azazel blocks a few hits before he becomes vulnerable so to counter that sidestep him when necessary and keep spamming multi-hitting moves.
Worst fg bosses I’ve encountered were in kof11 and ngbc. Completely asinine and totally unfair op projectile spam and ultra priority moves. I felt like kof94 Rugal was less cheap than those bastards.
Rugal 94 used to make me lose my shit in the arcades, since I only got to play it at lunch time and I would have to starve for the last 2 period cause the nigga would take my money.
Melty blood actress again ps2 had a “boss rush mode”. There, you fight against various boss versions of characters, with stronger attacks than normal (eclipse groove).
One of the chars you fight there is just a regular character (akiha in half moon groove), but with a much stronger AI than regular. It actually have a good neutral, bait mash with staggers, punish everything unsafe, do complete combos for max damange, etc.
Both types of boss can be fun, but the 2nd (a regular character, but with a much stronger AI than the regular) can actually make people play better. Nothing really to learn from a unplayable, unballanced boss.
But yeah, those AIs are usually maked around the same principle as chess AIs: to punish everything unsafe. Because this is what the begginers and mid level will have a impulse to do when they lose patience. And it’s easy to make the AI do this job, as the reaction speed of it is not limited by human factors.
So usually they can be beated simply by playing super safe (what people call turtling). People don’t like to play concervatively, but it’s actually a good habit.
Worst fg bosses I’ve encountered were in kof11 and ngbc. Completely asinine and totally unfair op projectile spam and ultra priority moves. I felt like kof94 Rugal was less cheap than those bastards.
Aahh, the Touhou/Galaxian specials where you’d have to time/read his next three moves just to get one hit. Those little pink balls were nerve wrecking. I lost interest when I realized his A.I. was sort of random. If he really wanted to kill you, the moment he built bar he could one shot you-end of story. But for some reason he doesn’t always use it, the moment I was close to killing him I cut the game off cuz he wasn’t using that super (the one where it’d take half your health even if you were blocking).
Tekken bosses, in general. Azazel felt unfair to me, but that’s why I liked it. Wouldn’t do it again though. lol Tatsunoko vs. Capcom had a neat one too. Easy to figure out, but you had to be patient to pull it off.
EDIT: Ness on N64 (<-don’t even have to specify more than that)
I enjoy fighting bosses that were designed to be over powered, like Shin Akuma or Rugal. I don’t enjoy final bosses who are essentially regular characters but with jacked up AI but other wise little to nothing else different (giving a character unlimited meter does not make them a boss). Ironically, I’m fine with your input reading boss if he/she is like the former described, with double fireballs and reversals that go through anything and everything you have and do a fuck ton of damage.
SNK bosses are really retarded. Weird clothes, dumb AI which may be hard to beat because the character is OP, thoses stupid “possessed” versions. Everything has bad taste. The exceptions are the bosses from Fatal Fury Special, which are cool and behave normally.
i think bosses are fun to play against when they are playable characters that are, forgive me for saying, balanced. i feel they should have high health, strong attacks, and good defense options. how can they be bosses without having these attributes afterall? like all characters those, they need weaknesses. kahlik from chaos code has an infinite that be started anywhere, and lots of projectiles that stay on the screen for a LONG time. playing the ai can be fun, but playing a human, not so much.
If anyone actually liked fighting the bosses for fighting games then they should play this.