I’m pretty inconsistent with Doom’s midscreen loops. Normally I use m for my whiffed normal because that’s what I find easiest in the corner. But lately I’ve shifted to trying H for the whiff normal in my mid screen loops. It seems more consistent. Are the other normals bad for the midscreen loops when whiffing a normal?
You should side switch with an assist extension, anything that ends with a S footdive should work.
extension, j.S, adf, j.S (Doom lands on other side), *Photon Array, DHC Magnetic Shockwave. That’s the simplest way afaik, you can occasionally get more damage after the side switch but you’ll find that out.
You don’t get much with Dok’s assists. Here’s what I do with blaster if I want a Sphere Flame ender: (land, call blaster, jump, addf, st.H(1), H rocks, Sphere Flame).
What enders do people do with Bolts? I usually just go for something simple like (land, call bolts, st.H(2), H beam, Sphere Flame). A more optimized version I’ve been practicing is (land, call bolts, st.H(2), dash/jump up, j.S, add, st.M(1), H beam, hyper).
I finally have those (S, j.L, H dive, addf, cr.M) loops down consistently enough. I was forgetting to whiff a normal after the dash lol.