enlighten me cuz i dont know what loop that is
@duck strong, naw man the most you can get is about 900 solo, well, with the full screen bnb i do that is,
enlighten me cuz i dont know what loop that is
@duck strong, naw man the most you can get is about 900 solo, well, with the full screen bnb i do that is,
[media=youtube]_BM7w-yBLNM[/media]
My doom bnb , does around 890k damage if started with H footdive .
[media=youtube]lZPjArpZ8FQ[/media]
The 2nd combo is the Plasma Beam Buktooth variant.
Looking for that doom elevator combo…
cant find on youtube
does doom have a universal tac combo? Meaning the combo works in all directions?
The basic ones just have different beginnings:
Down: LLMM L-plasma M fly MM, whatever
Up: late M, delay M, L-plasma M fly MM, whatever
Side: late M, ADD, M, L-plasma M fly MM, whatever
So I’ve been working on the j.:l: :f: :h: corner foot dive combo and for some reason Im either too early and get a TAC, or too late and the cr.:h: whiffs. My question is could someone-if its not too much trouble-just walk me through one rep of the combo because I feel like there is a minor aspect Im missing. At first I thought it was just my timing, but I’ve been practicing this combo since september and am yet to get a single rep down so Im thinking Im missing something minor. Please id really appreciate it.
you do your standard c.L, c.H, S to get them in the air
then jump forward and hit them with your j.L as soon as you can then cancel to f+H
you’ll ADD, you don’t need to whiff a normal like the BnB combo because you’re so low to the ground due to the j.L hitting so early after the launch.
when you land hit S to relaunch and then from there on out jump straight up instead of up forward for the next couple reps
you can jump straight up instead of up forward for the first rep but it can sometimes make the later reps drop due to weird spacing. it might be good to start the first rep with jump up until you get a feel for the timing. it will seem really really strict at first but the more you do it the more you’ll be able get a hang of it and even adjust mid combo if it’s looking like it might drop.
Ah thats definitely what I was missing, I was doing the j.:l: at a regular height, thanks ill try to do that as soon as I can and see how it improves. Definitely sounds like a combo Im going to be practicing for a very long time though.
I do up forward, so that option is out there for those that prefer it. Might just be my imagination but I think the up forward helps you get to the point where L will hit faster than jumping straight up.
Jak: the inputs are done much faster than the regular loops, since there’s no waiting for jM’s in the sequence, and only 1 button to relaunch. just focus on the jL being done at the lowest height possible then you’ll get it.
what’s like the timing for the down tac? after the mm, doom is tooo low for l plasma.
as a matter of fact I found out
any suggestions after the fly MM?
Down TAC is a bit tricky when dabbling in it. Try to hit the two L’s as fast as they can come out, and do 2 hits for the first M, and one hit on the 2nd M, and immediately cancel to plasma beam. So the inputs should look like…
LLM(2 hits)M(1hit) plasma beam, M, F+H Footdive, LL, ADUF LL, M (fly), M&M’s [repeat 3x] into butter gun. Variations exist, but I find this one to be pretty simple.
I think this is the optimize slow combo for doom
[media=youtube]5pQnfA1seDU[/media]
Can Doom break 1m+ off a c.L with assists and without trying to get Photon Array to hit on both sides?
Right now i’m doing
cr.L, cr.H, st.S, j.L, f.H, ADDF, cr.L, cr.M, cr.Hx2 into standard footdive loops in the corner. I believe this is the optimal midscreen combo, but even with Sentinel+Dante extensions i’m only getting around 960k with Sphere Flame ender.
I’m probably missing some damage since I can’t get the 2 hits of j.M on my corner footdive loops, due to me having to hit the floor really fast for my Sentinel extension
Assist extensions I use are call sentinel, fly, plasma beam H, plasma beam L, j.S, call Dante, st.H, Plasma Beam H Sphere Flame
What assists are you using for Dante? if you are using jam session then you might be able to dash cancel the st.:h: once jam session hits and then jump cancel the dash and then :s: footdive. then you can do an air :h: plasma beam xx air finger lasers. Also, you might want to take out those cr.:l:'s after the ADDF’s.
marlin pie confirmed this at nec
time to hit the lab hard my dr.doom brethren!!
btw nice combo video honzo, that was very godlike
I just do LLMM plasma all pretty much as fast as I can (after a slight wait for him to actually be in L range from the TAC animation) - you can hit 2 hits of the first M, but by doing everything fast I find it consistent.
3 options for all of them that I posted:
Down: LLMM*(1hit)** L-plasma -*
Up: late M, delay M*(1hit)**, L-plasma -*
Side: late M(1hit), ADD, M(1hit), L-plasma -
Baby combo: M fly MM dash MM dash MM dash MM S, land, M lvl 3., or team hyper with OTG char, or reset.
Good bnb: M, F+H Footdive, LL, ADUF LL, M fly, MM dash MM dash MM H-gun reset or finger lasers.
Infinite: M then repeat (xx fly MM xx ADF xx MM xx ADF xx ADD xx MMH, (delayed) L, land, jump L MM) x infinity
having a hard time with Doom’s midscreen footdive loops.
Sometimes I land waaaayyyy too far away from my opponent. I couldn’t never tridash that far.
Am I SJ into tridash to relaunch? or regular jump? I think I have seen people do both, but I’m not landing either consistently.
Can you do this on small characters?
You need to air dash down forward after the :S: foot dive. During the air dash, you need to whiff a normal to keep your momentum and get to the ground faster. Then you can tridash over to the opponent and OTG them.
What’s the best combo off a raw S footdive if you manage to connect it? The best one I can find midscreen is j.S, st. M, S, j.L, f + H xx ADDF, cr.M, S, j. M, f + H xx ADDF, j.M, land, j. M, j. M, f + H, j. S, ADDF, st. H, S, j. M, j. M, f + H, j. S, land into ender.