In short, if you decide to tech up immediately against an opponent who expects you to do so, then you can’t hold or sidestep their attack as soon as you finish teching.
I’ll be getting a hold of Nyotengu early in the morning over here. Going to be spending a lot of time in the lab… and I don’t have to work for the next two days! XD Nyotengu, here I come!
Nyotengu seems so far a Stun-launch character, with her air throws being relatively low height requirement and possible ground damage. Her bnb juggles average around 80-98 on normal hit out of a 300 point life bar.
However she feels quite slow but can have a lot of delay and mixup.
Thats almost what it seems like. On the official Facebook page it said “DEAD OR ALIVE 5 Last Round will be available at the price of $39.99 MSRP for PlayStation 4 and Xbox One (physical and digital) and $29.99 MSRP for PlayStation 3 and Xbox 360 (digital only).”
Confirmed. I am actually going to substitute with Ms. Tengu.
Moderately high damage output… has A LOT of throws.
Seems like P+K is a recurring move for me (it comes out i11 frames and hits high).
A few of the things the Nyotengu player is going to do would have to be premeditated (or well-timed rather).
One thing I find funny is her forward “walking” animation. Notice that she is levitating towards the opponent. Even though this is not the case, it would be hilarious to thing that Nyotengu’s forward movement actually low crushed XD.
NOTE: The first video is a combo presentation. The second video is long term Nyotengu online game play by Gill Hustle. The third video is just… A-cho game play altogether.
Just as I thought when I saw Nyotengu’s 7P series… (She simply flies towards the opponent. However, she can also fly OVER the opponent if they are grounded and it cancels into her Flight stance). I knew something like this would happen, when I theorized it on FSD and on training mode.
When you’re fighting a (albeit competent) Nyotengu player… be careful about the choices you make on wake up.
Shout out’s to Codemaster92163!!