To add on to what Sorwah said about Mila, she is one of the few characters that do not need to play the stun game as much. Mila can get a lot of guaranteed damage from her TD series. A lot of players tend to look at Mila as if she is the “Makoto” (SFIV) or the “Takuma” (KOF) of this game (with other characters such as Leon and recently Phase-4 fitting into such a category. Much like Makoto and Takuma of their respective fighting game series, Mila has high damage output but requires the player to actually understand a great deal about the game mechanics/meta-game in itself).
P+K is a decent whiff punisher that causes the sit down stun in which the player can hold from for a period of time. The reason why Mila does not have to resort to the stun game as much (though it usually leads to 40%~60% life combos if she does depending on the players end game… which is also why it is still a great idea to have a good grasp on “DOA” fundamentals).
Mila can also poke around with 4K which can transition to her TD mix ups or the TD itself if the opponent is just blocking while standing. Mila also has 4K+H which has good range and stop the momentum of the opponent from a 1~2 character width distance should they choose to attack at some point at the mid range.
6T is a throw that will provide Mila with a guaranteed K (you can choose to input KP but that would require discretion due to the fact that the P is holdable). If the opponent keeps trying to hold you, you loop 6T K… then you can make a read into a mix up that which may lead into a potentially high damaging combo.
Go to moves for setting up the stun are:
4PK
4PP (You can choose to follow through for TD or the mix ups that follow after TD)
7PP (go into TD/TD follow ups/mix ups)
1P+K (This is a mid that causes stun on NH and crushes highs)
P+K
(Then there are options on CH that you need to consider)
Other moves to note are Mila’s 1P, 2P, 1P+K, 2K+H. These go underneath a lot of stuff but make sure you time these so that the opponent can not react to them easily. Keep safety in mind as well.
6P will stun on CH and it is one of Mila’s quicker mids. You have her TD cancel P which is actually a i9 frame mid punch after the transition.
Then there is 3K+H which is a forward rolling somersault kick that is safe(ish) on block. When you successfully whack the opponent with this move, immediately go for 2T for the TD follow ups for guaranteed damage.
Another thing to note is her 1K+HP follow ups. This is a low that will stun on NH. The attack looks the same as 2KP inputs but the variant I speak about simply produces stun on NH while 2K gets the stun on CH. You can also go into 1K+H from a handful of her other strings. You can stop the kick altogether if you fear that the opponent is going to react to it (hold down on K+H).
When you produce the stun, Mila should go for the launch. Because, even if you don’t go for the stun game, Mila can still run the train on the opponents health bar anyway from her juggles as well as her 2T after dishing out a hard knock down.
A generic combo would be…
- stun *, * launch *… then you have… the juggles:
- P6PP P+K 2T Ender for TD
- P6PP P6P6P if you don’t want TD yet
- 4PT~H P+K6P for secondary knock back option.
(These are just examples)
Use those kinds of juggles to your advantage bur make sure you also take the opponents weight and the environment into consideration too.
In terms of match ups, Mila needs to be cautious around characters with high mobility options and/or i9 frame jabs. Careful spacing and movement plays a critical role in a game such as this. Another thing to consider is that Mila’s move set is a bit… smaller than average. But, the thing about this is that she the mire practical tools in helping the player win. For subs / MU adjustments pick a character that is relatively fast or compliment Mila’s game play (example, I sub Helena and Pai for this very reason. Be sure to have a back up plan. Otherwise, if you have potentially weak match up on your behalf if you are playing Mila, resort to careful, compact and movement based play while adapting to the opponent).
Overall, Mila is a relatively solid character but can still be slightly underrated. Recently Gill Hustle played her at another tournament and tore several players up.
EDIT: Phone errors…