DOA5 Ultimate/Last Round Thread

Oh, these guys are serious… <3

Yes, Sonic Fox (winner of Injustice) won it.

Perfect Legend got second.

Carl is actively competing in DOA again?

Are there videos ofthe doa’s side tourney?

I’m about to pick up this game, is Mila a strong character? I don’t see many people using her.

Yeah, presumably due to The Fall Classic’s $8000 pot. Most likely won’t compete after that event.

Though it was planned, no. There were no matches recorded. It was a heavily argued thing in the community as to why that was decided to not be done, and no answer was given besides someone at the event saying “Not Necessary” (presumably the organizer) or something along those lines despite advertising everywhere that since we wouldn’t have a stream he would be recording the matches and uploading them afterwards. Though, the organizer went on to say many of the matches were memorable…

Yes, she’s highly underrated, as she can deal a lot of damage in juggles and has many, many, frame traps.

She has been tweaked since 1.04, but everything here I believe is still possible:

and look up matches by Something Unique (Of Soul Calibur fame). Here’s just one of his matches and he generally maximizes the damage potential. You can see in the first round he ends a juggle with 6P which although not the most damaging option for a juggle he’ll follow-up with 2H+P (or 66 2H+P, can’t tell). What he’s doing here is an option select from the juggle. By doing 2H+P he’s guaranteeing if the opponent techs then he’ll be +6 after his 2H+P grab whiffs and the opponent finishes teching, if they don’t tech then he gets the grab and can combo throw for more damage. Keep in mind that all combo throws can be guaranteed if the throwing player has perfect 1-frame timing on the combo window.

And here you can see him even get a one-hit to level 3 threshold (Critical Burst opportunity) for forced guessing.

Lastly, here’s a match of Gill Hustle using Mila at East Coast Throwdown 6. Gill trained his Mila with Somethingunique and they helped create a bunch of the strategies she utilizes together.

Yeah, from what I’ve seen, I’ve kinda felt Mila seemed to have a bit more potential than what she was used, despite well…admittedly not knowing much about the game even since buying it. Still kinda wish there was more Hitomi stuff out there though.

The costume results are up. Pretty disappointed on some of the votes. I felt other costumes should been up there.

To add on to what Sorwah said about Mila, she is one of the few characters that do not need to play the stun game as much. Mila can get a lot of guaranteed damage from her TD series. A lot of players tend to look at Mila as if she is the “Makoto” (SFIV) or the “Takuma” (KOF) of this game (with other characters such as Leon and recently Phase-4 fitting into such a category. Much like Makoto and Takuma of their respective fighting game series, Mila has high damage output but requires the player to actually understand a great deal about the game mechanics/meta-game in itself).

P+K is a decent whiff punisher that causes the sit down stun in which the player can hold from for a period of time. The reason why Mila does not have to resort to the stun game as much (though it usually leads to 40%~60% life combos if she does depending on the players end game… which is also why it is still a great idea to have a good grasp on “DOA” fundamentals).

Mila can also poke around with 4K which can transition to her TD mix ups or the TD itself if the opponent is just blocking while standing. Mila also has 4K+H which has good range and stop the momentum of the opponent from a 1~2 character width distance should they choose to attack at some point at the mid range.

6T is a throw that will provide Mila with a guaranteed K (you can choose to input KP but that would require discretion due to the fact that the P is holdable). If the opponent keeps trying to hold you, you loop 6T K… then you can make a read into a mix up that which may lead into a potentially high damaging combo.

Go to moves for setting up the stun are:
4PK
4PP (You can choose to follow through for TD or the mix ups that follow after TD)
7PP (go into TD/TD follow ups/mix ups)
1P+K (This is a mid that causes stun on NH and crushes highs)
P+K
(Then there are options on CH that you need to consider)

Other moves to note are Mila’s 1P, 2P, 1P+K, 2K+H. These go underneath a lot of stuff but make sure you time these so that the opponent can not react to them easily. Keep safety in mind as well.
6P will stun on CH and it is one of Mila’s quicker mids. You have her TD cancel P which is actually a i9 frame mid punch after the transition.

Then there is 3K+H which is a forward rolling somersault kick that is safe(ish) on block. When you successfully whack the opponent with this move, immediately go for 2T for the TD follow ups for guaranteed damage.

Another thing to note is her 1K+HP follow ups. This is a low that will stun on NH. The attack looks the same as 2KP inputs but the variant I speak about simply produces stun on NH while 2K gets the stun on CH. You can also go into 1K+H from a handful of her other strings. You can stop the kick altogether if you fear that the opponent is going to react to it (hold down on K+H).

When you produce the stun, Mila should go for the launch. Because, even if you don’t go for the stun game, Mila can still run the train on the opponents health bar anyway from her juggles as well as her 2T after dishing out a hard knock down.

A generic combo would be…

  • stun *, * launch *… then you have… the juggles:
  • P6PP P+K 2T Ender for TD
  • P6PP P6P6P if you don’t want TD yet
  • 4PT~H P+K6P for secondary knock back option.

(These are just examples)

Use those kinds of juggles to your advantage bur make sure you also take the opponents weight and the environment into consideration too.

In terms of match ups, Mila needs to be cautious around characters with high mobility options and/or i9 frame jabs. Careful spacing and movement plays a critical role in a game such as this. Another thing to consider is that Mila’s move set is a bit… smaller than average. But, the thing about this is that she the mire practical tools in helping the player win. For subs / MU adjustments pick a character that is relatively fast or compliment Mila’s game play (example, I sub Helena and Pai for this very reason. Be sure to have a back up plan. Otherwise, if you have potentially weak match up on your behalf if you are playing Mila, resort to careful, compact and movement based play while adapting to the opponent).

Overall, Mila is a relatively solid character but can still be slightly underrated. Recently Gill Hustle played her at another tournament and tore several players up.

EDIT: Phone errors…

Thanks for the info everyone, I’m going to Summer Jam so I hope to see some of y’all there with my scrub Mila.

Ayo, the Queen of Hearts Nyo-Tengu costume is godly. why the fuck did that come in 4th???

She doesn’t show too much skin on it :coffee:

Geez, that skeleton suit Kasumi was much better than that give away Ayane trash.

Big time DOA5U game play… Be sure to watch the matches closely. These videos are pretty long but the matches should be great for educational purposes from the competitive standpoint. Enjoy.

Spoiler

https://www.youtube.com/watch?v=hSlyPVUDMng
https://www.youtube.com/watch?v=Y4x7OKonqB0
https://www.youtube.com/watch?v=dqDhrEaPa7c

Last but not least, here is something cool for everyone to go to bed on. Sweet dreams and sleep tight.

:lovin:

Series of DOA5U Matches:
EDIT:
Posted without looking at video descriptions.

[quote=“Great_Dark_Hero, post:936, topic:160599”]

Series of DOA5U Matches:

[/quote]

Uhh… those are VF5FS matches.

Oookay… Let’s try this again. (Sorry @D3V)
Series of DOA5U match series:



DOA5U Long Term Matches

Spoiler

https://www.youtube.com/watch?v=lP0ZJBYg7JU
https://www.youtube.com/watch?v=o9H3pTbRWDE
https://www.youtube.com/watch?v=VVAXbezlU74
https://www.youtube.com/watch?v=Ob27LEUkUdA
https://www.youtube.com/watch?v=qf9SaIzHLRA

And, one more thing.

Spoiler

http://www.gamecity.ne.jp/doa5/ultimate/arcade/window/gallery/005_11.jpg

The Nyotengu will be available on September 3 2014.