that’s about the best you can do with that. they intentionally did that to tone spiderman down from his MSH version.
Personally, I prefer to worry less about spiderman infinites and more of his massive damage capabilities, hence my team… here’s some stuff to try with my team…
spiderman - projectile
bbhood - projectile
dr doom - anti air
web dash cancel with HK, land, c.lk, c.lk, s.hk, call bbhood, sj.hp xx hp webball, land, s.hk xx hp spider sting xx Maximum spider - 112 damage (if you’re in the corner, it will ALWAYS send the opponent (except biggies) straight up, so as they’re falling down, hold away from the corner, and as soon as you see your characters indicator move and change directions, hit s.hk and you can have a fall down reset of one of these options
- c.lk > to whatever
- nj.web dash > whatever
- hk throw with bbhood assist, to standing hk - from THIS one, you can 1-meter 100% kill almost every opponent.
c.lk, c.hk + call doom, dash x 4 (depending on the spacing between the dashes (and it’s a small difference, you’ll either cross up or not), then you get the magneto wakeup reset where you can easily change sides. combine this with the bbhood combo stated above, you’ll get nearly 100%
c.lk, c.lk, s.hk, call bbhood, sj, hp, maximum spider works as well by itself, if you’re not 100% comfortable with the longer combo that i stated. Keep this in mind… You already know that you can only do 1 webball, but sometimes, opponents forget this. Try this little bit of extra damage :
clk, clk, shk, bbhood, sj, hp, hp webball, land, clk, clk, shk, sj, magic series, lp webball, hp throw. I’ve found that people tech that throw less when I do it that way, beacuse the throw comes much sooner than they anticipate. IF THEY TECH, and do NOT have air control (eg. air dash, float, double jump, hadoken, cable - aka low tiers or stupid opponents), you can do lp webball and have them block it, and guard break to maximum spider. it depends on distance though, and not that useful, but it can still be good to know.
another retarded reset:
if yo’ure cornered and pull off an air combo, end with lp webball, and make sure they block the lp after the webball (so let theme escape it) and xx maximum spider. for some reason, if there’s web particles on the screen, i don’t think they can block it, as nobody’s ever blocked that when i do it. it’s never been tested though, so don’t even take that as word. I just think that the people i’ play with don’t block because they just don’t expect it and they think they can counter hit me out of whatever.
i got some double web throw and web throw into ultimate web throw combos as well… blah, im’ not going to get into all of that.