I totally agree, but they have to make sales, from as many markets as possible. Leaving story content till last wouldn’t sway comic or cinema fans, which to be honest is probably the biggest market they need to appeal to, and like everything these days they need to be sly about it and do it on launch while the game is still fresh and casuals have no idea how the game is played or how badly they’re going to lose online. If they waited till afterwards their interest would be swayed.
And leaks don’t help either, knowing the size of the potential roster over the size of the actual roster pisses people off, and that’s totally understandable. It’s looking 99% likely that once again this will be on disc DLC, the roster was leaked from the story demo, so if files exist all the way back from then, then the files will absolutely exist on the final disc.
If it wasn’t for the leaks this game would feel more complete and less of a deception.
So answer this real quick, you have a gradient of 25 colours, and a gradient of 2500 colours, which gradient is more detailed? Spend more time trying to recognise typos than jumping down people’s throats.
Actually some colours can’t even be accurately displayed regardless of resolution. The maximum value in each R-G-B pixel is 255, limiting our screens to roughly 16,500,000 colors. So there’s a point where resolution doesn’t actually make a gradient any smoother becaue technically the colors can’t even be displayed, it has the opposite effect of making singular colors stand out more causing colors to repeat them selves instead of individually smoothing out into a gradient one by one.
Maybe spend a bit of time spell checking your posts if you don’t want people to misconstrue your meaning.
The reason I jumped down your throat was because you were making claims in regard to things you clearly have no knowledge of. In fact I’m surprised you know what RGB values are or how many colors can exist using an RGB display. The “limited color pallet” of DBFZ does not give the game increased performance over MvCI. The game does not use 2D sprites as you claimed it does. All of the beams, explosions and effects are 3D models. At most there are cards used for background geometry and some small effects, which MvCI would be using as well. We know they are 3D because the camera often has to pan during the cinematic super freezes during which these effects could potentially be on screen.
Stop trying to make excuses for MvCI looking like a half assed piece of shovel ware.
I merged all the … haterade threads together into this one. In theory there are other games you can play and enjoy. Seems like the best choice is to play the games you want to play.
Typing on a mobile is a nightmare, the amount of times I have to edit my posts sometimes I can’t be bothered. The game does use sprites and the camera pans while using them, I will post an example when I get to my computer later on today.
The top image is dynamic, the middle image is horizontal, and this is one frame after the other, the third image is the very next frame for reference. As you can see the objects are 2D sprites and not being rendered in 3D as part of a dynamic sequence looking the same in both angles one frame later, in fact if you watch the sequence frame by frame you see rocks just appear and dissapear out of sight as the sketchy animation gives the impression of a dynamic 3D scene but is in fact just a poorly animated rock explosion. It still looks nice, but yes in fact the entire game is not being Rendered in 3D. This is only one example, a few rocks, but I’ll pull out other examples for you if you need convincing otherwise.
This isn’t about defending Marvel, there’s nothing to be said about that game at all in this matter, the debate was that DBFZ is entirely rendered in 3D and all I’m doing is providing details that it’s not. Here are three frames exactly as they come one after the other, it isn’t a 3D animation, it’s simply 3f of a 2D animation laid over the top of 3D stuff. What’s going on in the background is hella more animated, the rocks actually freeze for around ten frames, they don’t move or rotate even when the camera switches angles, they’re just 2D objects, but it happens so fast at 1/6 of a second you just don’t notice it in game.
Theres no way to tell if its a 2D assets or a static 3D model till you get the files.
Guilty Gear Xrd had the same issue where the only thing for the dust clouds to work they modeled it onto the character. IIRC those where pretty static when the camera changed too.
Speaking about Marvel. The game while is a downgrade from UMvC3 in crazyness, looks to be more on the side of MvC2 the more I watch videos of it.
Still not playing it till a ultimate version is released or if I can pick it for 15 dollars.
Even if the game was everything I wanted I still wouldnt buy. FUCK DAY 1 DLC.
Alright I’m willing to concede that some tiny rocks on one move may be sprites. Your point however was that this gave DBFZ some leap in performance over MvCI. Everything else about that effect is 3D (the cloud is a 3d mesh and the purple sparks are cards) and looks better than anything in MvCI, with or without those pebbles. MvCI wouldn’t even bother adding a detail like that weather it was geo or sprites, in fact many of the particle effects in MvCI are probably just as cheap since they mostly seem to be simple emissive particles that cast no light and are not lit. Where exactly is the performance boost coming from then that allows it to look so much better than MvCI?
Edit: I also want to add that a game like tekken 7 is practically vomiting geometry at the screen, looks gorgeous and maintains a steady framerate. Less characters on screen, but more background geometry.
I didn’t claim it gave the game a leap in perfomance, to the question of “how could it look this good?” I claimed that it could contribute to making the game look better as it doesn’t have to render or animate absolutely everything in 3D, to which you took insult for the fact that this amazing game uses 2D sprites and denied it on all levels. And anyway this all stemmed from you not being able to read or understand an auto correct from a mobile phone, which lead into “you don’t know this, you don’t know that” bull shit, yet you your self can’t even use your eyes and your computer to make a basic analysis of the assets right infront of you. Stop being a dick, if someone’s wrong about something fair enough, but don’t be a dick about it in the process because you’re just making your self look stupid as well as me.
Came to realize that no. Either because I won’t have a ps4 by launch and my pc probably won’t handle it, and because it’s looking like the roster will be finished with Firebrand, Jedah, Dormammu and Ghost Rider. If I have to pay to play characters that I like, I’ll wait for a Breath of Fire rep.